Is the delay between a quick wakeup and normal wakeup standardized in any way or does it have to be calculated on a per knockdown basis? I’ve been calculating frame advantage off of various knockdowns against quick wakeup and was hoping it was a fixed amount of frames to add. Some rudimentary testing on normal wakeup timing seems to show the normal wakeup being in a range of 50ish to 60ish frames later than the quick getup depending on the move, and not a single value. Only been doing things by hand so far, and my timing does get a lot less consistent for a normal wakeup, so part of it is probably on me. Will probably add start using some TA to better test things eventually.
Also I haven’t really tested it extensively, but I figure back roll wakeup to have a consistent timing at least, which seems somewhere around 6 frames later than a quick wakeup?