I’m not a fucking game designer. I posted this thread to do what threads are supposed to do… start a discussion.
Also I like Guilty Gear. It’s actually Blazblue’s version of the burst that makes me a little annoyed (you now take a huge amount of extra damage post burst… making it so risky it rarely ever gets used.) I should have clarified.
Smash has plenty of spacing… different parts of each attack have different damage and hit properties, Marth’s sword tip for a very simple example. The Ken combo does not work without proper spacing. Anyways…
Thank you for partially agreeing with me.
Thank you for adding nothing to the discussion.
Unfortunately, I’ll have to agree with you. 90% of the smash community has their balls on smash and smash only, to the point where they try to compare it to everything, rant on and on how much better it is than other fighters, etc…
Pretty much like any fighting game community although smash is the worst along with Tekken. Although Tekken don’t brag about the game itself, they just stick to their own scene and shun others. From my observations at least as a tournament host of fighting games.
Excuse me for not always being on the internet 
I think people are taking the idea of DI a little bit too seriously… DI isn’t as easy as just holding the stick in one direction. YOU CAN STILL GET COMBO’D.
It just isn’t on autopilot anymore. Every combo in smash is just a little bit different because of DI. That’s why you can make a kickass montage out of combos from real matches and it’ll be a different video from someone else’s combo video. Meanwhile all street fighter combo vids are done in training mode and either are extremely situational/impossible/impractical (the old hadoken, run across the screen and it continues the combo crap, full stun bar, etc) or a demonstration of BNB combos, combos which everyone has seen and can do. (An exception I suppose is custom combos, but usually a popular one that has maximum damage for the less amount of work gets used in actual matches).
Also people who are saying “Get this smash nonsense out of my street fighter” I’m not saying we should take street fighter and make it like smash, I was trying to get discussion going to find something that can give an edge to a player being combo’d rather than simply air teching.
Finally, for anyone here that never paid attention to Melee and have only seen the Brawl scene… plz note that the games are very different except for the most basic elements. I thought it was hilarious when SRK added a Brawl section after shunning Melee. I don’t care that that they shunned Melee, most anything on SRK that isn’t Capcom isn’t given much of a place, because well, it’s SRK. It makes sense. Brawl is a fucking joke of a game. Don’t judge the entire community over the shit storm Brawl created.
Back on topic…
QUICK QUESTION: Does Tekken have air control? I always wondered why Soul Calibur wasn’t the juggle fest that Tekken is, being that both are made by Namco.