2I is more fun, has sf-relevant backgrounds (Necro’s has elements that hint at what went into his creation, as well as the scientist from sf: the movie), and a larger top tier, Ibuki is hella fun to use and Sean is awesome.
3s is still fun, but not as much, backgrounds are lackluster and generally not as exciting (this happens in the third game in every Capcom series), small top tier: Chun and Ken. Ibuki = no more target combo into close Hashin Sho or Yoroi Idoshi…generally not as fun to use anymore, Sean sucks. Not terribly, but compared to what he was. [Mufasa’s ghost]Simba…look at yourself…you are not what you COULD be.[/Mufasa’s ghost] Elena not as vocal as before (lost her “Yah-HAH!” sound sample for the last kick of her Brave Dance), but gains the Lynx Tail, which is fun as hell. Necro’s voice is now all fucked up-sounding, like he got kicked in the balls, and that leads to the loss of a cool duet where he and Effie sing during a winpose (before they had perfect harmony, now it sounds like a woman screaming while 2 cats fuck), and Necro and Effie are now out of sych when they say “Outta my way!”. Needless changes. There’s more gameplay stuff, but I get used to stuff like that too quickly for it to be an issue. Asthetics are what stick out for me.
down,down+any button for an overhead attack.
HP+HK does a taunt in both games.
what i noticed today was Yang’s crouching MP isn’t a low attack, standing HK is exactly like yun’s standing HK, and…i dont play this game enough to know many differences.
2i actually has a smaller top tier than 3s… 2i top tier is Akuma and Ibuki, everyone else is just an afterthought. at least 3s has yun lol. and hashin sho is way better than shippu, it did more damage, and can launch afterwards.
it does have it. its not as good as 3s though because you had so little options to get your opponent to juggle.
necro was more beastly in 2i. some differences with 2i necro and 3s necro:
db + fierce punch was the b + fierce punch in 3s.
df + fierce punch was the db + fierce punch in 3s.
df fierce punch (or db + fierce punch in 3s) was extremely safe becauae it acts like a snap back.
his drill kick (dive kick) does infinite hits and has the same recovery properties
has the same juggle properties after ES.
b + lk -> standing mp is still present.
standing mp can connect to any move. 3s has lost that property.
df + fierce punch (db + fierce punch in 3s) juggles that you would expect to do on urien and alex does not work in this version.
necro is 25% faster than 3s.
urien sucks.
violence kneedrop is slow on startup and slow overall.
unblockable doesn’t exist.
fireball can’t be delayed by holding down the disired punch button.
ex chariot charge doesn’t juggle properly if you choose to do so.
hugo was pretty good.
gouki was all old school. didn’t have the dp + k and didn’t have the SA X.
yun wasn’t as good as yang.
yun had the exact same anti-air as yang.
some normal moves have the same animations.
yang’s cr + lk can combo into cr + mk.
these brothers can kara their command throws. yang’s kara was cr. fk as well as yun.
yun’s genei jin had only one option to get your opponent to juggle, and that was the dp mp shoulder move. and also, the juggle system when using yun was fucked up.
shoto’s all had this problem:
FULL animation when doing cr fk.
dudley had an extra special move that was removed in 3s:
iirc, i think the command was charge down then up + punch.
ryu was fucking violent:
TWO Denjin Super Bars
fp shoryuken was two hits when on the ground.
general:
you can still charge partition or buffer in this game
uh no, the move was completely predictable and worthless. even if the move connects and the opponent doesnt block, the opponent can still get free damage cuz the recovery is so horrible. absolutely worthless in every way.
and for the record, it was ibuki, akuma and sean for tops
Most people will immediatly think of “Ibuki 60% damage ground combos” when thinking of this game. The remainder will think of Akuma rushdown.
Ryu 2 stock denjin was also good because no red parries were allowed. Fireball (blocked) XX Denjin charged to 2 or 3 if you were fast enough was guranteed in the corner. He was definately much more of a rushdown character if you played SA3 and many of his rounds were won due to stun.
Word. It’s also waaay more fun to hit someone in 2nd Impact. There are personal (directed to specific people) endquotes. Akuma/Ibuki/Sean got nerfed. Yang was so much fun. Shit, if it wasn’t for a bigger roster and better music, I wouldn’t play 3s at all.