That vid is okay, but the issue with that is that you can get a way with that online big time. Generally, the reset situations and how he set them up are very meter heavy. You can actually set those up without consuming all those resorces.
It was also aided that I guess a lot of online can’t really block either, so it makes it look better than it did.
You can see all of Yun’s meterless set ups coming a mile away but these might catch people off guard the first couple of times, especially because nobody plays Yun anymore.
I don’t know, perhaps it’s just a general playstyle thing on my part. Being that his damage and tools/utility increases the more meter he has, I feel like there’s a lot wasted here I guess. Now you can say this for everyone in the game more or less when it comes to meter. I feel like it’s just a waste.
For the most part, these are completely easy to blow up anyway since they are set up at the end the same way. You’re right however, it would catch someone on a rainy day.
Wish me luck today, I’m gonna be participating in a tournament in my town. It should be streamed too.
DAT DOUBLE POST
the setups he used that involve FADC are a little much, but I do like some of the dive kick/cr.lk shoulder resets lol, It would definitely catch some people off guard
You’re absolutely right. It may catch someone sleeping but 2 bars is a lot to ask for. You’re better off using that meter on Genei Jin or keeping it around for utility. I might do the FADC to style on someone but that’s really it.
Good luck at the tournament. Show them what the soaring white dragons can do.
I ended up getting 4th in the tournament.
I lost a close match in winners semis to the top player in my town. I perfected him in the first round in the final match, and then I missed a game winning confirm in the second round and couldn’t recover. Then I lost loser’s semis to an unorthodox style of Chun.
This leads me to a very specific question. How are you some of you guys dealing with neutral jumps from a half screen distance? This is one of the things that blew me up in this tournament big time. I went in the lab this morning and did some initial testing, but I wanted to hear some insight from others on this particular scenario on certain things to test out and such.
I main guy and use yun/yang and fei as subs.I think neutral jumping I for mind games they work on yun and yang as the extra landing recovery frames on the their divekicks landing under a neutral jump they lack a fast Dp, the distance and hurt/hit boxes can get you crossed up +safe jumped.I would tell you best to inch forward to a range you can use react use dp or normal(anti-air) while still respecting their max sweep range(in case you lack confidence at the time).Also as you move forward they will have to A)back up B)defend C)long range poke in all 3 options they will mostly back into a corner which you can start neutral jumping them XD or pressuring them(depends on character).If you have the health lead you can also let them neutral half screen and do nothing but sit on the lead and build meter.
use medium shoulder to go underneath them and combo into a heavy lunge punch.
this is very easy to land against high jumpers like chunli and thawk
If they neutral jump and are out of dp range i like to either walk forward to simply gain ground and use pokes or a divekick to go over their pokes. Or jump forward with mk or divekick and hit around the time they’ve landed. With the forward jump they might have trouble using normals as AA’s, they can obviousely use invinvible reversals like DP’s but they have to be on point.
I usually just use EX Lunge to combat neutral jumping that I can’t anti air otherwise. If only the second hit makes contact (which is usually the case), the opponent can be hit by an LP lunge as well. It doesn’t do much damage and doesn’t give great oki but it discourages people from freely neutral jumping. You can absolutely use MP shoulder to HP lunge juggle but your spacing has to be on point.
Thanks for the input guys.
I tested something that I saw Alioune post about in the tier thread the other day regarding the Cammy vs. Rose matchup. He was getting at that if Rose does a max range cr. mp xx spiral to end pressure, you could jump out and if you have a reasonalbly fast dive kick, you could punish it. If you’re catching my drift here, he was saying that if you had meter, you could back jump, and EX Strike to punish the spacing error. I tested this and it turned out to be true.
So for Yun purposes, I tested the same thing. However, as we all know, Yun can’t dive from a backwards jump, but he can from a neutral jump. The results I got from this, is if Rose does a max range cr. mp xx spiral, you can neutral j. mk dive and hit her for a full combo. The dive has to be at the lowest height for the combo. Even if you mess this up, she still has to block the dive anyway. However, just to be clear, this is weaker than with Cammy because if you misjudge the spacing, you’ll get bopped by the spiral when Cammy can just hold upback. This means if the Rose player didn’t do max range spiral, Cammy can still block and punish with st. jab in most cases.
