Good stuff man. I actually spend the evening practicing these and having a lot of fun.
First one seems like a great chargeless punish. Second one seems to have some similar potential. I was trying it out after an empty forward jump and having it work sometimes (for situations where you need to punish someone who is stationary and far away, which I have always had trouble with).
damn he is terrible against deejay lol you could have had that easily. wake up ex mgu is dumb on wake up. you should have done it late or not at all. just go ex upkicks if you want a chance to get him off. ex mgu is for low guessing. even go for ex sobat lol
PR Rog mashes jab. I don’t care what anyone says. That’s what i feel. And if he really does then i don’t blame him. After turn punch press cl. stand jab because its 3f and after turn punch he’s -1. the cr. mp then crossup wasn’t working and you kept going back to it.
You were throwing lp slash, at the wrong ranges. He jumped and got a roundhouse. You’ll find your own way to throw fireballs, but a general rule of thumb I use is if they’re close throw the fast one.
I hate seeing deejay players go up against top players and coming up short because of simple errors that add up.
AE2013* Jacknife Maximum
Expanded the hitbox of Light Jacknife Downwards
Wouldn’t that feel alot like oni having a none fadc-able reversal (still better than what we have now). I would like some unblock-able technology with Kneeshot to solidify the vortex. Improved Kneeshot hitbox?
upkicks shouldn’t hit crouching because then it would become braindead. at least make it cost meter. so i chose ex mgu over regular upkick.
got 3rd at my tournament. Lost to Dieminion in WF 3-1 but i did a lot better overall
Put MarlinPie into loser’s then lost to him in LF 2-3. He stole two of those games tho lol and he knows it
i don’t think they would ever buff deejay’s throw range. he’s always had a bad throw. i honestly just want ST deejay thrown into AE, but that’s a tall overbuffed order.
a faster short would really help the empty knee shot throw mixup cause right now i get thrown more often then not against the better players.
Cl.MK would be a beast if it had more active frames.
I was actually playing about with Cl.st MP meaty set-up’s after they quickrise from Lk Sobat, but you really cant get anything but a small combo into cr.mk
Actually I’d like to be able to set something up after Ultra 2 rather than being in a bad situation. ESPECIALLY against Zangief. I really have to guess what to do after landing U2. Maybe I’m just scrubby too