Did you buy STREET FIGHTER V? Then have some chill plz

@Fatal1ty_93_RUS making it a 30 to 40 dollar game would just confuse people more in the long run I think. Then people would wonder why a mainstream title is only 40 and why they have to pay more.

The content necessary to make this more worth the 60 is coming soon. If you already bought it and aren’t going to sell it, like KI its just something you’ll have to be patient about.

Those who didn’t buy or sold it, thats them but the people who did buy it need to realize that its far from a doom and gloom SFxT situation.

MKXL is just another attempt to get quick sales for a game that there isn’t any option to purchase other than “pay the 40” . They royally pissed off their pc fan base by discontinuing content for them so they can’t even purchase it. Theres no “wait for X month” like Capcom is promising. They are just screwed out of content

SFV has some struggles now but their netcode and matchmaking should be fixed soon and they aren’t going to alienate the platform that already is the biggest contingent for eSports. Once MKXL comes out they are done and most likely going to focus on strictly eSports while developing Injustice 2 or something. Wheras SFV has things coming every month forever.

@RandomBS the same I get paid for every topic.

Ultima brings up how I think the player base will expand over time. Probably lost the boat for a flood of casuals day one, but word gets around about the content coming every month, game price lowers and you get a large set of people ready to grind or purchase every month

Very nice arcade stick, I got me a Real Arcade Pro.V Hayabusa in preperation for this game, works for pc, ps3 and ps4 so i’m happy

Arcade mode was always a training mode for me, now I have survival mode. Servers still struggle atm but they will get better. I’m not annoyed with capcom more than just disappointed I guess. I’m upset upset not full of nerd rage like some people as I can still play a very mechanically good game.

People need to separate out “did capcom fuck up” from “the game is fucked/will continue to be content light”. Capcom did fuck up and the game is skimpy, but in a few months these teething troubles will be over. We can be salty but we must not be despairing… Or m bison wins :frowning:

Is there some reason there needs to be Capcom Defense Force variation of any thread that criticizes SFV? It’s really getting old now.

Big forum with lots of people with varying opinions? You’re going to get both types of thread, which is as it should be…

@AlphaZero this is the only defensive thread since most are different forms of critical.

Good luck with Killer Instinct though. You’re going to have to hear a lot of people talk that game down too. It was fun though.

OP I’d rather have a can of this:

http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/b0/ea/b0ea466f93fd8fba9d34a17638f96393.jpg

Hey op how can I get some of that shill moneyz!!!

Everyone realizes that they launched the game to be out in time for the tournament series, right? They realized that the FGC is important and have made significant efforts to have the game in a playable state for the competitive scene to have everything they need to run tournaments. The rest of the stuff will come later because the game is, for all intents and purposes, not finished. So they gave us what they have so we can get our dicks wet with the tourney scene and next month we can have the fluff. It’s a great move on the part of Capcom and its relation to the FGC.

Buy 3 copies of SFV and tweet out that Combo will fix SF.

We all know what they screwed up, but they still have everything set to not be this doom and gloom game people who bought the game are making it out to be.

I was disappointed in KI also because of just 6 characters, no lobbies, no arcade ladder at launch. But I justified it in knowing that the game was FREE. It was my choice to drop $0, $5, $20, or $40. New players can try the game at no risk. So if you don’t like your experience at launch, the resentment isn’t that strong.

But with SFV, there is a risk, a $60 risk. When you charge $60 entry, there’s a level of premium quality & service that SHOULD come with that. I shouldnt get KI Season 1 service if im paying $60 up front. With SFV, things that were supposed to work, that were supposed to be tested, don’t work; which is unacceptable for a AAA title.

Capcom is trying to do a KI development structure, but with premium pricing; and ppl aren’t happy with it, and rightfully so.

Capcom should’ve either put together a solid launch game that justifies the 60 entry, lowered the entry price, or give consumers multiple avenues of entry depending on your personal commitment to SFV. That way you don’t build such a level of resentment and buyers remorse that ppl don’t play your game & sh*t on it 24/7.

But whats done is done. SFV will survive & become a better game, it just wont be the big eSports fighting game like Capcom anticipated because they didn’t put in the work and made horrible decisions.

I played the demo and new that it wasn’t for me…wish I had that chance with kof12 which this game is pretty much like…except kof12 looked cooler to some degree. Meanwhile these guys got ex moves that look flashier and more exciting than their supers…bleh, if you are gonna rip off kof at least make all the sdm’s look like they would destroy your soul and the souls of your ancestors.

