Dictator Combo Thread: He rules with an Iron Fist...of Energy!

Was playing against a Dhalsim a few days back. I did far j.HP, cr.LP, st.LK. The jab whiffed but the short landed for a two hit combo. First time I saw a whiff in the middle of a combo. Don’t know what use anybody can make of it but there it is anyways.

I landed this on a Ken 2 hours ago.

it works on some of those characters like ken n stuff if u counter hit s.hk them during a forward movement i believe… it doesn’t work if they r just standing there and u do it in training mode… so i feel it’s unreliable…

any tips on timing? whats cshort and cforward? (just to clarify)

don’t do those… u chance cancelling the first one and making ur life harder than it has to be on the second one… u have better options…

cr.lp x 1_2, s.lk, cr.lk_mk xx scissors…

btw i use the “cr.lp, cr.lp, cr.lk” link sometimes only when i decide to cancel it into a head stomp or something… so if u do wanna practice that then just time each with a slight pause… practice will give u the timing… or just mash the jabs, pause very slightly and do the cr.lk… lol… sounds scrubby but that bison’s easiest link… not really much timing is required… oh and jab/short is weak, strong/forward is medium & fierce/roundhouse is heavy punch/kick…

I’m not sure if it has been mentioned but i’m sure it has but anyway…
Playing about in training I was doing j.mp-mp to EX scissors (136 dmg 180 stun)
and j.mp-mp EX PC(136dmg 180 stun)
and after I had done this I did j.mp(no second mp) into Roundhouse which did 180 dmg and 250 stun and it dosnt use a bar of super.
You can also play a nice mixup game afterwards. Walk->throw or PC/Scissors, Sweep, another roundhouse etc.
Again sorry if this has been discussed already.

Baha, thats old info. Thanks for trying to contribute though lol.

This

I always end with a s.HK when I’m going air to air with j.MP; but once I have Ultra (and asuming the angles feel right) I start doing double j.MPs.

You just need to make sure that you don’t get in the habit of ALWAYS doing j.MP > s.HK when you could be catching them with your Ultra instead – which I noticed myself doing in the beginning. Train yourself to flick on a “k, double MPs from now on” switch once you hear yourself get meter.

could have been worse, I could have made a new thread :lovin:

The point is that you’re discovering the character and learning about what is possible as well as useful. No harm in that :slight_smile:

I really gotta stop doing c.LP, st.LP, st.LK, cr.MK xx sk after a crumple or successful jump in. It’s such a pretty combo but I’m essentially gimping myself by not doing st.FP xx sk. It’s a 50-60 dmg difference and all. D:

Been thumbing through this thread taking notes on the different combos people have been going over. Alot of great information in here.

I did have a few questions that I hadn’t seen asked yet that I thought I’d throw out there.

  1. Regarding Combo Setups, what’s the best/most efficient way for Dictator to get in and start working his combos? Jump Ins? Cross Ups? Focus Crumples?

  2. Generally I end up using j.MK as a starter for my combos. I see a lot of people to j.FP as well. Is there an advantage to j.FP over j.MK? I find j.MK works better as a cross up with it’s hit box, but if I’m not sure if there’s a reason to use j.FP over j.MK.

3.There are a SHIT TON of combos listed in this thread so far and everyone seems to have their own favorites and opinions. However, I’m curious which combos you guys think are the best. Which combo has the right damage output and ease of execution to be viable for use in a real match and really put the hurt on someone? Currently I use j.MK > c.LP > c.LP > c.MK XX lk Scissors as my bread and butter. Not sure if I should be trying to add anything to this or if there are more damaging combos that I should be trying to use.

  1. Does anyone know if there’s a site that organizes all these combos into a structured format with Damage/Stun data? Alot of the other character forums have awesome write ups that break all this information down so people don’t have to thumb through 35 pages. It would be nice if ours was a little more organized.

Thanks a lot for all the helpful tips and information!

I find the best way is blocked lk scissors, dash in, or knockdown (usually from throw or ex stomp so that they don’t quickstand).

j hp is less likely to be countered (you can even sometimes beat boxer’s headbutt) based on the hitboxes and it has slightly farther horizontal reach. All the same, I usually stick w/ j mk too.

