[media=youtube]eva_AU6IR7k[/media]
My second youtube upload. This is the best Gen player I’ve seen in the Netherlands. Usually he beats me. Well. I’m still using way too many random DP’s. I’ll try to stop doing that Mingo.
[media=youtube]eva_AU6IR7k[/media]
My second youtube upload. This is the best Gen player I’ve seen in the Netherlands. Usually he beats me. Well. I’m still using way too many random DP’s. I’ll try to stop doing that Mingo.
Commentator: “Apparently Dive Kicks are both: Dumb and gay.”
“There goes random Flash Kick…I KNEW IT!!!”
I like
I’ve got the hang of this youtube thing.
Some matches from last night. First I did an endless against a fellow SRK Cammy. GG’s eventhough I was outclassed. Cammy mirrors can be so random.
[media=youtube]_eL-fYm2T_M[/media]
[media=youtube]fKwB5EHQHs8[/media]
edit:fixed video 2
After this I was invited to an endless. And I guess GeleWolk gave me a good training because I won 7 in a row including this one:
[media=youtube]axBxXN_CQZ0[/media]
Boy that felt good.
Slightly off topic:
Your shit is completely random. There is no strategy going on most of the time. Like doing 3 SBF in a row at the start. Then wakeup CS and SBF again. Jab Hooligan that goes Razor out of nowhere for no reason. In the end of round 1 you try to AA with SA 2 times in a row, first one traded and second succeeded but you should have used CS FFS.
Second round you are using those SBF again. 3 times SBF (LP,MP,LP) with no idea at all and you got the wrong range. Third SBF hits out of pure luck. There is no explanation why someone would use (LP,MP,LP) SBF from those ranges. You are definitely not doing some reactionary fireball passing with SBF. After that SBF knockdown you land CS, c.hp, c.mk xx SA combo, except it’s broken. Your combo drops from CS to c.hp, your opponent is trying to DP but fucks up, bailed again. You go CS to c.hp again and your opponent fucks his reversal DP again which results dizzy. You sweep and go for CS, c.hp but this time DP comes out and it trades.
You win the game but that video is nuthin short of purified random shit. No hit confirms, no combos, no tick throws, no crossup, no control, no real pressure, a lot of unsafe shit, etc…
You against GEN, trademark shit.
please
You sir: are not wrong. I know I’m not good. Why do think I upload these vids? So I can learn. I’ll try to work on all the points you mentioned.
I happen to be very random in my personal life as well. Not just in SF. (working on that too BTW)
About the SBF’s: it is my experience that when done outside of range people will assume they will be in range and DP them. With the lp version they will get hit anyway. It’s a tactic I like. Is it safe? Well… no. But I like doing it anyway.
Thanks for the critique. I hope next time you will find it less random.
I like how Street Fighter seems to be some people’s only measurement of worth in this world.
Defense
Work on the very basics, that’s my advice. Cammy has sick anti-air, Cannon Spike. You don’t have to always throw out special moves, try to just wiggle back and forth without doing any moves. Fish for the jump and punish. It may be intimidating at first just to stay still 5 secs or even 3 in the heat of the battle. Good thing is you don’t have to do CS deep so you have a long window to AA. If you have a life lead, this very basic FISHING strat becomes deadly.
Your opponent notices what’s going on and tries to walk forward. Do couple standing HK’s and make it difficult. YOU GOT TO LEARN THE MAX RANGE ON THIS. Your opponent can’t walk forward and fireball instantly, remember this. Put these 2 moves together, standing HK and Cannon Spike and you got very solid defense. Start with basics and add-on later.
Attack
You are already using Cannon Strikes, that shit is good. Go for J.HK and J.HP also, these have very long hitstun and are good for starting pressure. Learn combo with light attacks like C.LK, C.LP, C.LK and end it with SA. I recommend to use at least one low hitting light. You can chain these and your opponent cannot reversal DP you.
