Dev blog Gouken changes AE 2012

I agree. I was just pointing out the faulty logic in ID01s post. After playing for a few hours tonight I really truly feel that for my own game, I really could use a 3 frame jab. It doesn’t need to combo to anything, I just know that shit that other characters are jabbing out of is hitting me and it’s pretty stupid. I’d actually be okay with just that, bringing back the OG lp palm, restoring kongo to it’s glory, and fixing the hit confirms.

And damn Juri is a pain in the ass.

While we are on the topic of wishlists: make backtoss a command move that could have EX properties. The toss itself could do damage (if you let them land), but now you have another form of mixup opportunity when attacking.

We talking untechable and/or unblockable?

With how Gouken is right now, I’d be fine with simply cl.MK as a command normal and kongo hitboxes working properly, and nothing more.

I don’t think the character needs much more than that.

I agree 100% along with his hit confirm working properly because apparently the japanese are saying it still wiffs at times. clmk being a command normal would really help gouken and thats all I really want right now. I want more punish ability!

I mean, on the flipside, he may gain a hitconfirm if cl.MK becomes a command normal, seeing as c.LP is +3 on hit, and it could potentially result in him getting a hitconfirm into LP palm, but that remains to be seen exactly how useful that’d be depending on LP palm’s hitbox buff.

No no no. Cl.st.mk should be his regular Mk and Far version be the command normal. It would be more easier to utilitize and more reaction based rather than pressing forward for it. Not to mention ease for possible links. Plus we would have to sacrifies down back or back motion for it. Street11 had the best idea for this dilemma, but I’d hardly doubt it will happen(implying Street11 idea.).

I think the reasoning behind having cl. st, mk a command normal is it is a lot easier to combo into palm after using it b/c you are already holding forward.

its simple, my friends: close, we keep cl. st. mk and far st. mk the way they are now and just add cl.st. mk as f+mk.

that way we can do everything else we want AND get that hitconfirm from cr.lp,st.lp,command st. mk lp palm.

I think we are a few hours away from the new dev blog(hopefully) since the last one was last friday.

im crossing my fingers hoping they give us the changes and crossing every limb on my body hoping they just give us more stuff!

Was the last loc. test the final???

Unless Capcom suddenly adds another one, it was final.

So we Goukens shall wait

No, the reason behind it is so that we can use it without someone needing to be right in our face. That move actually has pretty good range and a nice hitbox. Right now the only way to use our “3 frame normal that will help us deal with some fighters better” is to hope someone fucks up within the proximity range that sets off that attack.

If we had command of when it could be used we’d have a bigger area in front of us to shift momentum, reverse pressure, or punish something unsafe.

Not talking out the reasoning behind the overall change.

Talking about the reason behind having that as a command normal instead of far st. hk.

If either one was a command normal you’d be able to do either at will.

The debate is whether cl. st. mk or far .st mk should be the command normal.

Ah gotcha. I assume you mean far st.mk in your post.

Yeah… far st. mk.

Hopefully Seth will make it off of Gouken’s shit list.

Loc tests are done, but there is still one more round of changes yeah?

Yes.

No idea when the changes will be posted though. Maybe next week?

Good.