Dhalsim Thread

A friend of mine was at FR this past weekend and overheard a certain old-school Dhalsim player talking about how he thinks Sim has some broke stuff in SFxTK. From what he heard, it involves using the Auto-Tech, Auto-Guard, and Meter Build gems. Sim can combo off of his back throw in the corner I guess, and somehow this combination of gems really helps you get this setup (which I’m not understanding). Also, if the opponent hard tags you can just TK teleport and punish full screen.

Sorry if this doesn’t make sense or anything, I’m just relaying what I heard. I won’t even have the game until tonight myself. Maybe those who do can test things out before then :).

Sounds weird tbh. I won’t kill the messenger, but I haven’t seen any indication that Dhalsim should be able to combo off of his throw in the corner, nor do I see how auto tech and auto block could help with this set up. I will still see if there is something to this though! To night probably!

Yea, I agree it sounds very odd. I can’t help but to think there’s something to it though. Again, it was a very well known and respected player that said this, and since it was overheard some of it was probably lost in translation. I’d say his name but I don’t wanna blow him up, b/c it was a conversation he was having with a friend of his. I think we should just start with trying out combo’ing from back throw, b/c he for sure said that much. I’ll test it tonight when I get home from midnight release :).

Instead of combo, he might have meant setup? That makes a lot more sense.

I’m kinda hoping Dhalsim is good in this game. I’m worried all these offensive characters gonna blow him up.

Yea, I tried to do back throw in the corner, and there was no way he could do anything off of that.

i have a feeling Jin heihachi and maybe guile will be dhalsims hardest matchups

Jin’s fireballs will definitley be a pain to deal with, and guile is probably hard to deal with now that dhalsims fireballs have even more recovere, there is no focus and we cant trade with his booms anymore. Heihachi seems slow though, so I think sim can handle him! Does he have a good fireball evade move?

come on guys! are you serious? NEED INPUT!!!

after playing since thurs i am starting to get the muscle memory for throwing out limbs… it was really awkward at first but now its not so bad… still have a hard time with snipers though… just doesnt seem nearly as fast as before but that could be just me…

I did notice that I wasnt as freaked out when folks close in… not comfortable by any means but no “OMGOMGOMG” that you can feel in SSF4 lol

Pairing him with rolento has really proven fun… its such a change of playstyle it throws folks off…I would assume pairing him with anyone does that though :slight_smile:

gonna take a while to get good with him but not nearly as long as it took in the SF4 series…

Can someone give me some good partner recommendations for Dhalsim? I’m a veteran SF4 player and throwing him in with Sagat and Balrog (my secondaries) just don’t seem to work.

Ok, now that I’ve gone online and played with my team,(Dhaly, Marduk)
I have some things to share…

First off, Dhaly st.LK is the best counter/punish-poke! seriously, its like 3-4frames with pretty good reach
And ANYTIME you hit the opponent with other attack, st.LK can follow quite easily for chain dam
(this includes Dhaly overhead chop f.LP, no joke! actually got great mixup?!)

Chain Kicks! Chaining Kicks will advance Dhaly closer to opponent and easy launcher or mixup game (see below)
Punches are fine, but dont advance Dhaly, and just dont use HP in chain, itll whiff unless in corner, and even then not reliable XP

Chain to HK on block and stop! This is punishable…but not by much (practically free)
If you start the chain and its blocked use HK and dont do launcher, this pushes them out and Dhaly recovers fairly quick
(which if they try to counter-poke after HK, you can use st.LK to counter for a lot of things)

Insta-air-Teleport!! While it seems slower than SF4, it seems to be well timed for this game, as it seems everyone’s moves have longer execution and can get caught easily
and you don’t have to use after fireball for a great mixup, just throwing it in random will catch ppl trying to get to Dhaly or playing range game
PLUS!! this leads into combo-chain-tag for great damage
(Note, many tend to jump-back and poke when tele, just

Speed Gems!!! This helps Dhaly’s jump movement which leads into great sniping (still checking for affects on drills and mummy) (also Damage Gems help too)

Corner Pressure and Combo?! Dhaly actually has a great corner damage combo
MP/HP Flame can be juggled with a late st.LK (theres that magic kick again XP), of course the timing is easier for HP Flame
HP Flame, st.LK (optional), cr.MP, st.MP…add ender of choice
(note: after switch launcher to Dhaly, cannot juggle with anything after a flame, not sure why :frowning: )

