Demon's/Dark Souls Thread. Dark Souls II!

I know, I just couldn’t help myself.

I need to finish this.

How are you magic dependent?

I’ve tried that and I always melee more than I casted.

45 dex 50 int, dusk helm and dragoncrest ring. Use spells that have lots of casts from bonfire to bonfire and nuke spells for bosses.You HAVE to have a weapon of some kind though in case you run out of casts. Just the way it is, and always has been. Also, some enemies are resistant to sorcery so having a physical weapon (melee or ranged) is extremely important to any build. Same goes for PVP if people are stacking magic res. It also helps to carry, say, a fire/lightening weapon when you have no fire magic.

A majority of my damage comes from my spells but the thing about this series is that whatever primary type of damage you choose, it is always a compliment to a basic set of core skills that you are required to have as a player to get through the game.

Fair enough, I’ll try that tonight.

Get yourself a weapon that scales off of the primary stat you are using. Int for sorc, faith for miracles, etc. Make an enchanted weapon as they scale better than magic weapons with int.

In the two files I’ve played the most, I always have done DEX + INT. It gives you a lot of useful options during PVE as well as PVP.

Crystal magic weapon + a fast weapon such as a falchion is incredible against bosses. And if there are enemies you’d rather not get so close to, use a spear + any of the sorceries. For example, Artorias is much easier to deal with if you cast sorceries.

The same applies to other players as well.

I never quite understood why people think Demon’s is harder than Dark. In Demon’s, it was so easy to farm souls and get to very high levels relatively easy, for example in the Storm Shrine after you kill the Adjudicator, you can farm the reapers in the next area, suicide, collect your body and rinse and repeat. And when that doesn’t reap enough souls, then go to the final area and harvest storm rays. Also, nearly all of the bosses were mostly fair, and nothing was just like “fuck the players” like in Dark Souls with O&S while fighting a shitty camera angle, or the Tomb of Giants where you can’t see shit, or the lame lava centipede that completely obscures everything on screen. Just the fact alone that if you can’t get somewhere by skill, grind for tons of souls and level up 20 levels and you’ll get by. In Dark Souls, I can’t think of one place where it’s easy to constantly get level ups like in Demon’s Souls. Sure you can kill Silver Knights and later Black Knights, but you still have to crawl through a level to do so just for 80,000 souls where as in Demon’s you can get that amount in 5 mins worth of time. Plus, the insane weapon combinations give you a 300 to 400 % boost in damage when you’re at 25% health, and you can one shot tons of difficult enemies at ease. I can breeze through Demon’s Souls easy, Dark Souls I have to take my time.

Oh, and this isn’t even considering full White world and player tendency, which makes the game even easier.

You may be right about that, but I was mostly speaking of the initial learning curve of the games. I had a much more difficult time figuring out where to go in Demon’s Souls next than in Dark Souls. In Dark Souls, I had a much better idea of where I should go next, instead of wondering around the different worlds aimlessly hoping to make some kind of progress in Demon’s Souls.

Demon’s Souls is a lot harder than Dark Souls. It might not feel that way after playing Dark Souls, but it is. There are no Estus flasks, the only curatives are the ones you loot, so yes, you can run out completely and need to return to the Nexus to heal. Crystal Lizards are essential for leveling weapons, on the whole it’s far harder to level your weapons up and you can’t improve your armour, hell you can’t even really find / buy armour for a lot of the game. The other big challenge with Demon’s Souls is world tendency, you essentially play the whole game on half life because if you don’t the tendency shifts to pure black and becomes stupidly difficult until you deal with the prime demons / black phantoms of NPCs. The bosses are a lot further away from the spawn points as well.

I think sunbros made boss fights way too trivial.

I’d like to see co-op more integrated with the game, but without making everything piss easy. I’d like to play with a friend, not a random summon sign, but still have the game be difficult.

The only thing I’m hoping for in DkS II besides them not streamlining the fuck out of this game. God help us if they decide to take THAT route.

I guess? I mean, Demon’s Souls is pretty straight forward. You go through section A, kill boss, move on to B, kill boss, move on to C, kill final boss. Or exit and explorer another realm. Your path always takes you forward, there really isn’t off shoots to go and explore. I think the largest and most confusing area would probably be the swamp, but even that has 1 way forward.

