Dhalsim Video Thread

yea, Iyo is far from unbeatable.

vs el fuerte horrible quality btw:
[media=youtube]GRQvdTKUmFI[/media]
[media=youtube]kw9uzCh6QLA[/media]
It’s Iyo again vs the same guy he beat at the Nationals (Tomono).

vs Viper (also from SBO qualifier):
[media=youtube]o7WNLCdrkyk[/media]

vs akuma in SBO qualifier:
[media=youtube]E3iLr53eGTA[/media]

or is Iyo immune to getting cornered as well? j/k j/k!

On a sidenote, I feel that someone like Arturo’s Dhalsim would give the same amount of trouble (in a good way) to some of the comp overseas.

Don’t know if these are the same links but the A-Cho vids are on youtube for more convenience.

3/01/09 A-cho. Semifinal A. Macky7 (Boxer), Honju (Sagat), Okai (Ryu) vs. Teruchika (Dhalsim), White (Boxer), Ueno (Ryu)
[media=youtube]LzNN-fnkb4Q[/media]

3/01/09 A-cho. Finals p1. Inbe (Akuma), HOT (Blanka), **Teruchika (Dhalsim) **
[media=youtube]PeYiaHmocww[/media]

3/01/09 A-cho. Finals p2. Kuronuko (Chun-Li), Teruchika (Dhalsim), Deku (Ryu), White (Boxer)
[media=youtube]sDyLqqghFkQ[/media]

Teruchika is a beast! I think I prefer his sim style over Iyo’s.

Really good use of short slide and spot on hit confirm into super

OMG! Teruchika Very awesome dhalsim!

I really like the way he play, Very aggressive. WOW!

more video of Teruchika?

That wasn’t dahalsim, that was some kind of monster. :confused:

Teruchika is very impressive…
especially against ruy…he never jumps!

Teruchika has such a weird but seemingly effect play style. I don’t remember seeing 1 bnb IAT combo. So aggressive and lots of use of the lk. Makes sense though the recovery on lk is really fast so you can counter a jump in. The lk.Slide xx mp.flame and bd.mp xx super combos are something I’m definitely going to have to incorporate into my game

wow that Dhalsim had impressive footsies. I don’t think he’s better than Iyo, as their styles are pretty different. Seem like this guy used less Yoga tower tricks, and spammed standing lk. Again, this guy doesn’t seem to have Tateyama style ultra setups, and seems to be weak in that department (as Iyo is as well).

I’m starting to believe that IAT is a generally unsafe move, which is why I’m seeing it used less and less in high level play. Iyo has the most complete Dhalsim, but I have yet to see a Dhalsim that does it all well.

Iyo -mind game, Yoga tower trickery.
Teikiyuma - great footsies, hit confirms
Tateyama - IAT, Yoga noogie setups.

I hope my Dhalsim can become effective in all. And that db. MP looks really beefy, and that hit confirm looks vicious. If someone can confirm this 100% of the time Dhalsim can become a problem.

I thought it was db.FP. I normally use that for any hit confirms anyway. I think IAT is unsafe because a lot more people know what happens when the teleport comes so will spam their DP/Invincible move. And because of SFIV changing the inputs for getting crossed up, they will punish you. IAT is probably best used after they fall and dont tech the fall, allowing you to Fire > IAT.
Also, if you IAT backwards while theyre jumping in you sometimes are able to hit them with a FP/MP and then hit them again on the ground. Cool tactic

that standing yoga flame combo is about to be my staple for in close. Either one of the many variations of it.

Here’s me against Balrog. Bad matchup but I think I play good.

http://www.youtube.com/watch?v=NbTq5BPhf-s

This Balrog is awesome.

Nice fight, almost had it! You have a really good Dhalsim.

Sounds like there are helicopters passing above your house :lol:

The second part:

[media=youtube]80JtbH8OGZQ"[/media]

elixproject: thanks :wink: I can assure you I was not destroying my arcade stick :rofl: The buttons are so noisy!

Hey gorefrost nice matches. You’re getting better, but still getting hit with too many overhead punches :sweat:

Have you recorded any of our matches?

balrog isn’t a too bad matchup actually

you really need to throw more fireballs. a lot fo times you were at full screen distance doing nothing. at that range you need not fear the EX punches since you’ll have time to stuff it with limbs. turn punches can be dealt with too.

that balrog is very headbut happy, learn to bait and punish it accordingly. I see you punishig if with b.mk a lot, is it execution that stops you from adding a flame?

try grabbing his overhead dashpunshes if he uses them as close range mixups.

just my 2 cents. keep up the good work!

sorry for the waiting…here is the vids with the balrog

[media=youtube]Cpc7yFrwqs0[/media]

[media=youtube]UCuESIlPyqg&feature=related[/media]

im waiting for your advises and critics!!!

Hi Slick :smokin: I haven’t recorded yet… I just do that cause I can see my error later.
As regards overhead punches, I still eat them because of 3 fact: 1) my inexperience, 2) input lag of my monitor 3) net lag … it’s really difficult to block a close overhead punch if I’m crouching. I do the standing block before he hits me, but with lag I still get hitted.

So when I’m far from rog, I choose to block standing, because there’s only one punch that can hit me (the low one) but it cannot combo to ultra.

You’re right, I fear them and probably my fault is not to use too much back dash that bring me at full screen distance. If I’m far, but not at full screen distance, I’ll be hit if I do a normal yoga fire.

Yeah, I still have some problems because in the training mode I feel that the timing is different.

Thanks for tips :clown:

Why’d you punch the tv after you WON the first round? :rofl:

Ahaha I’m not punching tv :nono:

Hint: that noise can be generated by an hand and an arm :lol: