Dee's Nuts: The Definitive Match-Up Thread

ummm ex sobat does NOT beat dash punches on reaction. i’ve tried it and the active frames out last the i frames on the sobat. i’ll try it again but i can’t do beat it. I learned you can slide under dash punches. Why would you use U1 against balrog? i feel like if you combo into U2 against balrog you can win the match.

Early EX MGUs beat ex rush punches.

I want more sid lol i feel like everything i do in that fight is taking a change. unlike balrog deejay has to do a one frame link for a knockdown or damage. so if you mess up you eat a headbutt combo.

First off, disregard most of what No Cigar said. Any decent Balrog or better wont do 99% of the stuff he’s saying to punish. For example, no Balrog will just Super or Ultra for just no reason. Also, saying to grab any non-EX type of dash punch? Don’t even bother with that. Fighting Balrog well NEVER be easy, or a good Balrog at least.

All you really have to do is lame him out. Throw tons and tons of fireballs. Bait jumps and punish with the LK dread kick, or even the EX version if you choose. I always bait jumps with fireballs and land my slide (cr. rh) to Ultra 2 easily. Balrog may seem scrubby to most of you so keep that mentality. He doesn’t have a lot of safe options around fireballs. Sure he can headbutt through them, but if so just throw fireballs once you see him walk forward. Also, Ultra 2 can be used on any EX dash punch or TAP on reaction without much trouble. Regular dash punches are hard to react to with most characters, not just Dee Jay. Use your focus attack to catch a lot of dash punches and then punch with Ultra 2, its that simple. Accept that Balrog is a better character than Dee Jay is and that your gonna have some trouble, and that’s understandable. Abuse the cross-ups since Balrog doesn’t have a reliable auto-correct move. Another thing, ULTRA 2 ULTRA 2 ULTRA 2. I can’t stress that enough. There is not a single matchup in this game where Dee Jay’s Ultra 1 is the better choice. Also, Balrog players like to crouch tech. Do some simple tricks like for example, after a cross-up MK you do 3 jabs, all 3 were blocked, and you know hes crouch tech’ing. Simply walk forward and Ultra 2. I guarantee if hes crouch tech’ing you will catch him with it.

I’m pretty sure he’s gonna disagree with me, and if he does, I’d like to challenge his Dee Jay vs my Balrog and see these “Easy” tactics of his in use. Then we can swap the tables and I’ll show mine.

S1dth3squ1d is my xbl name, lets go. I’ve been playing deejay for like 1 week and will take our your balrog :wink: There is no way a decent balrog is going to jump at you when you are crouching for your “ultra 2” setup. Reaction u1 to whiffed/badly timed dash punches and extra damage off of ex mgu u1 is the way to go imo.

U1 rapes Ryu. Just sayin

I agree with you brent on just about everything you’ve said.

Too bad I’m not on xbl yet

@brentiscoo15, the first part of my balrog post was just raw data on punishes, and what beats what. The second half I explain what my ideas are. I know you have to be stupid or desperate to throw random ultras, but sometimes blocked supers and ultras happen, its just for FYI so you know what to do, so you don’t try and counter ultra him and get killed.

I don’t disagree with you except for the fact that you can’t just stay away from him and throw fireballs all day. If he’s good he’ll get on you, then what? Yes, always anti air him, that’s a given, zone him, duh. But once he’s close he can just EX dash punch your fireball to get you, TAP it, psychic jump it, after a while you run out of field to zone him, then you’re in the corner. You can’t just always throw fireballs. idk man, I already talked about fighting him so much, maybe we should just play. I need the experience anyways, I’ll add you.

Oh really? What are they gonna do? Just take the chip damage of the fireball? If so, that’s great, let them take it. Dee Jay’s fireballs are very annoying and most people will get frustrated and make mistakes. That’s how Street Fighter is. You have to be prepared to take advantage of that one mistake they make because like you said it won’t happen very often. I’m happy to play anyone and everyone who wants some Balrog experience.

Well, I’ll give you that. I wasn’t saying that you can zone him forever and such because you can’t, but I should have been more specific. It just goes back to my statement that Balrog is just a better character and it’s going to be tough to beat him. Definitely add me up though and we’ll get some games in.

Yeah Balrog is better than Dee Jay in a lot of ways. Dee Jay has a better AA with his upkicks versus crossups, a pretty good fireball, and really amazing cross up. That’s about it. Oh and is cr. MK, and his slide. His slide is cool, but its slow and unsafe as hell.

I added you, we’ll play later.

i have yet to actually hit a ryu with u1. yeah it goes through fireballs but it’s not that great on range; it seems about as useful as using honda’s U1 to punish fireballs.

You pretty much have to be borderline psychic or the ryu has to have a habit of throwing awful fireballs.

badly spaced mk x hadoukens happen against bad players.

Blocked sweeps get punished by U1. i have yet to play a great ryu on PSN but i’d still use U1 until it becomes useless.

It’s already useless in my opinion, for a couple of reasons. The first would be there are literally ZERO ways to combo into it. And I don’t count that one after EX MGU as an actual combo since it does garbage damage when you could dash into Ultra 2 for probably double the damage. I mean you cant even use it after a focus attack. The second would be that one of it’s main purposes (punishing fireballs) is pretty bad anyways. Like someone earlier said, you have to basically be psychic or guess to actually punish someone with it without the fireball hitting out of it. Even if you throw it out for chip purposes, the first hit of it can be focus absorbed and then the focus is released and Dee Jay gets hit out of it.

all ultras should armor break. i want to know who OK’d that idea. i see where you’re coming from but i won’t stop using it against ryu and ken. especially against the scrubs online. even in tournament i use it against ryu and ken.

You can u1 after a focus. Check the treads here man, it’s strict timing but it’s doable. U1 totally shut’s down Ryu’s sweep like Jcool says and can punish other shit on block but yeah, it’s pretty damn lame.

I used U1 once to crush a Gouken who liked charging his fireballs too much.

I was almost shouting at the screen.

“If you do that I’m going to Ultra you, don’t do it man, I don’t even need to predict because it’s so telegraphed don’t do it, dammit ULTRA KO”"

Other than that and chip wins (both of which only work on bad players), I don’t see U1 as terribly versatile.

I have a replay where a Ken dragon punched me out of it :frowning:

Is U2 not better for that purpose since it has faster startup? Also if you blocked a sweep you probably have down-back charge.

Pretty sure u2 won’t reach a well spaced sweep.

U2 doesn’t punish it at all ranges. I think you would be able to walk U2 the sweep but you would have to be charged and you would have to time the walk correctly (after the block stun). U1 punishes it effortlessly and with a few frames to get it right.

EDIT

i forgot to mention when i said why second deejay, i meant that as a tournament player there is no good reason to second deejay. If you play for fun or just online then its fine.

You know, around the level when Ryu begins to just spam c.mk and play footsies, instead of sweeping, I never reconsidered not using U1.

Not to mention, with the fact that any Ryu worth his salt can combo his jabs into a sweep, it makes U1 even more obsolete. No one is perfect, so knowing tricks to use on bad players when they catch you during a lapse in play is ideal, but I can count on one hand how many times I’ve tricked a Balrog intoo an EX rush punch and hit ultra, but the shitty thing is with Ultra 1, the first hit is absorbed and you can still get punched.

Just use U2. Sorry, I never saw any argument that really did U1 any favors, its just mediocre, and a relic of Deejay prior to the new version of the EX dreads.

Balrog is still a pain in the ass though, he can get you by being patient, or a an even better one can you by rushing you down. If Deejay had just one good normal to counter that jab, he’d be most then capable of handling just about any Balrog, but he doesn’t, so you’ve almost always got to lame it out and force mistakes. The best advice I could give, is don’t forget that one knockdown is all he needs to be dangerous, and you can never allow yourself to get swept up in his gameplan. If you knock Balrog down, its much more free, probably the only reason why he isn’t Deejays worst matchup. But similar to Guile, its an uphill battle when he’s got downback, and still on his feet.

From my personal experience against good shoto players…U1 sucks. Good players already know that ex sobait kicks go through fireballs and that just makes shotos more cautious not to throw fireballs at certain ranges. I only use U1 against T.Hawk and Blanka. I use it against T.Hawk just to fuck with my opponents mind. That just let’s them know that you better not Condor Dive. I use it for Blanka because it punishes rainbow balls, rolls when they are in there own corner and it also punishes both of Blanka ultras which whiffs alot.