I agree with you 1000% brother, i could not have said it better my self

I think a lot of reviewers are just jumping on the bandwagon to blog about how horrible the game is to eat up the ratings of the buzz, when even only 1 week after launch the online is very good, with constant matches and nearly 0 lag. For people who want a game to go online and play this is the best game there is.

So many fighting games are restricted by 2 major gates. Bad v AI, and bad net code leaving you to laggy matches or unfair AI matches. Unless you get a live friend to play locally, many fighting games just suck. SF5 is definitely different. The fighting here is very clean, and the combos are realistic.

I would never attempt 1 frame links online in sf4, and even 2 frame links were a bit iffy… This wasn’t because I was bad at them, I beat every single trial on sf4 when it released, even those crazy gen, c.viper, and ken ones. HOWEVER I never did any crazy things online, because it was too easy to drop a combo off of 1 frame latency. Some might say this 3 frame input window is too lose… I can see some merit maybe for a 2 frame input window instead (auto plinking pretty much) but 3 isn’t completely ez mode. It allows you to really do the combos you know how to do and have practiced, and it’s more about playing properly than just execution.

LOL DJ lucky he’s a protected man on this site… Only he could make such a shill-ass thread and not get rightfully evicerated for it.

Ah fuck it, I ain’t been banned from a forum in over a decade, let’s do it-

CAPCPOM FUCKED UP… AGAIN.

Bottom line. Period. They fucked up.

You can’t follow a F2P model while charging full price, I don’t care what you promised. If promises were equal to actually delivering, then Inafune is God.

Hell, compare this shit to other games IN THE SAME GENRE- Fucking KI does this “buy in option” shit properly and doesn’t expect you to pay $60 bucks up front for shit they ain’t made yet. You download the shit FREE, get to tool around with a new character every month, and decide who you want to buy and what extras to buy while still getting to experience the gameplay against other people WITH NETCODE THAT ACTUALLY FUCKING WORKS… HOW ABOUT THAT?

Then, you’ve got the other “traditional” option over there with Smash Bros… For full retail price, you get over 50 unique characters with a variety of playstyles and gimmicks, a shit ton of stages, multiplayer modes, single player content, a shit-ton of collectibles and side game shit… Fuck, they even put in demos of the classic games these characters come from.
Plus, they did DLC the “proper” way by not withholding a bunch of shit to sell later, but actually starting up this shit AFTER THE FULL GAME WAS DONE- They even let people vote on the last DLC character, and included your boy Ryu*(whose Hadokens ACTUALLY ACCOMPLISH THINGS IN THIS GAME, UNLIKE LOLFIREBALLS V)* as DLC.

Now, you can argue things like pricing and shit, but you knew exactly what you were getting out the box with those games, and didn’t have to rely on the FGC to keep you updated on what was actually going on, unlike Capcpom, who didn’t tell anyone outside the EVO watching set what they were doing with this game… AND STILL COULDN’T GET THE ONLINE WORKING PROPERLY AFTER LIKE 10 BETA TESTS.

Capcpom spending all the money they should have been using to buy more servers and troubleshooting paying off shills to go on forums and calm down the rightfully pissed off player base…

Only Capcpom could fuck up the incredibly easy slam dunk SFV should have been.

Fuck this noise. Online works. Priority 1 achieved. Get offline versus up to scratch next and get it tournament grade, that’s priority 2. Lastly, get these whiny bitches their precious offline bullshit and their redundant E. Honda and shit and that’s everything done. Spend the rest on the capcom cup, coke and strippers, I don’t give a fuck. Game is set. Chill the fuck out, focus attacks are over. Why y’all mad?

I’ve said this before, the only thing I’m actually upset about is not having the proper tutorial at launch. I’m pretty sure if the tutorial was well done, it would be a lot of fun for the filthy casual. To the point where not having a story would even bother them. Because they are going to learn shit, and then they are gonna want to try it online against other people. They don’t learn shit from survival or training mode, because they don’t even know how to learn yet.

For having so much emphasis on “resetting the playing field” and wanting to draw in a bigger crowd throughout the year, I would think teaching newcomers would be #1. No one wants to use outside sources. They want the immersion in the game.

As it presently exists, the game would turn off a lot of newcomers. IMO, trials and an extensive tutorial should’ve, at the very least, launched with the game.

Ok, putting my opinions on the game to the side, this launch was nothing short of an unmitigated disaster. If they were trying to get the mainstream audience they failed miserably. Reviews are abysmal and every youtuber and their grandmother has made a “street fighter v rant” video. Any publicity is good publicity though I guess.