The first three flash kick??? Sorry for the misunderstand with that… But this is going to be really good, after a combo with Nina we have options when out of meter. Loving this right now…
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<div class=“QuoteAuthor”><a href="/profile/11390/nappydude">nappydude</a> said:</div>
<div class=“QuoteText”>The first three flash kick??? Sorry for the misunderstand with that… But this is going to be really good, after a combo with Nina we have options when out of meter. Loving this right now…</div>
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<div class=“QuoteAuthor”><a href="/profile/70767/Saitsu">Saitsu</a> said:</div>
<div class=“QuoteText”>Or you could just do Starter xx Geyser, HP SS, cr.HP xx HK Geyser, Ivory Cutter for an even easier combo with similar damage…</div>
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So this combo is super awesome. I was having some real trouble doing it mid screen because most of the time the Ivory Cutter would be too far away. Lo and behold if I just held forward after the second HK Geyser and just took like a 1/4 step forward for a split second and then did the Ivory Cutter I got it every time. Good for 410 off of a c.hp starter. Easy as hell. Thanks man!
Guys I’m new to Nina. I have her Arm Snaps down once it lands, but the timing of the first PP after the Dash, its basically a cancel right? It seems I have to do it pretty quickly or else she’ll throw out strikes or do nothing at all. Trying to practice the CH Ivory Cutter into ‘Arm Snaps’ and not really having much luck. Should I be using LK Dash?
Yea use the lk dash and do the pp fast, its easy once u get use to it.
So i’ve been using st.mp, st.mp - TC-df.lk-mp alot, the only opening is after the second mp and the TC is -1 on block.
I usually do st.mp, cr.hp, CADC back bec everything else is unsafe, i use TC-st.mk-cr.lk as well just for hit confirm into luncher.
St.mp, st.mp - TC-df.lk-mp keeps the pressure on for a long time and it trains ur opponent to look for all of the strings, it confirms into geyser and it space Nina out where cr.mk can reach and the second hit of her ivory cutter. TC-df.lk-mp It hits opponents out of the air and it moves Nina forward so if u whiff the TC when they try to cross up the cross up will whiff.
HP SS you mean HK SS or am I missing something? I’m trying to do this in a tag combo.
As anyone tried cr.hp, special step, cr.hp… Works for Lars. Also works as a counter hit as an AA
Edit: lol skull splitter I though it meant special step.
Found a new anti air combo by accident the other day. Light Geyser, jHP, crHP xx Geyser, Ivory Cutter. I haven’t managed to find the right timing in training room yet as I always land too late after the jHP to hit the crHP.
Btw I think the best combo starting nina would be
j.hk cr.hp hp geyser hp skull cr.hp geyser ivory cutter tag shun mesatsu cadc cr.mp cr.hp ss mp. 514 from what I remember.
EDIT: j.hk cr.hp hp geyser hp geyser hp geyser ivory cutter tag shun mesatsu cadc cr.mp cr.hp ss mp 519.
And is the best Nina solo
j.hk cr.hp hp geyser hp skull cr.hp geyser ivory cutter ~454 (well ending in ivory cutter)?
While not the most optimized her round house Geyser loop nets about 400-415 I think it was, plus it’s much easier to execute if you don’t want to bother with skull splitter execution, and you can still get the same hard knock down set ups with ivory cutter ender.
My execution is pretty on point with this game. The only problem I have with nina is I can’t do the followups to her command grab lol, never even bothered to try it.
Try doing them in Tekken and you’ll never ever miss them in this game. They’re so hard to hit in Tekken it’s stupid, lol
EVERYONE IS DOING NINA’S MOST DAMAGING COMBO RIGHT?
Starter xx heavy gc, heavy gc, heavy gc, ivory cutter xx tag
Seriously, this does more damage than any of her combos if your partner can get decent damage on the tag in. I’m using Akuma and can get a max of 524 with a jump in. 504 without.