It recovers quicker but you can still punish it easily. Thing is t-rex arms make it awkward to punish because a lot of mediums whiff at that range. With cammy I can do a meaty light then st. FP if I see you teleport and get the punish, but all my mediums will whiff. It is a weird spacing thing combined with most people not having good buttons.
Love watching you play sim in V simsim
Appreciate these uploads
Also, can someone explain to me how sim’s teleports work? Is it position based or character based(i.e. you teleport depending on where your opponent is)?
J.Hp at lowest point = around +10 I would think
Lp gale at lowest point = around +18
Thanks for the kind words!
Forward punch tp always tries to land behind opponent, forward kick tp always tries to land in front.
When you cross up the opponent in the air, this is reversed but also changed in sfV. In sf5 you can actually jump over the opponent and tp further away. This was not possible in sfv. So i don’t know the specificd on how tp after cross up works
Thanks for the footage SimSim. I’ll definitely be watching all the matches I can the next couple weeks.
Overall Sim has felt really good this last beta against most the cast. I had trouble with Rashids who never stopped moving – couldn’t get many punishes and teleports were kind of a crapshoot. Laura I had trouble with also, but I think I just tried to play the mid range ground game too much, which is her forte. Against Giefs I don’t think I lost one game, even against players above me. I’m kinda trash though, so maybe I didn’t play any good Giefs, but I’m not sure what he’s supposed to do against Sim.
Anyone figure out any CA setups (not combo enders)? I had one decent one against a Necalli iirc who just kinda froze and I pushed him back into it with slides. Other than that though I haven’t seen any good setups so far I don’t think.
Gale is definitely the shit. Gotta work the tele -> gale into my game for sure, people getting a read on my teles lol
I noticed a couple of changes to Sim during the beta and I want to get some discussion going to see if anybody else noticed changes.
Mk.slide seems to move faster. It seemed really sluggish during the last beta and didn’t cover as much ground.
Cr.lp no longer combos into EX.flame. I couldn’t get it to combo and I swear it comboed during Beta 3.
Backwards PPP and KKK teleports have different distances. Backwards PPP teleport doesn’t move back as far as KKK teleport does. I like this because you can fake out on opponent with an IAT Gale or normal.
Another beta, another revised wishlist. Nothing too crazy this time:
Yoga Float startup changed from 29F to 20F. I feel he just needs to be able to get into the air faster and attack faster from Float.
J.mp being changed to hit grounded opponents. J.mp currently is not tagged to hit grounded opponents. I tested it against multiple characters in training mode including Gief and Birdie. It goes right through everyone. I’ve never heard of an air normal not hitting a grounded opponent. I think it’s either a bug or an oversight on Capcom’s part.
St.Hp startup changed from 20F to 14F. Damage lowered from 90 to 80.
St.Hk startup changed from 16F to 12F. Damage lowered from 90 to 80.
St.Mp startup changed from 12F to 10F.
St.Mk damage raised from 50 to 60.
J.Hk startup changed from 12F to 10F.
Lk.slide special cancelable up to frame 4 of startup.
Sim has terrible instant air overheads in V because of a combination of poor range, terrible jump arc, and low hitstun. I propose that J.mk, and J.lp should be special cancelable. This way Sim would be able to IAOH cancelled into teleport to retreat or advance, or to pressure with gale. His current positioning after a IAOH can be punished by most of, or possibly, the entire cast. He won’t be able to cancel after a special is already used in the air. So he won’t be able to IAT, j.mk, Gale/TP again, etc.
SimSim ty for your videos, i played necalli and sim a lot in beta and i found your sim videos really good and inspiring for the final release of the game.
I had a lot of trouble with sim vs necalli, cammy and Vega. Pressure to hot in some matches!
I really enjoy watching a good sim player, though as much as I would love to play him, I dont have the ability to do so! Instead ill just have to keep watching great vids like the above!
SimSim. not sure if you remember me, but we used to have some nice matches in early sfxt. My tag on xbox was Macraiveli. I am also dhalsim player and have had good time watching you playing sfv. Cant wait starting my own Dhalsim career in sfv. He really have huge yoga potential.
As long as they keep dhalsims learning curve hard enough to make Dhalsim minority i will be happy man
@SimSimIV Could you please explain how you do the inputs for the iat gale into gale setup? I tried doing the motion for the 2nd gale while falling to the ground from the first gale but still i can’t hit the juggle. Also what strengths do I need to hit?
Ok, the lenient inputs on supers really annoys the shit out of me when I try to do something like slide and IAT behind them. I get a super every damn time. Having to let it go neutral is awkward and a lot slower to pull off
Nice SimSim i like ur use of gale pressure and u use dive kick more than most people. Most impressive SIM to me by far or you make him look more fun atleast. Compared to Art, PR Rog and, FilipinoChamp.