Some nasty shit after landing mp flame BnB in corner
https://www.youtube.com/watch?v=_qbhBeLjPZ4
Basically, the setup is immediate dash to LP gale, and if they don’t quick rise, you just land and then immediate MP gale to cover the no getup.
This is dirty as if the opponent quick rises, the LP gale will always be about +6 or so, meaning that cr hp becomes a 3f frame trap and will ALWAYS beat any 3f jab.
If the opponent doesn’t quick rise and you do the followup MP gale, this also hits for about +6 again, meaning the cr hp still is a nasty frame trap. This is especially sick vs chars with poor wakeups and no reversals etc, as they have no choice but to eat the gale and be put into some nasty pressure. AFAIK VRs will whiff under Sim and you can land and punish, so this setup really is cheap =)
If they back roll, Gale will hit extremely late and become so positive that back hp becomes a 3f frame trap, lol. This is pointless as on block it just whiffs. but I’m experimenting a lot with back roll setups and how I can incorporate some nasty stuff afterwards. Stay tuned…