Hey like you said it before, Capcom needed a Dan for 3S.
If anybody has the time, I would like a detailed breakdown of why Sean was so good. Tricks used, etcâŚ
Jive Out!
The REAL breakdown
-Stun
Sean does the highest stun per hit of all the shotos(or at least, he did in NG, correct me if Iâm off for 2I). j.FP, s.FP xx HK HORNAY did more than 50% stun pre-3S. More than 70% in NG.
-Comboability
This goes hand in hand with better normals. His old s.MK was the same animation as s.LK, but it did more hit stun and stayed out longer. It was also a decent poke. It always was that shin kick, it always comboed at any range into HORNAY.
s.FP was always the close animation.
j.MK actually had hitstun if done a little too early(IE not super deep/crossup) it was also a reliable crossup.
-Supers
The biggest change, Hyper Tornado was 2 fucking stocks. That right there made him better than Ken(who unfortunately got raped by damage scaling). Whiff a move at sweep range? VIOLENCE
Let Sean hit you with close RH? Link into VIOLENCE
Be glad that Sean doesnât have 3 Shoryu Cannon Stocks anymoreâŚ
-Specials
Shoryu Smash actually was an SRK on the way up. Which meant it actually beat shit on the way up. It also comboed a lot easier.
HK HORNAY = 3S EX HORNAY
MK HORNAY = 3S HK HORNAY - one hit + lower arc
LK HORNAY had no use in 2I and NG, since the other two were so good. In fact, you were better off doing HK HORNAY all the time anyway, as it would almost ALWAYS combo.
Jab Sean Tackle COMBOED OFF OF CLOSE RH
qcf+K actually would go high enough that you could beat fireballs with it.
Roll was okay.
A few more Sean details:
Sean did not do the highest stun in NG for shotos. Iâm pretty sure that honor goes to Ryu who has a 100% Shinsho stun combo anywhere on the screen. Also Kenâs Shippu Jinrai Kyaku did a lot of stun damage.
Seanâs FP is always the uppercut; itâs great for charging meter. Even if you donât have meter for the super link, his simple combos do too much stun damage. cFP RK Tornado is a good example.
Seanâs far RK links into his supers, which means his target combo (MP, RK) is pretty dangerous. You can do a lot of damage with combos like this: j Heavy, closeMP, standing RK, <link> Hyper Tornado.
Ken did not get raped by âdamage scalingâ. Sure heâs different, but Kenâs problem is his competition is much better than they were in 3rd strike.
Ryu could combo close FP into RK Donkey Kick only in 2nd Impact.
Goukiâs RK was always the wheel kick since the axe kick did not exist. This meant you can combo his Demon at any ground or jump range.
For whatever reason the Demon doesnât scale damage as bad as it did in 3rd strike. From any range that hits, jRK, RK, Demon combos and does a great deal of damage. Unlike 3rd strike where you have to land the jRK far enough away so the RK would be the wheel kick.
Gouki had other retarted semi-combos like j Heavy, cFP, LK Tatsumaki, RK Tatsumaki, RK, Demon. 100% damage.
Hugo sucks, if he gets you in the corner and lands an Ultra Throw he deserves to clap you to death. That infinite doesnât work on the Dreamcast but his Ultra Throw infinite still works on Gill.
Oroâs Tengu Stone did an unfair amount of chip damage in NG. I think this was popularized in the USA as the âStanding Shorts of Doomâ. Depending on the machine settings it could do over 30% even if blocked.
I think the only advantage 2nd Impact Urien has over his later version is the (cFP, EX Headbutt)x2.
It was already mentioned but Ibukiâs Hashin Sho was an awesome super. It covered ground very fast, had nice damage, and launched.
Ken did not. shippu did.
best thing about Seanâs stand hp is that it could be easily hit confirmed. random hp = sa3 in your face.
I meant for non-super, BnB type deals. Sean loses out on those since he doesnât have anything that links off his specials/anything that starts juggles.
Uh, Hugo with meter and #3 super was pretty fucking hard to beat, he could just sit throw out low jabs all day until something connected then nail you with the superâŚ
they need to make SF3:Final Tuned (it will crossover all the SF3 games)
Ryu-2i
Sean-2i
Ken-3s
Chun-3s
Makoto-3s,more health
Yang-2i
Yun-3s
Ibuki-2i
Akuma-2i
Oro-not sure NG i think was the best
Q-3s,doesnât have to taunt to get the super defense
Hugo-2i, without the infinite
Dudley-3s, something to make him better
Urien-3s, give him 3 Aegis
12-Xcopy is super long and takes forever to build, when activated double damage and xcopy lasts till the end of the round.
Necro- good stuff from 3s and 2i
Remy-more health, more damage, 3 short stocks of SAII
Alex-things to make him better
Elena-make her better
Characters should have all stages/music from all SF3s. Gameplay(throws,red parries,superjump,etc) should be 3s with ability to make the game a little faster.
I know what youâre thinking thatâs insane everybody is too powerful. But at least itâs more balanced than freking Chun and Ken and Yun winning all the time. This way more people pick different characters becuase they stand a chance now. and tournaments arenât full of people using the same 5 characters.
OR
Make it like the AC for SFII when you choose which version of the character you want to use. Dammit i wish SFIII had that.
Where are the infinites at?
Wow itâs times like these you wish Capcom wouldâve at least done a little more work to the PS2 3S!
Yeah I remember playing DI & I picked Sean a lot he was very good back then. Wish DI was released to PS2 where you can also play as NG Yun & Yang, but of course âfixedâ if they had any problems back then.
What about Ibuki in DI?
^ NG Yun and Yang were the same character, they were just palette swaps of each other.
Yeah I know that, but itâd be nice to play as Yang with some of Yunâs moves.
i just wish sean still had the fuckin slam dunk upper i love the move
2nd Impact music was too good, wtf?
You guys forget the Sean meter bug. Try holding back on the joystick and whiffing Strong punch. Arcade only, I think.
Iâve seen many rankings for Second Impact characters and none of them have had Hugo anywhere near top or even in the middle. So far youâre the only person Iâve heard of who thinks heâs good.
Oh I wouldnt say heâs top but he is not horrible, I think 2i had the strongest group of characters in the SF3 series, everyone is âpretty goodâ.
Hugo can easily beat Akuma if played right, Unlike say Q vs Ken in 3s. And most rankings Id seen back in the day put Hugo in the Lower end of middle tier.
That #3 super would combo like a beast and made matches a lot easier for him.
I liked it a lot more than 3rd strike. It âfeltâ like street fighter. It was a game for true hombres. Still no Super Turbo though.
I think Alex was better in Second Impact, his fundamentals had more priority.
HOLY SHIT
This works on W Impact version of 2I. It works with all his meter building standing normalsâŚo_o
Edit:: This shit works on NG too⌠:wow:
2nd Impact had everything for the SF3-FANBOY, 3rd strike is more for gamers who take it seriously. If you were casual or were the SF fanboy 2nd Impact was the game for you in the sf3 series. IMO I like sf2nd better cause of the art, music, stages, ect. It was tight, too bad it came out when I was young. I canât get a dreamcast cause they donât make em or sell 2nd impact no more. I bought it for me consle but his old man threw out all of his games he had for every consle of his. He had alot too.=[