Divekick - The One True Game - Out now on Steam/PS3/Vita BUY IT

Backgrounds are going to be static for PAX, but they are on our list! Please be patient and realize this is a work in progress. :smiley:

Good to know they’re on the list. Only other thing that struck me is the lack of hit animations when someone gets kicked.

There are, in fact, hit animations. They play after the screen freeze from the hit. We found in very early testing for the original prototype that without the screen freezing exactly as it is on hit, players called foul on the hit detection a lot. Now, they don’t so much.

Saw a complaint in the 8WayRun Divekick thread about how the game is unnecessarily complex - since you can only dive from the ground and kick in the air, they’re asking why the game needs two buttons.

Thats an old one, d3v! :smiley:

I am just asking, but if this game gets greenlit on Steam, is it possible to do a preorder with some TF2 items? I want MR.N as an item like the Pocket Medic. And also the hoodie of Dive and the hat of Kick.

That would be awesome. No idea how it works.

Cliff Bleszinski approves: https://twitter.com/therealcliffyb/status/315897201547173888

Divekick is now mainstream. The World isn’t ready.

i just got in from pax east (had a sunday pass) and i got a chance to play the one true game that is divekick

while i did not win the match i played, i was not terrible and won a few rounds and i’m happy enough with that :smiley:

i can’t wait for more DIVEKICK in the future

More Divekick praise: http://www.penny-arcade.com/report/article/ben-and-sophie-play-divekick-how-a-two-button-fighter-became-the-toast-of-p

Question Keits

Why did you add ground/air techniques?

Will there be a mode to play divekick without the extra features in techniques?

Congrats Keits for stealing the show!

The Giant Bomb stream was awesome. Need a gif of Lang dropping the drumsticks.

This game is shaping up to be better and better each time I see it. Congrats on that amazing PAX showing!

Here’s to hoping for an Azrael-esque character sometime in the future.

The core reason is that I wanted to increase character variety and make sure the old (prototype) characters were as interesting as the new cast. We found that even after three major showings of the prototype people thought Dive and Kick were the same character, so this allowed us to address those kind of first glance misconceptions.

And yes, you can turn them off if you wish. Or you can can simply play without them and get to your kickfactor faster. :smiley:

thanks for the answer
can’t wait for it to be released

Thanks for allowing non-technique pure divekick option~
Though I should say, because obviously you’ll hold close to your heart any comments I say and remember me personally, that I really enjoyed how it was perfectly viable to play without making use of the techniques and roll with just the faster/longer kickfactor.

Will there be a combo metre added to the game?

No combo meter.

EX moves are meant to be a choice between increased utility and eventual mega-damage (your super), but in most games that have them it doesn’t work out that way so well.

In Divekick, its a choice between utility and a speedup that lasts through rounds. The speed up, if you can control it, is nearly always prefered, but you’ll find yourself wanting to use techniques here and there to throw your opponent off. Different playstyles develop has a result. Some Dive players are technique heavy, and others almost never use them.

We really like the techniques and I’m sure you will too once you get your hands on it. I don’t recommend playing with them off.