LEARN TICK THROW. Go in training room, do J.HK c.lp and throw. J.HP and throw, J.HP, c.lk, c.lp and throw, J.LK and throw. Practice this with random block first so you understand if your attack hits you have to delay the throw little. You can do any kind of blockstrings and go for tick throw, once you get the idea, you can mix it up and use different attacks.
LEARN CROSSUP LK. Work on the range where J.LK will cross your opponent. Also you got to hit the J.LK late enough so you can do your light attack combo afterwards, like c.lk, c.lp, c.lk xx SA.
Back to possibilities of c.lk, c.lp, c.lk combo. This is very basic strategy.
Example 1
J.HK(opponent blocks), continue with c.lk, c.lp and stop it here and block, DP mashers whiff their attack, punish.
Example 2
J.HK(opponent blocks), continue with c.lk, c.lp and go for tick throw.
Example 3
J.HK(hits), do your c.lk, c.lp, c.lk xx SA combo.
Example 4a
J.HK(opponent blocks), continue with c.lk, c.lp, c.lk and crossup with J.LK, continue with Example 1,2,3 (without J.HK) or go instantly as you land for throw. Sometimes you got to alter how many light attacks you have to do so that J.LK crosses up, sometimes 1 light attack is enough or sometimes 2 or 3 or you can crossup straight from the J.HK.
Example 5
J.HK(opponent blocks), continue with c.lk, c.lp, c.lk and jump forward like when you are doing crossup J.LK BUT do Cannon strike, go for a throw, or continue with c.lk, c.lp, c.lk and if you hit end it with SA.
Now the thing with tick throws is that sometimes you are going for tick throw even after you hit your opponent. This happens so fast that you cannot react to it, like when you are going for tick throw after Cannon Strike. That’s why you got to learn the timing difference between hit and block.
That’s BASIC, EASY and SOLID gameplan and it works. No random, no unsafe shit, solid pressure, easy combos, very controlled, works against most of the cast, not many moves and combos which makes it easier to concentrate on what you are doing.
And some people’s worth in this world is looking down other people whenever they smell the opportunity. Like you. Makes you feel supreme, it’s nothing but illusion, muppet. That’s the most basic strat of all, make someone else look bad. I gave a fair review of his game without pity. It was pure SF, nothing else. I wonder how you instantly came to the conclusion where you ended? Are you sure it isn’t your own subconcious mind echoing?
I really should thank you. I am trying all the things you said and I am really only trying to react to what my opponent is doing. No more random shit. (well, almost) And I have been unbeaten since. It plays so differently its uncanny. There were a few times where I felt the urge to random Ultra with low health etc. But I didn’t and came out on top every time.
I think I turned a corner today. Thanks again!
guys you have to watch this (if not already posted cause its kinda old 17k alioune sensei )
[media=youtube]J8tFQweUxL0&feature=player_embedded#[/media]!
notice in the corner how he meaty c.lk into bnb (i wonder if he’s option selecting something there) Dhalsim couldnt get out of it…
I like how I got inside your head and you’re overthinking the fact that you take SF way too seriously (since you’re autistic)
double post
When I first read some of your posts, I thought you were nothing but a random troll. But this here, good sir, was an exellent write-up. Clear and informativ stuff that nobody bothered to write, because they all thought it was common knowledge.
Actually, I think, this could be sticky as “Cammy Ultimate Beginner FAQ” or could be added to one of the first posts in the stickys.
Oh, and don’t mind Geoff, he loves attention like fat kids McDonalds
I see what you did there.
Could use some constructive criticism in this match guys. Ranked match.
[media=youtube]A6_Fhv2SoOM"[/media]
His fake cross-ups really threw me off. Also that Ultra 2 is a real pain. I tried to bait it out a few times, he wouldn’t bite. Sorry for mono audio, don’t know why that happened. Damn, there’s audio video lag too. WTF! That’s all youtube, the master is fine. Inthul’s a pad player right?
Oh, nice! Inthul has a real reputation behind him-- I’mma edit this as soon as I finish watching it.
EDIT 1: TKCS is nearly useless against Fei Long because crouch tech still hits it.
