Derek neal: give me a refund

definitely a whore. but it’s cool bro :smiley:

I get that the port sucked (the game I played was not the game I played on my computer all that time. I STILL need to seek out a cabinet now)but I LOVE Marvel 3 and AE. Why do you guys keep bashing on them?

Wait, are you talking about 3S? PC emulation is way off. Not a good comparison for deciding whether “it’s the same game I played.”

That’s the problem with trying to decide anything about OE - 95% of the players have never seen it in arcade. We either started on FBA or PS2.

we are old and hate all new games!

Ok so to the first guy who quoted me: from what I understood that version is MORE correct.

And to the second: wasn’t every game new at some point?

I was kidding, although I don’t like any new games really, but not specifically cause they are new. Design philosophies are much different now than they were at the end of the 90’s into the early 2000’s.

I don’t like new games because they’re not the same as the games I played when I was younger! Old man syndrome! Grr!

There is no better. Shit doesn’t smell any better then other shit.

This is pretty true. Everyone thinks they need to go above and beyond the call but in reality GREAT BASICS always make a game fun. Megaman, double dragon, jackal, punchout etc were all great at the core. Games like Zelda: Ocarina of Time was an amazing game with flavor on specific elements of using items.

You would think fighting games can become super easy to make it that sense but frames and shit go so much deeper than that.

the difference is clearly 3s was designed from the bottom up, not the top down. sf4 is obviously designed from the top down. characters are all made to have ways to deal with ‘x’ situation blah blah blah blah.

in 3 they came up with interesting character concepts and then worked to make them fit in the system. look at how moves changed for characters from 2I to 3S. things feel right in 3S because I think they were done from a feeling perspective, not a systematic perspective. i dont feel characters were done by just looking at the system mechanics and then seeing how they could vary different ways to move through a fireball. the idea for the character and what kind of fighter they were came first and then they fit them into the system.

In addition to what Tebbo says, which I agree with, I believe that the system itself is considerably more versatile when compared to modern games. 3s offers the player a significant amount of options both offensively and defensively which is why its so exciting to see the way different top players have interpreted the same character in different ways. The extremely rigid systems that are in place of a lot of newer games definitely support the top down design perspective that Tebbo mentions.

I was discussing this on another couple of forums quite recently, and I completely agree with you both. That’s why it’s interesting to see the comparisons some people make between SF2 and SF3 characters and how inaccurate they often are (Balrog and Dudley for example… it should be Balrog and Q, though that comparison also has difficulties).

The character most closely resembling Balrog is Urien, not Q. But making comparisons between characters really doesn’t work. Dhalsim and Necro have similarities, Remy and Guile have similarities, but given the difference in the game mechanics, these characters can’t really be compared with one another.

Urien is more tenuous a comparison than Q for SF2/SF4 players.

A leak told me that Abel from sf4 was based on Sean+Alex

</3</3</3 3so is sooooOOoOOoOoOooo dumm!!! omg Chun Li’s overhead is 2 fast!!! </3

derek neal can suck my fucking dick

You guys are still bitching?

derek neal can suck my ficking duck

well thats it for me. put my xbox on craigslist and just started playing ps2 again. feels a little funny but it looks and sounds dope.

start+select quick reset is a great feature.

http://www.collegehappenings.com/wp-content/beer/OldeEnglish.jpg

the real OE