Death by Degree - The Nina combo thread

If you’re interested - Julia and Nina Tag Combos:

[media=youtube]0cv13DwprAA[/media]

meterless off a jumpin:

j.HK, c.HP XX HK Geyser Cannon, (walk forward), cr.HP xx LP Skull Splitter, cr.HP xx LP Blonde Bomb. 436 dmg

I’ve been using cr.HP xx LP Skull Splitter, cr.HP xx LP Blonde Bomb. More difficult but more damage as well.

If you just wanna style after a launcher: LP+MK, Rolling Dash, Arm Snaps 3x

You could do j.JK, cr.HP xx HK Geyser Cannon, (walk forward), cr.HP xx HK Geyser Cannon, Super - for 554 damage and two meters

s.mp, s.mp, c.mp, qcb+hk, c.hp, qcb+hk, c.hk 354 dmg
s.mp, s.mp, c.mp, qcb+hk, lp+mk, hcf+pp~pp~pp 367 dmg
s.mp, s.mp, c.mp, qcb+hk, walk forward, c.hp, rdp+lp, c.hp, qcf+lp 373 dmg
c.hp, qcb+hk, c.hp, rdp+lp, c.hp, qcf+lp 385 dmg
s.mp, s.mp, c.mp, qcb+hk, c.hp, qcb+hk, qcf+ppp 479 dmg
c.hp, qcb+hk, c.hp, qcb+hk, qcf+ppp 506 dmg
s.mp, s.mp, c.mp, qcb+hk, c.hp, qcb+hk, walk forward qcf+mp+mk 552 dmg (bison as partner)

I’m pretty sure most of these can begin off of a jump in hp or hk. Gonna look into combos off of her light attacks****




does anyone know of safe combos if you land s.mk? i was messing around with the s.mk > s.lk > s.mp chain thing but the s.mp rarely hits so i don’t want to use it. same with s.lp / lk if anyone knows. thanks

you can use any variation of skull splitter for this combo! I found it easier to use the HP version but any of them work. This is a good combo to practice.

I just picked her up today but this is what I came up with and works on crouchers as well.

jHP sMP sMP df LK sMK xx HK Geyser Cannon cHP xx HK Geyser Cannon LP+MK does 403 but I don’t think you can link into her Rolling Dash stuff afterwards. If you eliminate the cHP xx HK Geyser Cannon and go straight into LP+MK into Rolling Dash you’ll get 400 exact at the end of it all.

Thank goodness, indeed you can! This makes things easier off a tag or launcher as well. cr.HP xx HP Skull Splitter, cr.HP xx LP Blonde Bomb.

as of right now I’m ending as many of my combos with the arm snap chain as possible. Mostly because it looks so damn cool.

Meterless off a jumpin:
j.HK, cr.HP xx HK Geyser Cannon, LP+MK, Rolling Dash, Arm Snaps. 431 dmg

1 bar off a jumpin:
j.HK, cr.HP xx HK Geyser Cannon, cr.HP xx Skull Splitter, cr.HP xx EX Skull Splitter, Rolling Dash, Arm Snaps. 491 dmg

after a tag from launcher: LP+MK, Rolling Dash, Arm Snaps.

I.didn’t know you could get the.command grab there

I’ve just been doing from a jump in c.hp x gc x 2 into a sweep for 410 damage

Abel/Nina swag combo.

[media=youtube]GZc5ypuS2U8[/media]

for 3 bars and 535 DMG it’s not phenomenal, but damn it sure is stylish. good match ender though lol

I really just wanted to see what my team is capable of. Finally found a way to send Nina back in with Abel after messing around in training long enough.

I could probably get more damage at the end but… i loves me some Arm Snap :lovin:

LOL

Counter hit Ivory Cutter into Arm breakers. 296.

I didn’t know this worked either. Amazing. I want to sex you. This just made Nina a lot more fun to play.

yeah, ending with arm breaker in combos is way better for punishes. I figured early on that her grab is good for some sort of use not just block string pressure. What a good find.

They don’t look fancier, but they hit harder than adding more specials.

c.MK/c.HP xx HK Geyser, Ivory cutter, Rolling Dash->Backhand,Armbreaker… 351/381 damage

[INDENT=1][FONT=Helvetica]Meterless:[/FONT][/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]351/381 c.MK/c.HP xx HK Geyser, Ivory, Armbreaker[/INDENT]
[INDENT=1]362/392 c.MK/c.HP xx HK Geyser, c.HP xx HK Geyser, c.HP xx Palm[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]With 1 bar :[/INDENT]
[INDENT=1] [/INDENT]
[INDENT=1]413/443 c.MK/c.HP xx HK Geyser, EX skull splitter, Ivory, Armbreaker[/INDENT]
[INDENT=1]**417/447 **c.MK/c.HP xx HK Geyser, c.HP xx HK Geyser, EX skull splitter, c.HP xx Palm[/INDENT]
[INDENT=1] [/INDENT]

    so no, its not better

With one bar an starting with c. HP xx HK Geyser you can do another c. HP xx Geyser, EX Skullsplitter, command grab and it does 459

Well, 11 damage. It’s also a hard knock down. It is better overall for wake, tech roll setup and option select Blonde Bomb and Geyser. Ending with Arm breaker is still indefinitely better. Applying pressure post knockdown is important overall for Nina since some characters can zone her. When she gets in, she needs to stay in and not just bust out 450 damage and then lose her target.

Can you explain that OS?

In SF4, a lot of moves could be buffered behind meaty attacks and upon say backdashing or teleports, if the initial move whiffs the buffered move comes out to cover it; an option select.

Tech rolls have recovery frames, so I take it that there must be some technical setups Nina can do on pressure even if people roll away from her. Someone just needs to put in some lab work. She can back jump and catch people for new combos too. So I’m guessing a jump setup where you would land in front and buffer HK Geyser can probably catch tech rolling if timed right. This is all up in theory fighter alley. Call me crazy.

i’ve spent like 20+ Min. trying to do her chain grab move and i can get the first part but i can’t get the 2nd part when she grabs there arm is there an animation i should be looking for

right before it looks like shes going to let go of their wrist. it’s easier to see if you’re on the P2 side of the screen to practice the timing

I figured it out thx anyways :stuck_out_tongue:

Not crazy, I was just hoping you’d worked it all out already :slight_smile: