Are you referring to aberration as an unwanted optical effect that got fixed, or an intended optical effect that got toned down?
I like the way the Marvel image looks, I like how Captain Marvel is displaying her full colors even though there’s a huge blue beam in her face. That’s what I call good contrast. I don’t like how in the DBZ shot Goku is glowing blue just because the beam is there, yes it’s more detailed and technically accurate, but I’m an abstract person and I like colors even if they contradict realistic lighting. I mean in the Marvel pic you’ve got the gradient background, you’ve got the beam sparks, you’ve got stars and galaxies floating around, you’ve got the beam and the hit sparks, you’ve got Captain Marvels hair which is all lit up, it looks super vibrant. YeaH DBZ is a good looking game, but I like dark contrast, that’s just me.
try to not be bias. dante has more detail than goku from the two pictures you have shown. period.
and its night and day in terms of how the games are being portrayed. dante is more human than comic/anime like where as goku retains the anime look he came from. how much effort you think it takes to make a 3D anime model compared to a 3D human like model?
yup i have no clue. i don’t work in that field so i wouldn’t know anything about rendering and such. do you? if so please enlighten me. i’m really curious. if you don’t then i’m just wasting time talking here.
dante has more detail on his character model than goku does. thats all.
This post is actual nonsense. It’s clear you have zero idea what actually goes into creating 3d assets for games or the engines that render them. What the fuck even is a detail gradient? That’s not a thing.
i think it’s simply that most or everybody involved in DBFZ had the desire to work on it and make it the best that it could be. for MVCI… not so much. they may have had a smaller budget, they definitely had to work with another company that doesn’t care for Capcom characters but instead just their own IP, and i bet not everyone working on it (especially producers) really cared all that much and are more worried about its release date and profit margins.
You don’t know what a gradient is? A gradient is the use of an array of colors to create a smooth transition from one colour to the other, the more colors the more detailed the gradient.
That’s great, that’s really great, comparing one beam to another. Except you forgot to point out that during hypers you have limitless switching, four characters on screen, shadows, multiple hypers, and the infinity surge all happening at the same time, which is waaaay more shit onscreen than anything in MvC3, all while maintaining 60fps gameplay. So it’s not really comparing the intensity of one hyper to the other, is it? It’s like comparing XMvSF to MvC.
The Marvel audience wouldn’t give a fuck because they ain’t Marvel characters. I know some people that would prefer if Capcom were dropped altogether and just have a roster of only Marvel characters.
I know what a gradient is thanks. A detail gradient is not a thing. It’s something you made up in an attempt to sound knowledgeable about 3d art.
no, a higher resolution image allows for a smoother transition between colors. Just so you know, the number of colors in a game has so little bearing on performance these days that it isn’t even a consideration. This isn’t the 8 bit era where we can only hold enough memory for a handful of colors. Claiming that DBFZ has a limited color pallet and can therefore spend more resources elsewhere is just flat out false.
If development costs are really what is driving this business model, then I’d rather have all of the characters included with the base game and have extraneous shit like story mode and cut-scenes sold as DLC.