Like the the MvC2 deconstruction thread, but working on CvS2.Deconstructing the MvC2 Dreamcast CD 
Quick run down of the files.
Don’t expect me to update as often as the MvC2 thread. As I’ll only work on it as a little break from MvC2.
Files on the DC version
MESE_ - English Text messages.
STG##POL  Polygon files for the stages.#TEX  Texture files for the stages.
EDIT_P## Color Edit graphic
Player Files#_FAC  - Probably the hud portraits.#PAK  - Graphic file pixel art and palettes#_HIT  - most likely hitboxes#_TBL  - probably attack damage,life,jump arcs, etc
Now some actual content.#PAK  File Start File Pointers
GRAPHIC1 GRAPHIC2 PALETTES 00000000
00000000 00000000 00000000 00000000
That is the setup for the pak files.
Graphic 1 is usually a pointer to 0x00000020
         
        
           
         
            
            
       
      
        
        
          HIT File
00010203 04050607 08090A0B 0C0D0E0F
???????? HTCHOICE HURTBOXS ATTACKBX
???????? ???????? ???????? ????????
HITCHOICE - Hit choice table this table tells which box.
Hurt Box
ATTACK BOX FORMAT 16 Bytes (Applies to Alpha 3,CFJ, and CvS1)
0001 0203 0405 0607 0809 0A0B 0C0D 0E0F
XLOC YLOC XRAD YRAD DMHS ???? DZHF AC??
HFMG ??SP ??TY ???? ???? ???? ???? ????
XLOC - Box X Location(Big endian)
DM - Damage
DZ - Dizzy Damage (If zero matches damage)
TY - Type (High, Low, Overhead, Unblockable)
         
        
           
         
            
       
      
        
          
          
            Half-Ro  
          
              
                December 3, 2013, 10:00am
               
              3 
           
         
        
          Hex edited cvs2 coming soon? Very cool stuff, thanks for digging around in these games for us!
         
        
           
         
            
       
      
        
        
          so whats the goal/purpose? run it on pc or something?
         
        
           
         
            
       
      
        
        
          I doubt I’ll go as far as far porting it. Maybe a viewer/editor for it.
         
        
           
         
            
       
      
        
        
          is that really complicated? even if you had help from super professionals like say…damdai and/or someone like that? I always wondered if there was a way to run cvs2 on a pc without emulation. just straight up mugen style but leave the game unchanged lol…
         
        
           
         
            
       
      
        
          
          
            Preppy  
          
              
                December 7, 2013,  6:27am
               
              7 
           
         
        
          ^-- No, you would have to reimplement the entire game.
         
        
           
         
            
       
      
        
        
          I’ve only seen it done once not officially.
         
        
           
         
            
       
      
        
          
          
            Half-Ro  
          
              
                December 16, 2013,  4:13pm
               
              9 
           
         
        
          Viewer/editor would be awesome!