Granted, this really is a miniscule thing in the Rose matchup for Yun, and it isn’t truly necessary since he already wrecks her badly, but the more you know, the better it is I guess.
I also did some tweaking with my Genei routes and was able to eek some more damage, and created proper routes for mp shoulder if anyone is interested.
I got an opportunity yesterday to play the Seth and Ken matchups for experience. Though the skill level between myself and my friend was noticeable, I still took away a lot of insightful things in the matches.
Something that I have been working on that was mentioned in a previous post is doing a mk dive to xup instead of a lk dive on quick rise. On both of these characters, you can do this after any anti air lk upkick or ending a combo/reversal hk upkixks. You want it to hit them around their back, giving you a lp to combo afterwards on block. This could be possible on mk upkicks too, but because of the heat of battle I could not get a proper setup.
Anyway what do people think about the Seth and Ken matchups? Seth to me feels in Yun’s favor and Ken feels even to me.
With Seth I feel like I have to set the pace and keep it. It really just feels like “first one to get knockdown wins”.
With Ken, I agree its even. Against a solid ken with those annoyingly perfect step kicks makes it so hard to get it. But overall its fair.
I only have issues with blanka and some other turtle characters. I just don’t get it with those match ups.
Agreed. I feel like Seth vs. Yun is even. Yun can do well over 750 stun off a reset started with LP shoulder but how often are you gonna get to do that? It mostly comes down to who gets the better read on wakeup.
If Ken vs. Yun is in anybody’s favor, it’s in Ken’s favor but only by a hair. We can’t safe jump Ken’s HP SRK and that damn step kick stuffs everything.
Ken vs Yun is a solid 6-4 for Ken.
Honestly, I feel Yun is much weaker than what people are saying.
“He’s well balanced, please don’t change him” yea right…
As of lately, you would only see Yun being use as a counter pick to Akuma and Dhalsim.
Excuse me for ranting, I’m just so fed up with hearing nonsense
I don’t really agree with your match rating about yun-ken but agree completely about the ignorance about where yun stands. There’s a reason why you hardly see him anymore and the best player with him only achieves moderate success at best, he isn’t really a competitive character anymore and is somewhere around mid tier. He has numerous 4-6 or worse matchups against popular characters like ryu, cammy, sagat, fei, gief etc among problems like low damage/punishes, low hp/stun, focus attack prone, autocorrectable mixups, unsafe reversal and so on. I found his issues become a lot more pronounced when you start playing against higher tier opponents.
Something that annoys me is misinformation about his matchups spread from commentators, they won’t be familiar with his matchups but will still spread incorrect guesses about them. I remember this happening during a Kazunoko v infiltration set, it was either their evo13 or cc13 match where one was like ‘well I don’t think ryu is a good match against yun, its just that he’ll do better than akuma’. No. Yun ryu is definitely a matchup in ryu’s favour and it’s why infiltration counter picks with him. you should check out their cc13 match if you havent already its a good watch.
I agree on how yun vs. ken is 6-4 ken “damn step kick stuffs everything” ken’s forward+mk is a problem for me as well my only answer is to A)block it B)use St.lk for footsies (buffer light Lunge Punch) to stuff his kick XD.Yun is good,but can be random out easily.His neutral divekick is still really strong but the landing recovery keeps it from being godlike more of a defensive tool now.His offense has alot of gaps making random move/ultra more likely yet he does have good pokes to counter this.His frame traps into command grab make him a threat after you condition them to respect the frame traps.If they give yun 4 frame light up kicks and 3 frame ex kicks and reduce landing frames by 1-2 frames he be solid.
Maybe not the right place but there are rumors floating around about delayed wakeups…and of the characters i played i thought Yun would really get hit by this, especially his divekick mixups. Rumors are rumors though, would like to see him getting a few improvements though.We’ll see what will happen in USFIV though.