Dhalsim's Matchups

^ my guess is you’re throwing your fire at an unsafe range.

Sim’s AA game should beat shoto jump-ins pretty cleanly. It’s just a matter of timing and spacing. When you are playing Sim against shotos, you WANT them to jump at you.

If I were you I’d set a dummy to do jump-ins with different normals and different timings and then practice AA’ing him until you feel comfortable. Both b. RH and b. Strong will stuff most of what they can throw at you, and st. forward and st. RH will also stuff jump-in attempts from long range.

If the shoto player starts to do Air tatsu to mess up your AA timing, b. strong is your best bet. St. RH from a distance works wonders too.

And like Scampjohnson said, if they are hitting you because they jumped over your fires or your st. Fierce then your spacing is wrong (and Sim is all about spacing).

It felt like this for me too when I was starting to play Sim. But as S-kill wrote, once you start shutting down all their other options, then you know whats coming, so the jump ins are easily predictable. At least for intermediate play, the better player you are the less you jump :stuck_out_tongue:

Certainly don’t start throwing out yoga fires if they’re at all in range to jump at you. I don’t engage in fireball wars with shotos. Maybe I’ll throw one or two, then I’ll crouch and slide under one to get into range to standing fierce below their fireball. By having the crouch/slide stance i’m reading to crouch+back+fierce punch their tatsu.

You have to adjust your thinking. 1… If you’re in a situation where you CAN be successfully jump kicked you need to figure out what that situation is and never get into it again. 2. If you’re in a situation where you can be successfully tatsu’d you need to figure out that situation and never be in it again.

You need to play risk free. Most of the successful advancement you’ll make with Dhalsim will be from you changing your instincts and habits from risky behavior to safe behavior. As Sim you don’t try to “win.” You try to stay alive. The process of staying alive (keeping them out with the appropriate tactics) is what wins you the match.

Do NOT feel guilty or weird about winning by time out.

Sound advice not just for Sim, but in general. I’ve been getting better with my matchups against charge characters. They’re so mentally taxing for me that even if I win a match, the mental torture I went through makes it seem like a pyrrhic victory… haha

i find this to be very funny

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sorry for trolling :sweat:

What’s surprising about that? All grabs avoid sims ultra.

Everything avoids sims ultra… seriously its no reason to be afraid of it unless you land on it

Hi Dhalsim users. I main El Fuerte but try out Dhalsim every now and then.

When I’m Fuerte and Dhalsim’s doing a good job of keeping me out with pokes, I suddenly EX Run into him, absorbing the poke and start beating him down. Is there a way for Dhalsim to screw up Fuerte’s approach when he’s got meter for EX Run? At least with boxer I know I can stick out a Yoga Flame to mess up his dash punches, but against Fuerte, he can simply splash over it, and EX Yoga Blast seems very risky if Fuerte just doesn’t jump.

I have a question for you guys if you can help me out…

What is your main strategy as dhalsim players to deal with Abel?

I seem to be having a lot of trouble against abel players usually because of the step kick and not knowing what all of my options are…

When I’m playing against Abel I stay as far from him as possible. I generally stay full screen if I can. He’s always trying to close the gap and with the roll and wheel kick mixed with his amazing jumping forward I feel too vulnerable at Sim’s typical optimal distance. I usually wait until he does something that can be punished and s.FP or j.FP him. You have to stay out of his command throw distance at all cost .

I tend to feel fairly comfortable with my options when I’m jumping backwards from half screen or more.

in addition to what Shawn said above, your best bet to stop Abel’s roll forward is b+hk… it stops it clean every time if well timed. Once you connect with the knee, get out of dodge by jumping back and then either teleporting away or j.fp his next attack. Also an underrated move in this match up is Yoga Tower, esp if you’re playing a command-throw-happy Abel. His command throw will whiff, give you a free throw or b.mk+lp.flame or whatever else.

Thnx for the advice with the Yoga tower that helped out a lot… I’m not a big fan of the jumping back as a get away, the abels here in BC seems to have adapted to that and are jsut using the air command throw on me…
My main strategy with abel is to keep a medium range distance so he can’t roll or jump into me and i just abuse my MK and LK since Abel is weak against quick attacks…

I have a question for ARTURO “SABIN” … In last year’s evo, you beat ScrubbyDan and sent him to the losers… I don’t know if you remember him but he’s a Sagat player from Canada… He loves to use focus attacks again’st dhalsim and when he gets near his mixups are just confusing… How do you deal with people who are very good a focusing their way in on dhalsim?

Here’s a video of me getting completely dominated by ScrubbyDan… http://www.youtube.com/user/justin6o4#p/u/15/6RhHWezHavA

Can anyone here help me out with what i can do to keep him out?

You can follow your sb.lk and sb.mk’s with flame or fire, that’ll stop that ish real quick. Also, jump back fierce get’s destroyed by players who like to focus a lot, so don’t do that. It also looks like his mixups may be working on whiffed crouch techs? If that’s the case then you just need to clean those up a bit.

Yeah you’re right… i always get hit because im hitting crouch tech i REALLY need to clean that up… that’s a very bad habit i have… its better to get thrown than eat a combo from sagat… I developed that habit because people here in BC abuse throw so much its ridicioulous…

Just to clarify, I was not talking about jumping backwards to escape close quarters. I was talking about jumping backwards at a significant distance due to Sim’s vast array of midair options.

b.lk and b.mk xx fire are good against up close focus, but against mid range focus s.lk is good because it recovers fast enough to not be punished by them letting go of focus, while b.mk can get you randomly tagged once in a blue moon.

everyone else answered it before i could. its not like you were playing shitty, the matchup is just tough, period. better hope it gets better in ssf4 lol

Let’s talk about Dictator’s lk >> double knee press pressure string. What’s everyone doing to stop that? It’s a crazy hard corner pin.

^ I still don’t know what to do once bison gets me pinned down.