I’m not going to say yes or no as to whether the bug exists, but it should be more forgiving to do down, kick, up, release kick than down, up, kick because Dictator only has 2 pre-jump frames, but you can renda cancel your cr. kick into a special move with more leeway than that.
Not only does the charge time vary for every move (the charge times being compared here are actually the same), but input longevity and accidental jump animation varies for each required button press in a special.
For ST, wall dives can be executed by pressing K in 0-2 frames after pressing up (or else he jumps). However, dictator’s head stomp and devil’s reverse require pressing K/P in 0-1 frames after pressing up. There’s very little leeway so more than likely, you’re not timing it tightly enough.