I guess my issue with Cr. Roundhouse vs. grounded opponents isn’t an issue with the move itself. It’s great in application for option selects vs. backdashes, and again, I beat a vast majority of jump-ins with it. I take issue with Deejay players insisting that Deejay has bad zoning tools. I beat shoto Cr. Forward with Cr. Strong all day, and Deejay’s Cr. Forward beats Shoto Cr. Forward and Cr. Roundhouse clean AND is a hard Knockdown, which sets up his wake-up bullsh*t. My limited Deejay experience, as limited as it may be, is painting a radically different picture of the character than what I’m hearing from many Deejay players, and I think that is because so many Deejay players want strong zoning, like Guile, but fail to see that Deejay is NOT a pure zoning character. He has the tools to zone well, but he’s a hybrid design, which demands a different rhythm and play style. I don’t think he can win by zoning alone, he has to zone then apply pressure. There’s more risk and reward inherent in his design, and THAT can’t really be negotiated from a “damage per exchange” point of view. He’s not going to win just throwing poor-man’s booms, and he’s not going to win simply rushing down or at mid-range zoning. He has to be played as an active mix of archetypes based on the rather eclectic nature of his move set, walk speed, dash properties, and pressure-focused wake-up options.
I guess I’m trying to say that Deejay is this way by design. He simply can’t have an answer for all situations, nor can he play to only one aspect of his overall game plan. He needs to flow through the whole gamut of options and ranges to fully benefit from his move set/options.
It’s weird, I’m really interested in picking Deejay up more seriously, as he is really, really interesting as a character, from a design stand point.
Anyway, bunch of tests today had me beating all kinds of silly shoto footsie tools clean, and although I can agree that Deejay is far from a zoning machine, he can zone his ass off well enough to set up his offense which is exactly what I’d expect. He’s not simply a crappy version of a great zoning character, he is using aspects of zoning/projectile zoning archetypes within his own play style, stopping short of defining him in that category, but supplying him with enough options to play that game if need be, but his offense requires that some risks be taken to maximize rewards.
It’s a seriously interesting character type, and I want to research it further.