ya that’s why i keep saying to do cr.lp, cr.lp, s.lk, cr.lk/cr.mk xx scissors or j.mk, cr.lp, s.lk, cr.lk/cr.mk xx scissors… u never have a chance to mess up…
s.hp, cr.lk xx scissors is doable for me but for some reason i can never do s.hp, s.lk, s.hk…
Is it possible to backwards dash and quickly ultra like you can with forward dash? I’m thinking itd be very useful to for baiting a reversal after a knockdown or just baiting an armor breaking move.
I remember that being an issue for me at first too. I would always think “Wow, I have to be RIGHT next to them otherwise I’ll just get a horizontal chop [Far LP] because I’ll be too far away for the Close LP.” (and Far LP just gives the same frame advantage as a second cLP)
While that is true (and the closer the better), I also found that, most of the time, I simply wasn’t doing the cLP > sLP nearly fast enough. I would try to do it with link timing, and they’d be pushed out of Close LP range by the time the sLP came out.
So if anybody else is having that problem, just try doing your cLP > sLP as fast as possible.
cLP > cLP > cMK = 1 frame window to hit the cMK
cLP > sLP > cMK = 3 frame window to hit the cMK
LoL!! Well dmg depends on what ur opponent has at the moment for example if he has full life(Ryu standar) it does 50% or maybe more. If they have less life dmg reduction kicks in for example if they have only 50% of life it could maybe do 35% of dmg.
This combo is not that great because of dmg but stun wise is great since u could dizzy them up with it or u could do a shitload of mix up for example.
cr.lpx2 or cr.lk, cr.mk, scissor u know the drill let say that in the scisor u decided to do FADC and do a trow then or maybe a tick trow. So u win either decision or like u said skull mix up can also be done. Plus if ur opponent like to reversal u can bait them in doing one so u can punish them. Also the reason for the FA lv 3 and then ULtra is because has of late doing a j.mpx2 is becoming almost useless since people don’t jump that offten against Bison.(Where I live people play with Sagat,Ryu, Zangief or Rog so they tend to play more in the ground or turtly.)
Plus the time I have done this combo is either of 2 reason I’m losing the second or third round but I already won the first so all bets are off.
or
The opponent I’m fighting is a turtle/keep away tactics so my options to get my hands on him and do dmg(be it game wise or mentaly) might be on few ocasions.
Plus even is u dont combo the first after the first FADC u get 1/2 of super bar (aka a half of super bar) or maybe a full bar.
So in conclusion the combo is made for stun and mix up games it not meant for dmg.
have no clue how I did it, but I just comboed the headstomp and skull diver in training mode. I was kinda messing around and not even paying attention when I did it. I couldnt believe it at first and thought maybe I hit him after the skull diver on accident- but autoblock is on, meaning skull diver is always blocked after the headstomp.
Is this suppose to be possible? He was standing.
El Fuerte was the dummy in case it matters, he is in the right corner. I am a retard and didn’t think to take a picture of the screen when it happened. Not sure if I mashed something or what. I did look the inputs for a bit though and nothing really caught my eye, though I guess I should’ve taken a pic anyway.
I was just messing around and going like jump in attack, low attack (with mk) usually, cancelling into headstomps ect.
I am 100% sure it happened. I do remember the skulldriver connecting and El Fuerte turning purple, and seeing “2 hit combo” that is when I started paying attention again ;p.
r u talking about ex stomp > ex diver on airborne opponent? if so i posted this thread of all possible situations i found the combo to work on… btw i still have to edit this but normal stomp > ex diver doesn’t combo on airborne opponent
if it was on a standing opponent i don’t know how normal stomp can combo to normal diver…
EDIT: tried to connect normal stomp > normal diver & ex diver… doesn’t combo… tried it on a bunch of characters… bison jumps too high… only thing i can make out of this is u connected ex diver maybe? and that counted as 2 hit combo?
EDIT: Maybe I headstomped him as he got up after knockdown and blocked that then SD’d him and maybe hit him afterwards giving me a combo. I’m not sure. I just realized you can hit the dummy with SD on autoblock if u do the stomp just as he gets up then SD him.
Wasn’t ex diver. ^^^ Really wish I had been paying attention or recording or something.
BTW I’m practicing the forward dash ultra, mostly just so I can get better at dashing and just generally to get more accurate with this stick (TE), but it seems so damn hard to go from down forward directly to forward, and hitting forward twice for the dash just seems way outside my ability right now. I can’t even dash on its own consistently yet.
Just wondering if when doing that if you are suppose to let go of the stick from down forward (so it goes into neutral) and then just quickly tap it forward twice/finish combo or if you guys are somehow managing to control the stick with your hand all the way through.
i’m having a bitch of a time comboing after a combo into Scissors FADC, no matter how fast i mash out that c.lp they always block(in training mode) is it a straight combo or am i just failing at timing?
Bison can link c.strong to s.rh. Fairly good damage. And the other day, I was playing against a Rose player and managed to land counter hit s.rh and link another s.rh.
Rose was crouching, though. Might be crouch specific for her.
This is one that I’ve been abusing lately: BNB (correct me if I’m wrong, this is the cross-up term?) mk>cr.lp>s.lp>s.lk>s.lk/s.hk. The mk link is much easier to pull off.
I like using j.hk>cr.lp>s.lp>st.hk i always go for the stun when playing m.bizzle, if i connect with with the combo i throw out another st.hk cuz most ppl try to counter attack or jump back, so thats another 200 stun added to the 400+ they already took.