Dev blog Gouken changes AE 2012

hm, interesting. If they get stunned from it, the combo following would probably do more damage than a backthrow shin sho.

Depends when they get stunned. If the first hit of the denjin causes stun all the rest of the fireballs will miss as your opponent drops out of the Denjin.

Furthermore if you stunned them off backthrow and Denjin, your combo is going to start off at 70% damage and quickly decrease. For instance, a jumping HP will do 70 dmg, st.cl.hp will do 60, EX palm will do 75, and HK tatsu will do something like 65 to 75 damage.

Again you are banking on all hits of Denjin landing. If the last one misses you lose a significant portion of your damage as the last hit does the most damage but each hit does 80 stun (once you account for scaling)

fair. have to take that into account on the setups then.

The idea though was to stun by using backthrow after an ex palm combo or cr. mp, cr. hp, new mp palm.

Oh that’s too good.

495 damage off a counter super cancel… Oh the hurt. Get a super bar and mofos can’t even crouch tech. Super bar and Ultra… What do you do!? Frame traps into c.hp xx EX palm FADC Ultra? Cr.tech and get blown up for 495 damage? Just stand there and take your throws like a man? Get backthrown into Ultra?

Careful. You’re about to explode from excitement.