Chain to EX! this is actually worth it for Dhaly, as it can lead to another chain for more damage, but also for fun link juggles
chain to ex-fireball, chain to launch, etc…
chain to ex-fireball, cr.MP, MP Flame, st.LK, cr.MP. st.MP, ender…

so, theres what Ive noticed so far,
ill try to find more, and or corrections if needed

I played my dhalsim hwoarang/rolento team against my friend using guile and hugo for several hours yesterday, best of 7 matches and I won none. I can tell that guile/hugo will be a beastly team in this game, but against sim, it just felt unstopable. Guile beats sim sooo hard in this game IMO. The fact that sim can no longer punish guile with fierce for sonic booming anymore, and how his broken alpha counter can counter any pressure you apply what so ever, leaves you with the only option of turteling the hardest you can. Sure guile has a few more frames recovery on boom, but the timing on how to predict a boom and teleport punish it is almost none existing. To be able to punish, you have to do it as he is inputting the boom, and my friend would react to the tele and stop his boom motion.

With hugo as his second character, every connected light punch, crouching hard punch, alpha counter, flash kick(which now hits half the screen, and raw tag (reaction to slide) would lead into 400 damage with Hugo coming in. With hugo on the screen however, sim had a pretty easy time, but he would just wait for a fireball and react to it with a raw tag, and I was not able to teleport punish in time.

You might say, what about your other characters? I found that both Rolento and Hwoarang is a bad match with sim. Sure you can always find synergy, but they don’t do enough damage. Sim should definitly have a teammate that can deal good damage of a launcher from sim, and I just didnt see that with rolento or hwoarang. IMO, sim should be teamed with a powerhouse or another heavy zoner for double turtle power (but I’m not really sure about that either, because you will have no comeback factor, and to win a match against hugo, after taking loads of damage in a drawn out zoning match between guile and sim, is very hard)

I tested max damage with Dhalsim. What I found was:
Corner: j.hp->c.hp xx fierce flame->c.mp->c.hp xx inferno = 523 damage
Corner: j.hp->c.hp xx fierce flame->c.mp->c.hp xx cross arts (Hwoarang) = 623 damage

Soooo, big characters are supposed to free to Sim? How so? I’m new to Sim (like, first game I’ve ever played him in) and I get bodied by big guys. any tips?

I think sim is pretty good in this game

missing a focus attack in this game helps him to zone.
many tekken chars have a slow walkspeed and bad AA, so you don’t get punished for jumping, sniping, teleporting around
once those chars get in, wakeup roll, the get-the-fuck-off-of-me counter (dealing nice 140 dmg) and the 3 frame st.LK chain into launcher all help him getting rid of them.
I team him up with heihachi to do some nice damage whenever I land that st.LK

both chars don’t need meter THAT much to be effective, so I have a lot of counters.

All the big guys are different though, but generally yes, they are supposed to be good matches for Sim. They are all pretty slow, and they need to get in on you to be dangerous, and Sim is good at keeping characters like that out. I’m sure we will have a matchup thread eventually, but for now, maybe ask more spesific questions on what you had problems with, and against what character?

I just thought about it if you alpha counter sim’s long pokes does he get hit? If so that’s a free get in :confused:

Yea that works:/ Everyone has a different alpha counter though, but let’s take guile for example, who is the only one with the ability to do alpha counter while not pressing forward at the same time. He can basically down back, and alpha counter on reaction to a fierce, which leads to a knock down. You can bait this with crouching mp though, which seems to avoid the counter even when it comes out.

okay and again:

sim is realy good in this game!
TS sabin got 2nd place with sim after Jwong. unfortunately I didn’t saw his matches yet, but I’m glad he is usable in a tournament.

it’s way easier keeping foes out than in SF4
once they get in and do a blockstring they eat an alpha counter - try again bro!
once they do something unsafe, they eat dat st.LK into launcher! heihachi tags in, loaded with damgage gems and punishes the shit out of them - try again bro!

too bad I still suck with sim and don’t use his full potential…

and not saying, he doesn’t have some hard matchups. But overall I think he is good

looking forward to see some FChamp Sim-Action

Could someone check if Dhalsim can connect c.mp/b.lk or anything after connecting with yog vulcano? If he can combo after this super (the opponent would have to be hit while he is almost above dhalsim or in the corner to connect anything I would think), maybe dalsim can be a good pandora character? Volcano->c.mp->c.fp->inferno would be cool to pull off in pandora mode.

You might also need to hit the vulcano meaty to connect something, I am not sure.