No way man, I had so much healing herbs by the end of the game I had no idea what to do with them especially since it got to the point I wasn’t getting hit enough to have to use them, or if I did have to use some, I had plenty of mid-range herbs to take care of a good chunk of health. I had to start simply dropping them to throw them away because my Nexus stash was full of herbs and I maxed them out on my character as well. Throw on top of that easy spice farming in the Tower of Latria, and you pretty much never run out of healing items. Estus flasks, unless upgraded, didn’t aways give you a chunk of health and you could only refill at shrines. So say you don’t upgrade, that’s 5 health replenishments compared to the first time you go through Boletaria castle and walk away with 30 or so herbs from killing the slaves and knights. Crystal lizards are NOT essential to leveling your weapons, you only need them for perfect crystals and you can even find some of those elsewhere, regardless of that you can get your weapons to level 4 without the need for a perfect crystal to get to 5 depending on what branch you take. Throw on top of that easy soul farming, and you have easy weapon upgrading. World Tendency is so easy to change on the fly, it isn’t even funny. Want white for a random run through and for easy first area during NG+? Kill bosses. Want black tendency for farming? Die a lot in human form. And while the bosses may be far from spawn points, quite often it isn’t that difficult to get there. The hardest trail to a boss for me was the Storm Shrine with the laser phantoms, but once you figure it out, you find a good spot and shoot them with lava bow or a sticky bow +5, both of which are easy to get by that point because of a soul farm location before you trek down there and easy shard farming in the Mines or Boletaria.

I just don’t see how people can say that Demon’s Souls was so much harder, there are far less bosses to deal with and it’s far easier to farm for materials and souls.

Maybe they can do it ala Diablo style.

Praisethesun41 has joined our world. Lordran’s minions grow stronger.

Cool, when did you need to farm / stockpile Estus Flasks? Especially given that you kindle a bonfire once and you’re set for all playthroughs. Try go through Demon’s Souls on NG+ a few times, eventually you’ll be wandering around Boletaria farming knights. As for farming spice, mana causes tons of problems in Dark Souls obviously.

It’s not just 4 - 1 to 4 - 2, all of the bosses are like that, getting to Flamelurker is a big walk even though most of it’s just grinding through those bugs. Same with going from the Chimera thing to the Monk in the tower, or Plaguelands 5 - 1 to 5 - 2, they’re all like that.

There is usually some shortcut that makes it a tad bit quicker if you’ve opened a gate, or dropped that giant brain thing on the second or third walk through there, but initially, it’s a huge hike and if you die, you do it again.

Demon’s Souls made you farm, especially on NG+, the NG+ bosses in Demon’s Souls were stupidly hard for the most part, the NG+ bosses in Dark Souls were incredibly easy if you got geared / farmed on your normal game run.

I do like Dark Souls, but Demon’s Souls was the harder game.

What’s your build again?

I always assumed every caster runs with Dark magic nowadays. If you have a Moonlight greatsword, I can see why you’d be meleeing more than you cast. It’s so good for sorcerors.

If you’re going caster only for pve atleast, I’d assume that you’d have 50 int for the White dragon breath and you’d have a LOT of attunement slots.

For pvp; Dark bead, Pursuers, Crystal Soul Spear, Black Flame. All the spells you’ll need to win 90% of your matches. Can trim it down to Dark bead and Pursuers and you’d still get similar results.

So much people don’t know how to deal with Pursuers.

Also forgot to quote but,

There’s plenty of farming spots.

The forest covenant area is amazing for farming souls WHILE getting some pvp at the same time. Works great early game if you know your shit, goes by super fast if you got good weapons later on.

Then there’s New londo ruins while farming for titanite chunks, gives you a surprising amount of souls while gathering chunks and and the occasionally retardedly rare slab.

Alternatively farming the 2 giants in the cathedral also drops chunks and a healthy amount of souls.

IMO as far as difficulty on the first time run; Demon souls Bosses > Dark souls bosses never tried fighting Manus without pendant though

Prior to bosses; Dark souls > Demon souls. Though not by a long shot by any means. There were some pretty painful levels in Demon souls that often lead to a painful boss fight. Just that after having so much herbs to the point where I have about 99 of the best kinds, I didn’t have to worry as much about the level since if I do fuck up “np I’ll eat this herb, oops made another one, another herb”.

In Dark souls, drink too much of those estuses and you’ll be fucked later.

What, no way. I never had to farm for herbs, they drop so frequently I was throwing them away. Not once did I ever have to actively farm them. My vitality was so low I’d die in 3 hits at most anyway, so having an abundance of first and second level herbs would nearly fill my health. Once you play through a portion and die you should have a very good idea of what to expect, and getting your souls back and not taking a bunch of hits should be easy. So having a stock pile of 30 herbs by the time you get to Phalanx and not even needing to use most of them, or if you die, you end up with more herbs anyway on the way back to your blood stain. It’s so stupidly easy to get health items in that game, and if all else fails, go back to the Nexus and you’re all good! On top of that, my first time through NG+ was ridiculously easy because I was already at SL130 since farming souls is a breeze once you kill Storm King and I already knew the layout of the level and was pretty much pro at parrying and riposting slaves and black knights. Phalanx was easy because I could Soul Spear through it and I had spices to spare. I had high level herbs to spare and gained a bunch of low level herbs from that play-through, too, so I was not low on healing items in the slightest.

