Isn’t it what Capcom has been doing ? Planning 5 years of content in advance? That’s **exactly **what Ono said and what they’ve been doing for 2 years so far. The difference is, I don’t think the MvC:I characters will be unlockable for free and they’re going to be most likely more characters (probably 2 or 3 3-characters pack per year).
Hey dude… maybe it’s just his opinion. Doesn’t look like he minds spending a lot of money each year. Let’s just try to counter his arguments, no need to call him a sellout or something.
But I really think that mentality of “this is the new rules of video game business so who cares, I’ll be paying a lot of extra money no matter what” is possibly going to kill the fighting game business… hell, it killed Street Fighter V.
Dlc didn’t kill sf5 I’ve not spent a penny on that game and have all the dlc characters, not really sure how that killed the game but apparently getting the characters for free isn’t ok because people bitched that up too.
They may say they are supporting the game for 5 years but if you think they have made season 5 characters already you’re naive extremely
Don’t quote ono like he has anything to do with this game , cos he don’t
Fyi I think dlc is shit
But when you say you’re being scammed out of something you know is coming out and for how much and you have a choice
Well put it this way, over the past ten years I’ve bought SFIV, SSFIV, SSFIV:AE, USFIV, SFxT, SFxT 2013, MvC3, UMvC3, there’s no difference. Four versions of SFIV spanned over a number of years is no different to DLC characters spanned over a number of months, it’s still the same con, getting you to buy the same product or same content multiple times.
I’ve already been ripped off by Capcom in the past, and to be fair I actually didn’t buy SFV, so I don’t feel so bad about paying twice for MvCi when I didn’t pay for their current failure. I’m actually quite humbled in the fact that I’ve never pressed a button in that game, I knew from the moment I saw it that I didn’t like it and I don’t feel like I’ve missed out on anything.
Marvel looks hella fun, this is an age old con just done in a different method, I like the look of it and I’m on board, and I’m going to enjoy it even if I only ever spend time in the lab.
It didn’t though, what really put people of was the game launching with no single player and not even having a working store, cfn not working as it should etc rosterwise no fighter game company can get it right there is always somebody left out.
Give the Faisal’s actual something to do and they would grind for the free characters regardless. But they couldn’t even do that
It’s launching with single player modes and a story mode that isn’t coming out 2 months after the games launch in in terms of single player content yes.
I doubt I’ll ever play it though
You can’t jump the gun and say that Capcom won’t offer a graphical upgrade because we just don’t know that. And SNK’s graphics patch isn’t as peach and roses as you think. Yes the textures improved slightly but what they did was essentially a trick.
They have two different types of shaders right. During pre release they used shader #1, people complained about the graphics so on release they switched to shader #2. Then post release people complained about the graphics again, so while they did make some small improvements, all they did was revert back to shader #1.
You can tell the two shaders apart because with shader #1 some characters such as Robert have light ghosting their model where it shouldn’t be, and with shader #2 they don’t, so technically the lighting is inferior and less accurate, but people are happy with that because most people didn’t realise what they did, which was reverting back to the graphics people were originally complaining about pre release.
Well the main attraction of this game is freestyle tag and thats it.
why Capcom’s visual ended like is? because this other FG is lacking content.
why Capcom’s content ended like is? because this other FG is lacking content.
why Capcom’s missing this mode? because this other genre of game didn’t have one.
why Capcom’s FG is underperforming? like they usually do because this other FG is doing it so.
Surprisingly this missing weren’t stuff that really troublesome or break the game fundamentals like dramatic/buddy mode, heroes and heralds and world tour because they were usual traditional stuff that they do taken for granted stuff for favor the ux design that gravitate towards DLC schemes in SFxT and SFV. Observing people from social media as if every apologist, shillers and fans assured people in the beta stage of SFV that SFV will have an arcade mode by june the year it went retail. That why people need to focus on what the Capcom’s PR directly said and every statement that is demotivated and uncertain means it has no guarantee or capcom has no commitment to do those stuff. I’m okay with DLC but it should not affect and lower the standard of the retail’s productivity.
This downplaying may survive Capcom for a while let says 2-3 games? and likely it depends on how the competition and market will hesitate and react to advance more than the usual that they do but people will see through after numerous disaster. SNK, NRS and Arcys had progresses their works than the usual after their downfall while many used the missed of other FGs devs to justify Capcom productivity will only people find other FG amazing as time goes by since Capcom isn’t the trend setter like they were before. I like their Games and how they were before.
This whole ordeal has me looking into Tekken and I don’t know a damn thing about Tekken other than than its a fighting game not made by current-era Capcom.
Greetings… removing assists mainly. Completely changed the neutral and meta of the series, and playing the demo compounded it for me. The game is now more footsie based which is a personal distaste of mine. Tagging can replicate some assist functions to a degree. But I don’t wanting be switching points every other button press. And the gems don’t do much to offset this at all.
Spoiler
other things are intangible; the game is now more SFxT: Marvel edition with elaborate combos and flexible tags and ability enhancing gems rather than property enhancing gems e.g boosting attack or increasing defense- than it is a Marvel game. Many other staples of the series such as the damage, superjumps (I do not call that a superjump) and the third character being reduced or removed, and even characters like Chun Li that I mained, being based on her SF model rather than her Marvel style, has made the game lose a lot of it’s identity.
That’s only in comparison to Marvel 3. The older games had more fundamentals and footsies. Even a game like MvC2 had less converting stray hits into full TODs (in fact mid level MvC2 is more about space control and pure chip). Actually getting to the damaging stuff required work and there was more jostling around and playing footsies before getting to that. Just watch any JWong match against Sanford, and you’ll see them playing a lot of “Marvel footsies” (with both Storm’s “dancing” around the screen), incidentally, something a lot of people say is missing from UMvC3 outside of MorriDoom.
Salutations… to preface I competed in Umvc3 and played the series as a whole from XvSF. But my understanding of games mechanics were at best intermediary until Mvc3.
Nevertheless, the older games still had assists in them; the series was never devoid of footsies (or fundamentals) but will be more reliant on them come Infinite. I said personal distaste as I was never a fan of games mainly around footsies and spacing as I found them linear and boring eg 1-v-1s, which is why the Marvel Vs series was my primary fighting game then sole FG with Mvc3. Assists also served to make characters viable and could help in neutral should a character (or player…) lack in footsie tools and fundamentals (so mainly the player).
But yes, removing assists has removed layers from the game that made it enjoyable but even moreso, playable for me. Still, I always felt like MVC2 players, SF(xT) players, and those that prefered a more fundamental-oriented neutral would be comfortable with Infinite. Which was why I don’t get the shilling comments as a lot of high-level players would take to the gameplay. But that’s a whole other convo.
Weird that you bring up XvSF since that had no assists and had more neutral in it.
Also, active switch will actually make the game less 1v1 and more true 2v2 once people wrap their heads around them. As I’ve said before, it’s the closest we can get to actually controlling 2 characters at the same time without going the way of MvC1’s duos.