I think with a little practice you will find c lp, close standing lp, c mk xx mk/hk scissors much easier and much more satisfying. Ending a combo with lk scissors is fine, as you want to be safe if you mess up the link, but you are losing damage and stun in the process. Dictator doesn’t deal that much damage in the first place, so 30 points makes a difference.
I would say that combo + c lk * 3 or 4 xx lk scissors are probably the combos that you never want to forget…just because c lk is a really good normal.
I would also strongly endorse c mp xx hk scissors for whiff punish or c mp, s hk without charge.

After a lvl 2 FA just do st:Fp, Fierce pc (it does more damage and stun)
If m.bizzle lands that it does around 450 stun…dont worry about a nice looking combo, just play dirty!!!

Here is a list of combos I have compiled thus far:

BISON COMBOS

*any combo ending in scissors kicks can be followed up with super
*I put the maximum amount of hits you can do with a particular move in parentheses. Sometimes it is best to cut links one hit short to ensure that they will hit. For instance
sometimes c.lkx4 does not hit because of range/character so sometimes it’s best to only do 2/3 lks instead of the 4 into sk
*psycho crusher can usually be used in place of sk if you want more stun

c.lk(x4), lk/mk/ex sk (damage 130/154) (stun 265/405)
c.lk, s.lk, c.mk, lk/mk/hk/ex sk (damage 173/183/197/204) (
c.lk, s.lk, s.lk, s. hk (damage 159)
c.lk, s.lk, s.lk, s.mk (damage 123)

s.lk, c.lk(x2), lk/ex sk (damage 136/164)
s.lk,s.lk, lk/ex sk (damage 140/172)
s.lk, s.lk, s.hk

c.lpx3, c.lk, lk/ex sk (damage 158/182)
c.lpx2,c.mk, lk/mk/hk/ex sk (damage 186/193/207/214)
c.lp, s.lp, (plink it for easy links) c.mk, lk/mk/hk/ex sk (damage 186/193/207/214)
c.lp, s.lp, s.lk, s.hk (damage 168)
c.lp, s.lp, c.mp, lk/mk/hk/ex sk (damage 194/201/210/222)
c.lp, s.lp, c.mp, s.mk (damage 173)

s.hp, c.lk, lk/ex sk (damage 220/252)
s.hp, lk/mk/hk/ex sk (damage 220/230/250/260)

c.mp, lk/mk/hk/ex sk (damage 180/190/210/220)
c.mp, c.mk (plink it for easy hits), lk/mk/hk/ex sk
c.mp, s.hk (hard) (damage 200)
c.mp, c.mp, lk/mk/hk/ex sk

combo into ultra:
j.mpx2, ultra (damage 458)
focus attack crumble>ultra (damage 486)
ultra can also be used as an anti-air if you are boss

dizzy combos:
lvl 3 FA, ultra (damage 486)
j.hp, s.hp, hk sk (
lvl 3 FA, s.hp, hk sk

ex headstomp(opponent in air), ex shiny hands

I still haven’t finished collecting all the dmg and stun data if anyone would like to help me fill that in

Good Shit! Any chance we could get DS to update the OP with some of this info since it’s organized now? Probably alot easier to add to it as well.

Im haveing a really hard time with cr.lp , st.lp, cr.mk xx scissors, i can connect the 1st two hits but the rest i cant connect, if i do connect the cr.mk i cant make the scissor come out or if i do, its not fast enough to make a combo. i dont know what im doing wrong, am i losing charge when i try to connect cr.mk or what? combos like these are the ones a bison player must master to get the higher class. could mk~lp plinking help, this bison bnb stuff is not working for me at all :frowning:

is c.lp,s.lp,c.mk possible in the arcade?
I can do it in my sleep on the Xbox but when I try it at the arcade it c.mk doesnt seem to come out.

Your timing is too fast if its not coming out. Are you using a fight stick at home or a pad? Going from pad to stick is the only thing I can think of that would throwing you off the timing.

i tryed slowing down a bit, it was working but idk if i slow dow to much the st.lp gets blocked. or should i slow down the cr.mk so it charges a bit the cancle to the scissor kick?

The 360 runs faster than the PS3 and Arcade versions do. You’re probably hitting c.MK too fast.

I thought it was just a rumor at first, but I witnessed it first hand. We actually decided not to practice on our 360s while we were in town for MWC/Evo North because we were already having trouble getting our links to come out. I ended up using c.LK in all of my matches because I didn’t want to risk dropping a combo.