I was thinking about buying a Dreamcast along with that console’s versions of Alpha 3 and Third Strike. However, I’ve heard that DC’s Third Strike version differs more considerably from the arcade version more than the PS2/XBOX versions. Can anyone relate to me the specifics?
The DC version of 3S has really different timing on a lot stuff. Parry timing is pretty much completely different and things that work in the Arcade and Ps3 version don’t work in the DC version and vice verse. It’s pretty much just a completely different game and not really 3S.
Alpha 3 is pretty different to but I dunno the details on that.
Thanks, after looking on Amazon I’ve determined it would make much more sense to buy the Street Fighter Anniversery and Alpha Collections for the PS2 we already have rather than a new system with two poorly translated ports.
for alpha3 (ps2) everything is the same,
but for the extra game (forgot what its called but you unlock it, and get new characters and stuff)
they took out otg’s, and changed the glitch where you were left open for a small frame of time when you teched from an attack, which makes it harder to do setups for crouch cancels for certain characters (like sakura), but its still possible, along with unblockables