you added a juggle. (another cr HP xx HK geyser). You can add that to the previous combo and it will deal more than what u have listed. Yes the armbreaker ender is better.
Was messing around with Nina and I really like her.
I like her more than Lili lol. I use Chun + Nina at the moment.
I found a 442 damage combo (meterless).
Jump in HK or HP, cr. HP, HK Geyser, cr. HP, HK Geyser, cr. HP xx L Blonde Bomb.
I like doing a switch cancels into this combo. With Hugo I do jump in body splash, cr. MP xx EX Lariat switch than the Nina combo, it does a whopping 638 for 2 bars. Can do the same with Ken jump in HK or HP MP xx HP HK tatsu switch then Nina combo. With Ken it only does 485 for 1 bar or 514 for 2 bars. Will experiment more in the lab
I’ve been doing that combo Neclord seeing as it’s like impossible to drop it and works everywhere. However I think I’m going to change to the Ivory Cutter Arm Snap ender because like SUPARNOVAX is saying, 11 damage for waaaaay better oki and staying in instead of sending the opponent to other side of the screen sounds worth it.
I’ve found that ending juggle combos with a cr.HK instead of blonde bomb will net you a bit more damage and leave you in better position for wake up games.
…Just food for thought.
Interesting, yeah I need to try the switch cancels more.
Yeah it’s pretty easy to do, but I’m still messing around with it.
But if you stay on the ground, then I think it’s much better and more safe to start with cr.MK into HK Geyser.
yea cr.HK is also a hard knockdown I believe.
Btw. does Nina have a crossup? I can’t find a crossup move.
j.MP and j.HP can crossup, but it’s tricky spacing/timing for the HP. MP is a bit easier to do but both are more difficult than most of the braindead j.MK crossups that everyone else has. Nina’s j.MK looks exactly the same as everyone else’s, but I assume they made it not cross up for a specific reason…
can someone post their thoughts on her best post tag-in combos? it seems like most of the combo’s people are discussing are for when she is on point
c. HP,LP Skullsplitter, c. HP, Blonde Bomb for meterless damage
am I the only one that has trouble hitting c.hp off of tag-ins? sometimes she goes on the other side of the opponent and it just straight up whiffs. I usually settle for c.mp unless I’m certain c.hp will hit
Let the juggled opponent drop closer to Nina before you hit c.HP. You’ll go under a lot if you don’t let it fall closer.
What he said. ^
Nina has some strange spacing issues that are super easy to get used to with a bit of practice.
So far I’m doing cr.HP, HK-Geyser, Overhead (LP+MK), command grab.
I barely picked Nina up but I started practicing a fun combo with her. I’m not pro though so it might not be amazing, also don’t know if anyone’s posted it yet.
j.HK, df.LK, LK, LK, MK, Round Dash chain combo. I’m not entirely sure since my tv isn’t very clear but I think it does 356 damage.
That is one of the trial combos
I prefer to use her EX Rolling Dash Armbreaker right after wakeup of my opponent, because it is unblockable.
Even though I posted the combo, I fuck it up some times. The timing is different depending on what move you have tagged in from and its just a matter of getting in training, but I don’t blame you for adjusting with c. MP.
Wait a sec, you can use wakeup fuzzy guard to force them to reversal? Words cannot express the joy I feel at this.
e.e really? I didn’t know that. Which one? The only trial I recall using Flash kick was the one using EX Geyser into Ivory Cutter into Super.
Trial 15