i cant even navigate the menus. are there keyboard controls? my joystick wont work input wise, and im pressing every button on my keyboard with the joystick unplugged and nothing happens :T
I donât know you can implement Squaloâs âyouâre already deadâ weapon into a fighting game without hideously imbalancing it.
Holy shit itâs Tattoo Assassains 2012 in this bitch!!!
Maybe they wonât die when they are killed.
people die if they are killed
They improved the game overal (that was easy). But still:
1. Layout is messed up (Looks like 8=âFastâ, 7=âLunge (lol)â, 4=âStrongâ , 9=âT.W.â NOT 7=âFastâ, 8=âLungeâ, 9=âStrongâ , 4=âT.W.â)
2. No button config (and preset is messed up too)
3. No training mode. (and VS is unusable because of 2.)
4. Every standing attack misses crouching opponent.
5. There are still few vulnerable frames on wakeup
**6. **Specials whiffs on juggled opponent but normal attacks donât.
7. Now we have command moves. (get hyped⌠ooooooo)
They trying their best but they donât have a grasp of âwhat fighting game isâ.
This shit is so fucking awful that it did a 180 like Randy Savage all the way to hilarious.
I donât really see a problem with standing attacks whiffing crouchers. I mean, its different, and itâd take some getting used to, but its not an inherent flaw. It could be good and an interesting twist on footsies.
VIDS PLEASE!
For a video, you can just skim through this
[media=youtube]cFJw5iMHnxI[/media]
it seems eh, i dislike that your opponenet seems to get gored even if you donât want to do a deathrip, so if you donât like gore, it doesnât look like thereâs a way to avoid it. Before, I would just think you just didnât use deathrips and youâd be fine.
" Whatâs the point to play a game which one and only feature is GORE if donât like it."
if you like fighting games and want to support the niche gaming industry, buying this would show your support. Playing it, however, is a different story entirely.
/0
Whatâs the point to play a game which one and only feature is GORE if you donât like it.
If you can get past the âpress any buttonâ screen, you are better at the demo than me. This game started off looking interesting then turned in to a train wreck, then a bomb on said train went off, then the explosion set off a chain reaction of train wreckage. I donât get why they would simply chose not to figure out features that are pretty much essential to a fighting game for it to be accepted like simply having the ability to jump over your opponent and cross up.
Iâm scratching my head at this. Itâs a pretty big oversight if you just look at a bunch of fighting games. These guys have 0 clue, optimism is fine but saying you donât see a problem and then asserting that means one is not there seems inconsistent. One view is based on something solid (other fighting games), the other one on pure conjecture (itâs different, it could be good). None of the last 4 points in the post you quoted are really inherent flaws if you look at it this way (which isnât the case).
IMO, if someone takes fighters somewhat seriously and thinks a game is truly offensively bad, they should ridicule it, call it bad openly etc. I have some sympathy for the little guy, the independent developer whatever, but that doesnât mean they can just peddle crap and expect to receive support for it.
It kind of just seems like this company has no programmers, looks like itâs all the work of designers/artists who think they can figure the functionality out for themselves. I have a lot of respect for programmers, the amount of problems they have to work through and seemingly simple answers to complex problems that I just would not have thought of is crazy.
To my knowledge thereâs never been a completed fighting game that had either jumps that couldnât go over the other person (in 2d only, of course) or had standing attacks whiff crouchers, so we donât have anything to go off on them being bad. I also donât see how number 6 is a flaw at all, plenty of games have weird juggle rules.
This doesnât mean I donât think it will be terrible, just that I think it might not be terrible, to clarify.
More stuff:
- Everything is punishable after blocking because there is no blockstun. And i think that every move in the game has only one active frame.
- I think that âvulenerable frames on wakeupâ actually is âOTG system which doesnât work for nowâ.
- Plasmaâs Thinking Weapon is braindead. 2+TW & jTW is unblockabe. 2TW is more like Burst from GG (but you can use it every 5 seconds) and j2TW is the only choice for jump in becauseâŚ
- OMG OMG they really made ââ"âREALISTIC HITBOXESâ""" they âfloatingâ after neutral stance and you even canât jump on a crouching opponent and hit him with anything besides jTW (which has huge attack box).
Sounds like a fighting game being made by people with a very shallow knowledge of fighting games. Like super casual players. Too bad, it was kinda neat graphically.
I donât think they necessarily have little knowledge, or else they probably wouldnât try to make a fighting game. I simply think they canât figure out the technical aspects of making their own engine that fits all the conventions.
my only question now is: will this be better than bloodstorm?