EDIT 2: The video just won’t load very much for me, ughfdkjgh.
Dude. This is not a Forum Warning, more just a piece of advice on life:
Chill, man.
I mean, seriously. Nerfherder didn’t deserve such a scathing review of his videos, though it’s wonderful that he’s man enough to just take it with strides. Yes, you have offered wonderful critiques as well and are helping him out, but there is definitely a feeling of really being mean-spirited in your post. It may not be intentional, but it comes off that way. It’s what prompted Geoff to respond the way he did, and your response to him, ironically, is very pot calling kettle black.
So yeah. Seriously, just chill, man. We are all friends here, with a single goal of trying to do the best with Cammy that we can. People put up videos of ALL sorts of skill levels: that’s the whole point. So instead of ripping on them and being so harsh, let’s be more constructive in a FRIENDLY way.
Come on! Friends? Friends? :party:
Oh, and speaking of constructive criticism:
Nerfherder, this is the absolute best way to describe your games, and I only watched the first video:
You have no gameplan.
Basically, what you are doing is this: you know Cammy has 20 cool things she can do, and you are literally just blindly grabbing at the one you feel like doing at that particular moment.
The one important thing to learn about Street Fighter is that, at higher levels, everything has a purpose. EVERY little thing. It’s quite daunting to realize that, but it’s very much true.
There have been instances of me playing against opponents, and even from them making their character move forward a tiny fraction, I’ve figured something out. And so Street Fighter basically becomes a game of always having intentions with your character and selling your opponents lies. Haha.
With Cammy, against Chun for example, your PRIMARY goal, for example, should always be to try and get in on her. This, in fact, will be your primary goal for 90% of the characters you fight. Now, Street Fighter is a game of distances. How you play should vary greatly depending on if you are a full screen away, 3/4 a screen away, 1/2 a screen away, within Footsie range, and right next to the opponent. Also, the last two situations MUST be evaluated from a “are you on offense or defense” point of view.
So when you are a screen away, for example, you MUST be working to get in. A screen away gets you nothing vs. Chun. Same goes for 3/4 screen away. Now, at those distances, what are ways you can get in close? And I’m talking SUPER basic here. Let’s pretend Chun is standing still. So let’s list them: Walking, Jump, Dashing, Spiral Arrow, EX hooligan, SBF, Roundhouse Cannon Spike, etc. Lots of things move you forward.
Now, obviously, you’ll start crossing some off your list. Whiffing a Roundhouse Cannon Spike, obviously, will just get you killed. Now, let’s make Chun Li active. What’s she doing? Is she walking at you? Or is she staying back and Throwing Fireballs?
Let’s say she’s staying back and Throwing Fireballs. This is information. Now, knowing that, you have to determine how to approach. Fireballs cut off a TON of your options on getting up to her, which is why Fireballs are, in general, so powerful. With a fireball on the screen, suddenly Walking, Dashing, and Cannon Drill don’t work anymore. That leaves Jumping and EX Hooligan and SBF.
So, at a full screen away, if Chun is tossing Fireballs at you, you know some facts: EX Drill can pass Fireballs, but doesn’t reach far enough to hit Chun. SBF from a screen away doesn’t go far enough, so it’s pretty useless at that distance. EX Hooligan can grab Chun out of delay. Hey!!
So at a full screen away, your optimal method for getting close to Chun is EX Hooligan.
BUT. Now here’s where Street Fighter starts making things hard: Your opponent isn’t stupid.
They’ll catch on and eventually, they’ll recognize that at a full screen away, throwing a Fireball means getting caught by EX Hooligan. So they won’t throw it. So let’s say Chun stays at the opposite side of the screen and stops Throwing Fireballs.
Okay, your goal is to get close. An EX Hooligan will get you punished most likely, because blindly throwing one out doesn’t work.