4-1 to 4-2 was easy, you don’t even need to unlock the shortcut. Kill Adjudicator and bam, you’re at a point you can soul farm up the ass. The Flamelurker was easy to get to as well, you could do it in about 3 minutes. Go through the right cave, drop down, run past the sand worms to Flamelurker and you’re good to go. The only boss that took any significant time to get to was the Old Hero, because there was no shortcut to get to him, however he was a pushover and if you’re quiet he can’t do shit because he is BLIND.

Old Monk had a soul stone right before you run up his tower and kill 6 enemies. It takes 3 minutes, and he’s really easy to kill.

Your comment about Dark Souls’ bosses being a cakewalk since you’re geared in NG+ can be applied to Demon’s as well.

The only thing probably harder in Demon’s Souls vs Dark Souls is King Allant vs Lord Gwyn. I just find the level layout and enemy placements in Dark Souls to be much more frustrating and even to the point of being spiteful (O&S?) than anything Demon’s tossed my way. I can only think of 1 or 2 bullshit things in Demon’s and that’s the huge swamp giants being able to run around and do massive damage while you’re stuck in slow walk, and, well that’s all really. Most anything else is pretty fair and can get by with skill. Dark Souls did stuff like Tomb of Giants, Capra Demon (I mean really, WHO THE FUCK SAW THAT COMING - just straight up spiteful and CHEAP death) O&S, the two bell tower Gargoyles, Lautrec and his little buddies, bird demons in the painting popping up out of nowhere, New Londo ghosts attacking you through walls when you can’t even see them, I mean I could go on. You have to tread far more carefully in Dark Souls.

Yes, Demon’s Souls is challenging, no doubt, but I always considered it at FAIR challenge because it is mostly honest. Not once was I unfairly attacked through a wall by a ghost I couldn’t see, not once did I have a weapon that couldn’t kill undead or just pass through a ghost, not once did I have to deal with a shit camera system while juggling two bosses, one with a huge area attack and one who would Stinger from off screen, and not once did I have to deal with half the crap Dark Souls through at me. Dark Souls is just spiteful quite often, being hard for the sake of being hard and just out right malicious. I can pretty much play with my basic equipment in Demon’s Souls and never really have to change it around, Dark Souls forced me to have to keep stock of several sets of armor because certain situations called for heavier armor or lighter armor, depending. I never had to do that in Demon’s. On top of that, Estus flasks, if you didn’t upgrade them were pretty much worthless where as in Demon’s I had a huge stock pile of herbs to chew in the event I was in any sort of danger.

Demon’s Souls was the kind of game that, if you took your time, you could lure out enemies 1 by 1 and take them out, and because of the fairly tight corridor design you rarely had to worry about getting mobbed. It was straight forward in it’s presentation and as long as you don’t rush, you could see everything coming before it could harm you. Again, I say it was an honest game, difficult but the learning curve is much lower, enemy and boss patterns easier, and farming capabilities superior make for an easier game. I had much less trouble with it.

Also regarding what I want from Dark souls 2; a lot of my opinion is shared by ENB.

http://www.youtube.com/watch?feature=player_detailpage&v=-Onjhh4a2Kg

Especially lore. This is one of the few games where I gave a fuck about lore.

Finally got my copy of Dark Souls in the mail from Newegg. At $15 I was pleased, but I think I saw online that it was like $8 at Walmart or something lol.

Looking forward to breaking a few of my controllers when I start playing.

I do get your point, but I still don’t agree due to personal experience. For instance, I wore the same set of armour throughout the entire Dark Souls game for every fight because it was a balanced set. I started out in Knights, wore Elite Knights when I got it and optimized my head / gloves for weight with Paladins eventually. Same with weapons, I mean, I didn’t use a cursed weapon at all, I always had enough Transient Curses not to bother and for the most part, I didn’t need the Divine Weapon, I certainly didn’t touch it post - Pinwheel outside of the Nito fight. You’re point on not upgrading flasks is the same as just eating small herbs if you have high vitality, you only have so much time to chew on them in a fight.

You want to talk cheap? Getting shot at by those flying stingrays while fighting Gold Skeletons on a narrow path… that was cheap. Those bugs in the cave wouldn’t kill you either, but you were forced to grind away at them forever as you couldn’t walk past them and when you did kill them they’d explode. Gargoyles jumping out of nowhere on thin ledges got predictable after a while but the same can be said about the stuff in the Painted World.

I think the games are very comparable, personally, I found Dark Souls easy compared to Demon’s Souls, but I played Demon’s Souls first. Going back to it now, knowing the challenges it wouldn’t phase me, and that’s something I’m worried about with Dark Souls II