Hey Ouro. You might not remember me from the old days. I used to go by AZER.
Anyway, I myself play Chris and you’re on point with everything you’ve said. It’s a hard battle, indeed. Smart Sentinel players will hover above you to avoid your ground game. During a tournament match, someone tried that double spit X-Factor chip on me. I blocked, then immediately push blocked and went prone to avoid the rest of the spits, shooting Sentinel in the ankles. Extremely useless and punishable, but a few people got hyped over it.
An assist like Dormammu’s Purification coupled with solid ground game might put the advantage in favor of Chris, forcing Sentinel to somewhat play your game. Chris also sort of has an instant overhead with j.H-S, but you have to combine that attempt with an assist because Sentinel will recover (unless it’s a very, very deep overhead attack) before you can land and follow up with c.L into bread-and-butter (She-Hulk and Wolverine have a much easier time with their instant overheads). I like to force Sentinel to fly directly above me so I get that ambiguous cross-up as Sentinel comes back down. It’s still risky because of that troublesome frying pan into fat damage, though. Also, that flamethrower is very nice against Sentinel because it’s multi-hit, does nice chip damage and is -1 on guard, meaning Sentinel cannot punish. Most Sentinel players try to mash s.H or c.M after blocking the flamethrower?you can safely guard that and punish instead of push blocking.
Besides that, I really don’t have any anti-Sentinel technology to share with you guys, sorry. Still in training mode trying to get a feel for all the characters. As mentioned already, my game plan for the past few tournaments I attended were to:
1.) Build some meter.
2.) Snap in Sentinel.
3.) Hit-confirm X-Factor (any level) off a bread-and-butter combo and connect a THC to deal over a million points of damage.
I used Chris (Grenade Toss), Storm (Whirlwind) and Dormammu (Purification) for this. The goal was to deal just as much damage as Sentinel can with very easy execution?one touch kill. Think BBH/Juggernaut from MvC2 early days. If all three were alive and I had three meters, no matter who I have on point, if I land their bread-and-butter, I’ll X-Factor somewhere in the middle of the combo (I can break it down for this team if anyone is interested) and finish it off with a THC, dealing at minimum 1.3 million damage. It worked out quite nicely, except I still have jitters from being out of the tournament scene for so long and should’ve clutched out a few matches here and there. Oh well, maybe next time my matches will be featured in a stream. But yeah, try this out. Not as impractical as you might think. Worse comes to worst, you can always improvise when missing a character or having fewer than 3 meters in stock.
By the way, folks, when Sentinel kills your character, don’t mash on anything while your next character comes in. 99% of the time, Sentinel will j.S into easy damage. So stop it. Please. It pains me to watch people get hit like that. Just block and beware of the command grab mix-up. Okay, thanks.