BUT, she’s no longer Throwing Fireballs anymore. So that opens up a lot of previously closed options. Walking, Dashing, etc. So… start walking. And now you are at 3/4 a screen away. NOW the EX Hooligan is not as effective anymore because sometimes you can get caught by a Fireball by surprise and the startup doesn’t quite get over a Fireball. AH, but a new option has opened up: EX Drill. That didn’t work at a full screen away, but it BEAUTIFUL at 3/4 a screen away. So you can train Chun that you can EX Drill through Fireballs. So she, once again, stops Throwing Fireballs at that range and allows you to get 1/2 a screen away.
NOW, however, Chun’s superior Normal Moves come into play. Her normals can keep you out really easily, and it’s harder to react to Fireballs up close. So this is where you start learning what the Chun likes to do. If you notice you walk up from 1/2 a screen to footsie range that she likes to Sweep you, now you have three options: DP her sweep (which is a horrid option, 'cause if you are wrong, you’ll die), Jump a bit earlier, which pretty much gets you in, or Focus. The Chun is going to try and figure out which you wanna do as well, so here’s where the mind games come in.
Let’s say you get in. Now you are in Rushdown mode, face to face. This is where the gameplans become vital. Let’s say you get her to Block a Jump Roundhouse. Has she been very defensive? Has she been blocking a lot? Go for a Throw. Let’s say you Throw her, now what? Cammy has a MYRIAD of options to choose from after a Forward or Back Throw. Which do you choose? Etc. etc.
It gets far more complex at this point, and here I can probably go on for hours and pages and pages. Which I don’t really feel like doing. But the main point is that, you notice that my mindset is that I’m ALWAYS trying to figure something out or to accomplish something. And when I say things like selling lies, earlier, I can play a game where I purposefully walk up and Block Chun’s Low Sweep a bunch of times, maybe even get hit by one or two, to make the opponent confident in the Sweep. See, the Chun is playing the same game: what is my opponent susceptible to? What is working? Well, you’re selling the Chun a lie that Sweep is working so that, at the moment you need it, you walk into range, Focus, she Sweeps, you get a Crumple, and then a Sako Combo followed by mix-ups.
So once again, the idea of Street Fighter really is all about always having a plan of attack: a goal. The CORE goal for Cammy is to get in the face of your opponent. This varies from character to character. Ryu and Guile, for example, could care less if the opponent is a screen away at all times. But if you are Cammy, your goal MUST be to get in close.
So at every point you are playing, that must be the thought process. What can you do to get in close without dying. The examples above all assume you have meter. What if you don’t? Then you gotta decide on your plan of attack without EX Drills through Fireballs. And on and on and on.
Hope that helps a bit from the mentality standpoint of Street Fighter. SF often seems to be about tricks and combos that you read on the forums. But Street Fighter is actually a LOT more about mental preparedness. And the first step to achieving that goal is simply: learn to have a plan of attack.
Has it fully loaded for you yet?
Thanks for the tip with the TKCS. I really don’t have a firm grasp on the Fei match up.
@ jchensor, Geoff and Forum. I can just feel the love. (not being sarcastic btw!) You have all been a great help. I will do my best to make Delta Red proud and gobble up all the advise I can.
It is very true I don’t have gameplan. But I’m inching toward it now. I just played an Akuma that kept me away. Instead of rushing in, like I usually do, I decided to inch in. After 70 seconds I finally got in. (That bit of patience is a huge thing for me) In less than 10 seconds I proceeded to destroy him for the win.
I don’t think I could and would have done that were it not for all the help today. So I dedicate that victory to you three.
My PSN handle is ADDremm. The first three letters are in capital letters for a reason. Maybe that gives a bit of a hint towards the origin of my randomness. I’ve been working for several years now to got a handle on that. And today really feels like I’ve taken a first step into a larger world.
[media=youtube]WQe1rmTgd6A&feature=sub[/media]
Tokido
Daigo
vs
Sako??
Anyway, Daigo, and Tokido have been both using Cammy a lot lately, and it must be because of the dominating Sako. Sadly, it’s as if they “downloaded” Cammy, and just wrecked her.
Tokido Cammy: [media=youtube]VQR7X2AQTBg[/media]
Daigo Cammy: [media=youtube]fC05lyrPQAQ[/media]