They say there’s going to be an Unlimited Hyper mode. I guess some folks might find that fun. Personally speaking, though, it sounds a bit boring. A bit lazy. A bit uninspired. Certainly, there are some options that would be a bit better, right? I can think of some, and I think you guys can as well.
Maybe we could even let Nittsuma and gang know that these would be some options that we’d actually be willing to throw some money at.
My ideas:
-OG Mode. Original MvC3 style. No changes to X-Factor, TACs, etc. If you are looking for something to give people who already have MvC3, folks at Capcom, this would be a good place to start.
-Ultimate All-Stars mode. TvC style. Baroques, Megacrashes, and all that good stuff.
-Retro Mode. Street Fighter II style. 1 on 1. First to two wins. No Hypers. No X-Factor. Maybe even make it intentionally slow, and also make it where throws/grabs do one-third of a character’s health.
-Ratio Mode. CVS2 style. No tag-outs. No assists. Just go through characters in order, KOF style. You can distribute power levels between characters to boost their offense, defense, etc, just like CVS2. Red Health is regained after an enemy is defeated.
-2v2 4-Player Mode. MvC1 Dreamcast style. Each team shares one assist, which can only be used a certain number of times. Activating a Team Hyper will put both players of a team on the screen for a certain length of time. (I know that the game only has it set-up for two controllers, not four - if you can’t hack up a way to put four controllers in, then just make it an online-only and/or system link method, where two locally connected players can team up to face two other players. Two systems, four players.)
-Vampire Mode. 1 on 1. Two ‘Downs’. Red Health recovers automatically as long as the player stops taking hits. Players will move at around a 125% of their normal speed. If possible, take out the dramatic pauses Hypers cause from this mode.
-New Age of Heroes Mode. MvC2 style. No X-Factor. No TACs. Assists have a much shorter cool-down time. Assists can be called after a super jump and during flight. Assists take normal damage, but can be hit during their ‘taunt’ animation. Jazz soundtrack. Yipes commentary.
-Ultimate X-Factor Mode. X-Factor can be activated multiple times in a match - however, it’s always Lv1 X-Factor, and it’s built up through a gauge that gradually increases at a slow rate through time and also from taking damage (similar to the ‘Revenge’ meter.)
Feel free to add your own ideas. Maybe someone at Capcom will take note. Probably not, but worth a shot anyway.