Hell no. None of that is reliable. Ex sobait kick does not beat all dash punches. The only thing that beats all dash punches is Standing foward. That’s it. A slide will not work if Balrog is to close. And Ultra gets beat by certain dash punches. the match up is horrible.

@Da Knut check what I wrote about Balrog on the previous page, see if you think its useful or garbage lol

And idk about using U1 to punish rainbow balls, what if they cross up? I suppose you could do focus > backdash U1 huh. Maybe you could auto correct it? Against T hawk it makes sense since it punishes his dive.

I only use U1 against Honda. It punishes MP/HP headbutts. Also since you can’t auto correct U2 to punish butt slams, it will whiff even if you auto correct it.

Alright, back with a bit of fresh knowledge for you guys, not going to go back and correct and update every litte thing but I hit the lab for a bit and found a few things out.

I started off by putting the computer on Hardest difficulty against another hardest CPU playing Deejay, trying to figure out what the computer thought would be the best way to attack Balrog. The computer decided to focus on two things in particular The sweep, and the Sobat Kick. Granted, the computer was stupid and focus attacked numerous times, but by the third match, the computer did nothing more but spam Sobat kicks over and over again until it got stuffed. It was throwing mk and lk sobat kicks out constantly, and it stuff alot of what computer rog was trying to do. Deejay actually took the five match set, 3-5 with Balrog winning the first, Deejay the second, Rog the third, and Deejay the final two.

I didn’t see anything nominal, but I noticed a few little quirks about the Sobat kicks that made me want to try shit out. When I hit the lab, I set the computer to sobat kick and tried to hit Deejay as often as possible. When he was too close, I got him, when he stood about mid distance, I actually got nothing but him blocking, and from the furthest possible distance, so that only the back kick on the mk or the very tip of the light kick hit, I got hit by the next sobat kick.

The reason being is that Balrog has good normals, but sobat kicks can put certain characters at disadvantages. The same way Ryu can get sobat kicked from the right distance, you can hit Balrog.

However, Balrogs normals will get the counterhit 90% of the time, I took the time to think about hitting the reversal, attacking at odd intervals, or just standing still and mashing jab. I think this matchup was once way against Balrog, but because of how toned down Deejays priority is currently at, Balrog can easily stuff whatever Deejay is doing with jabs and most of his standing normals.

MGU & Up kick stuff rush punches, but you’ll never get that opportunity on a good Balrog. But the safety of sobat kicks is something we can capitilize on. I took it to the next level and worked on something that can be done against Balrog, giving a simple go. I played a 6 Balrogs, none with over 5000 points that same night, and tried out a few of my new strats. (This was done on an alt)

When attempting the safe slide: I was successful 6/15 times, I did not get counter hit once during the 6 rogs. Its not that difficult to setup. Doing a fireball first, then sliding can catch a rog off guard, but they were scrubby. The slide didn’t connect the other 9 times, I got punched in the dome and typically by a jab. However, by about the third time, I noticed a pattern of standing rh to punish and by that time I found alittle success with focus dashing and throwing. Slide will beat the jab if you get him to miss it before using it.

When attempting the safe sobat: I was successful 11/22 times, counter hit 5/22 times. This is actually very easy to do, especially with the lk version. Jab > mp > lk had been my goto combo, because it put Balrog in a position to either counter attack or hold still. The beauty of this, is that it gave me a chance to follow up with c. mk, a quick knee shot if he attacked, or a throw. Very risky, but with the right spacing before, or just a fireball to lead, and a sobat kick to follow behind, with helped get Balrog alittle further back, and the further away from the corner, the better.

Admittedly, I went 6-0 on the Rogs for the night, I didn’t get a chance to MGU a rushpunch, but I was able to combo mgu alot during the night. Playing lame with risky maneuvers after the safer moves, I got the better of rogs, who were a bit scrubby. But I can conclude in saying, that with the right spacing, you can lame balrog out, and given the right call, you can chip safely and stand in a better chance to play safe and lame him out.

I’ll hit the lab a bit tomorrow for Bison, Seth, and more Rog. Hopefully what I have here is worth something to someone.