New Moves
u+4~u Low crush attack, transitions into some flying stance FLY.
f+4,3~u
b+1,2 Holding B will cancel the second attack. 12 frames and causes a wall stun. Old b+1 is GONE. b+1,2 is not hitconfirmable, but it is possible to hold B to cancel the second attack on reaction if the first attack is blocked.
d/f+3,2,4~u Many use this in juggles after Bound!
d/f+1+2 Causes a Bound! Many use to start bounds such as: ws+2, dewgf, f+1, d/f+1+2, B!
u/f+3 Similar to b+3 in DR. Bounds.
ss+2~u Transition ss+2 into FLY.
~u When used after certain strings this will transition in FLY
FLY 1 High jab (?)
FLY 2 High Grab(?)
FLY 3 Mid kick attack. Bounds and they can tech if you hit them at the end of a juggle. Safe on block (?).
Bound Moves
cd+4,4 Does not bound on normal hit. Bounds on CH. Bounds in Juggles.
d/f+1+2 Does not bound on normal hit. Does not bound on CH. Bounds in Juggles.
d/f+1,2 Does not bound on normal hit. Does not bound on CH. Bounds in Juggles.
u/f+3 Does not bound on normal hit. Does not bound on CH. Bounds in Juggles.
FLY 3 Does not bound on normal hit. Does not bound on CH. Bounds in Juggles.
1,2,3 Does not bound on normal hit. Does not bound on CH. Bounds in Juggles.
Changes to Old Moves
EWGF f,n,d,d/f+2. Same +5 frames on block, but has some extra lag on whiff to help the opponent punish it. So don’t whiff. Opinions are it tracks better then kazuya’s EWGF. Obviously kazuya’s 13 frame f,n,d/f+2 ewgf is one frame faster, but when performing DEWGF, the speeds are the same for kazuya, devil jin, and heihachi.
1,1,2 No Longer Wall Splats.
cd+4 No Longer trips and cd+4,4 does not juggle like in T6. CH cd+4 trips for a juggle. cd+4,4 is a NC and leaves them in crouch.
d/b+2 Now +4/+5(?) on hit and no longer KND on CH. Still high crush.
b+4 Dash b+4 hits grounded after u/f+4 and KND on normal hit. Used at the wall as the new mid since f,f+2 is not safe.
u/f+4 Seems exactly the same except dash b+4 hits grounded after it.
ws+1,2 Safe on block. Does not launch on normal hit ws+(1),2. Can reverse jabs on block (gimmick).
ws+2 On hit knocks far away for different juggles. Moves such as a deep DEWGF, deep dash 4~1, or fF+3,1 will hit. Slower at 15 frames and -12 on block.
f,f+2 On block this move is worse. It is -12 frames on block and can be punished when opponent’s back is near a wall. Generally safe out in the open.
EoD This throw, f,n,hcf+1+2, no longer guarantees d/b+2 on hit or 1+4 if they try to get up. Slower at 12 frames.
b,f+2,1 b,f+2<1 hit confirm used to be a NC, now the second hit is block-able. Catfish says b,f+2,1 are -12, -13.
b,f+2,1,2 -13 on block. It can be used as a wall push in juggles. Old juggles like bf+2,1,2, d/f+4,4 no longer work.
d/f+1,2. d/f+1,2~ff no longer exists. Ending juggles in d/f+1,2~ff, cd+4 is not guaranteed anymore like in T5 DR. CH d/f+1<2 hit confirm does not work anymore.
b+1 The old b+1 mid is now gone, as noted above it is a new move.
1,2,3 Bounds in juggles. I think this has much better frames on block in BR than it used to.