Dhalsim AE review

Man, I’ve been gone for a week, and the past 2 pages have been severely depressing and disheartening ;__;

Seriously though, we should all just wait until we play AE for ourselves (for those of us who have not yet played it) to decide Sim’s future for ourselves. :slight_smile: Seems like everybody is freaking out prematurely.

Man that Fei train is going to be very crowded.

I can’t wait for you to play ae to see how much of a struggle it is for sim now. And you should know me by now, I don’t exaggerate. I’m guessing he’s back to low/mid low again

Makoto is a losing match for sim now. I was playing issei and the 1000 hp buff really helps in the matchup (besides her 10 other buffs) standing short again, hurts in this matchup because less damage, and slower so it’s easier to trade with.
Combined with her faster dash…yeah once she gets in now it’s a wrap. B. Short helped sim in this matchup in vanilla but it won’t help you anymore. Yes it’s the same framewise but it does less damage, encouraging ppl fighting sim to go nuts. One knockdown and it feels like it’s game over

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This sounds pretty discouraging :(. I guess all those people who couldn’t handle the sim match up and complained in message boards got their wish.

It’s ok at least you’ll have it easier cs Honda (j strong hitbox is ass now) and gief (no spd knockdown) !

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According to the Super Frame Datas, it’s -1 on block. +2 is only for the HP version.

About the Ex Flame, I guess (and I hope…) this move’s startup has increased, it only does 10 dmg more than the LP version, which is to much expensive if you have to pay 1 ex meter even if it’s 15 startup frames now. According to Filipino, if he succeeded in cancelling b.lk into ex flame on a counter hit (+3 frames more), depending on the the range the lk connected, ex flame should start between 8 and 10 frames.
What do you think ?

Curious art or any other sim with ae. So if bison bicycle kicks push back is really far now, has anyone tried the new improved db mp?

b.lk gives you only +1.

Lights normal attacks give +1 extra frame advantage
Medium and Heavy normal attacks give +3 extra frame advantage
Special attacks give +3 extra frame advantage

All counter hit attacks do an extra 25% damage.

Check here for startup of ex flame IMHO --> http://shoryuken.com/f255/dhalsim-ae-review-260296/index3.html#post10091912

Let me see if I am getting this right. Normally b.lk is +2 on hit, and with counter-hit it should be +3. ex flame connects if you cancel b.lk on a counter-hit. b.lk has 3 frames of startup and 4 active frames. Does this mean that the first active frame of lk hits, then u cancel into ex flame, which skips 3 active frames, and gives b.lk on counter-hit a total of 6+ frames. Which means that ex flame has to have a startup of 6 frames?

I might be totally wrong, because this is some confusing stuff, but I would appreciate anyone who tries to explain it!

Edit: I was stupid and didnt take the recovery frames into account!:stuck_out_tongue: With the recovery frames skipped, ex flame should have a startup of 14 to connect, which was your thought too Gore:)

it whiffs 100% free after lk scissors and its not 3frames so youll get beat anyway.

If the b.lk hits at its 3rd active frame, the 4th frame will be cancelled, that means you are now +2 than the close range hit advantage ? So you don’t need to get a counter to connect a ex flame. Am I right ?

Personally, I hope the ex flame doesn’t only just start 1 frame earlier than the lp version, because using a ex meter wouldn’t be worth it. But I reckon that it could be useful to connect a ex flame if your lk.slide gets a counter (still right ?).

Yes, and this trick works with all normals…the problem is: when can I hit my opp in the last active frames? As far as I know, only when he’s waking up (with meaty normals)

Right.
I think ex flame will worth if:

  • it will still be safe on block (-1)
  • if his hitbox is improved and it’s the best between the yoga flames
  • if there will be combos that works only with this flame.

awesome…

Can’t you hit during the last active frames if the normal hits at the end of its animation because of the space between you and your opponent ? For instance, the mk.slide is safe if you use it from a specific distance, so that it hits on the last frames. That’s why you can connect a super at its end, but it’s tough because of the few frames available. At least, that’s what I thought…

Yes, you’re right: slides’ frame advantage change depending on distance, and they’ve a lot of active frames.
Other normals don’t “move” your char, so you cannot hit with the other active frames (except on their wakeup)

Cancelling normals into special is the same wheter it is done on the first or last active frame.Actually, you ca cancel a during during all of it’s active frames, even if it hits on the first, but then it is worse,because you lose some of the hitstun(try this with Dudley.Do f.fierce, and try to see how late you cancel it with Focus attack.You can cancel it so late even instant focus realease doesn’t hit.).If you need counterhit b.lk to combo to ex flame, there is NO meaty setup that will do the job.
Also, cancelling has absolutely nothing to do with frame advantage.The move will do the same hitstun no matter on which active frame it hits, and if EX flame’s starting frames are more than the hitstun of b.lk , then counter hit is the only situation it will work in.
PS:Specials are +2 on counter hit.

By the way, where did you get those information about the counters and the frames advantages they grant ?

You can read about it on shoryuken.com/wiki, but that page seems to be down… This is what you usually can find there:

“When a move hits another character’s move during its startup animation that counts as a counter hit and the “counter hit” notification will be displayed on the screen. Counter hits also give you more frame advantage and damage, but this only applies to one hit (not move) - so multi-hitting moves will show a slight damage increase, but give no frame advantage unless only one of its hits connects.
Lights normal attacks give +1 extra frame advantage
Medium and Heavy normal attacks give +3 extra frame advantage
Special attacks give +3 extra frame advantage
All counter hit attacks do an extra 25% damage.”

sim vs bison in ae is not as bad as i originally thought

yeah? he just to far away to do anything
gratz btw