Man, sim needs something more.
Vaster V-skill floaty, lower height restriction. His lp fireball need a shorter arch closer to sim… Maybe have a small fire carpet where it lands if it doesn’t hit the opponent.
Man, sim needs something more.
Vaster V-skill floaty, lower height restriction. His lp fireball need a shorter arch closer to sim… Maybe have a small fire carpet where it lands if it doesn’t hit the opponent.
Combo basically confirmed that Sim doesn’t have a normal horizontal fireball, not to make him more interesting, but to limit his options. That is sweet.
LPN also boarded the “Dhalsim is not complete” train on twitter btw.
We’ll see how it plays out. I’m trying to stay positive. It all lies in the V Skill I think, being much more active with movement and options out of v skill. He wont be a stationary zoner anymore. I think thats a shame personally because its good to have characters like that. I dont like that casual viewers who deem characters like Sim and Guile boring have enough influence to rob Sim of his identity. I don’t neccesarily want this crazy anime zoner Sim (and I say that as someone who played and enjoyed marvel 3). He was already quite a crazy character in SFIV honestly, tons of unique tools that no one else had, which is why I thought it would be easier to just build off that. They’ve given themselves more of a headache trying to balance this new Sim imo.
Yeah he didn’t show anythung that we didn’t already know and I don’t think he knows Sim very well to begin with based on things he’s said in the past and that he thinks Yoga fire in IV was Sim’s best way to control the horizontal space. His normals did a far greater job of that. This is what makes me so worried for SFV. His normals are worse and less varied all around and Yoga float looks really weak.
My deal is after a yoga float air normal he seems pretty negative if he tries to control the space right outside his slide. That means even if they block the opponent has frame advantage to move in or punish him depending on the characters options and spacing. A horizontal fireball would definitely help but I do like the idea of a much faster arc fireball that leaves a flame carpet for a couple seconds after it lands.
Im looking forward to the next versions of Sim we get to see. Everybodys been talking about the development of characters that have been available for the last six months, I wanna see how they tweak Sim. Theyre probably like two versions ahead of the Canada Cup build already.
Does his v skill have any sort of invincibility?
To be fair, Sim is really, really not a Combofiend style character.
aint got no combos to fiend
LOL yeah it was weird, but not surprising to see Combo not do much better. It’s not his type of character and the character is very setup and movement heavy. He would be having trouble even if he was using him regularly for days, but it’s obvious he wasn’t.
The only real interesting thing he showed off for me was how many air actions you could do with air yoga float. You can make yourself really difficult to anti air with all of the stuff you can do before landing. Scrubs gonna be crying about Dhalsim literally flying in the air for 5 seconds before he comes down to fight again.
Ah, this brings me back to the good ol’ days of Vampire Savior, when I would stay in the air as Anakaris because combos were so chain-based and you didn’t see a lot of juggles. This game gives more combo options for AA moves, but it can still be a good way to mitigate damage.
Yeah I’m getting marvel 3 vibes with Sims air actions now. Trying all this stuff to find out how you can push the limit on what you can do with him in the air. Like the early UMVC3 days when people figured out you could do 5 air photon shoots with doom lol.
And I agree with the thoughts on Combofiend. Thats why I miss Seth Killian being at Capcom. I always felt he had a soft spot for zoners/turtle archetypes.
Yea, I really hope that Combo receives some feedback and actually manages to be objective in balancing Sim:P
People have been providing feedback for almost half a war now. Did it change a Thing? Hell no
Does anyone know if sim can do instant air yoga flame ?
Does anyone know if sim can do instant air yoga flame ?
https://youtu.be/7Kdxhehq1BU?t=2m15s
Matt does it as low as it gets on 2:14. Pretty decent, but I wish it was even better, at least the ex:P
I have rarely seen people so negative on a character that nobody know’s how to play yet. I think I’m the only one here but I think Sim has to potential to be beast in V. Can you really not see the potential?
I have rarely seen people so negative on a character that nobody know’s how to play yet. I think I’m the only one here but I think Sim has to potential to be beast in V. Can you really not see the potential?
Ok, tell me about this potential?
We all see what might be intended for the character:
-Using v-skill to cover the air and the space he has a hard time controlling with his grounded moves
-Using his many anti airs to stop jump ins when the opponent gets frustrated
-Fireballs in to teleport set ups with high and lows
-Chipping away white life from the opponent with his v-trigger and his normals
BUT
-His grounded v-skill has slow start up, and no invinvible frames. Can not be canceled in to, and can not be canceled out of until he is at a certain height
-His anti airs all seem very slow, except for his light punch, which will not easily deter the opponent from keep trying. Also, his grounded space control is so so in this game, which doesn’t easily frustrate the opponent in to jumping as in SFIV with his st.lk. Therefore it will be hard to harass the opponent at a range where you will force a jump and still be able to anti air this with a slow normal in time (I am painting it black and white ofc)
-Fireballs are very restricted in where they will hit on the ground, and are very reactable to most characters that have fast forward advancing dashes or moves. Throwing a fireball will mean to give up a lot of space unless done as a set up (And there next to no guaranteed setup situations in this game)
-Chipping away white life is a very interesting concept, but it also forces Dhalsim to engage and be active. This isn’t a huge problem, but it does put him in more danger than someone who gets safer damage from their v-trigger. Also, Sim’s high low game seems pretty bad in this game… His “sniper” is a light now, which is definitley punishable on block, and his slides are pretty bad too, and they are his only lows except for st.Hp which is craaazy slow, and reactable with a jump.
I am seeing some potential too, but I see more limitations. I would be much more optimistic if they tweaked his v-skill in to something more useful for what it seems to be meant to be.
If you see more potential in tools I have neglected, please explain them. I want Sim to be good!
I wish Sim had an arcing fireball that would land right in front of him. That would be pretty interesting. Add more fluidity to his VSkill, and he would be pretty solid.
guys… Sim isn’t meant to be a “I throw a fireball, now you jump” character anymore. How many times does this need to be said? If you’re throwing fireballs in neutral against most characters, you’re playing wrong. Adapt or die.