Try ending that with Ivory Cutter (jab + forward). It should do a tad more damage, and give her a hard knockdown to either A) Charge a Counter Hit up, B)Tag out if she needs too, C) Prepare for Oki
Does slightly less damage (about 4 I think), but gives you that KD instead of the knockback for wall carry. Both seem viable depending on what you want.
True. Ivory Cutter would be your go to for a TC though.
for a TC I could probably get QCB off the cr. fierce. The issue with Ivory Cutter for damage is that it’s 2 hits for 100 unscaled, the QCF Fierce is 1 hit for 100 unscaled so it does ever so slightly less damage.
If I had bar, I could end that combo in cr. fierce xx super, I imagine that would do quite a fair bit.
No reason to use the spider knee anymore. You can confirm off the one two combo. And my go to off that is
jab, strong xx medium GC, cr. fierce xx SS, cr. fierce xx SS, launcher/Ivory Cutter.
But even that’s irrelevant now that cr. fierce is faster as she can combo into her cr. fierce from a jab. So now I go for
cr. jab, cr fierce xx GC … SS loops
What is everyone going to after AA’ing with short GC? I wish I had the game more so I could actually training mode it up. I usually just do GC loops, but something tells me that she can get more and that what I’m doing currently isn’t optimizing my damage.
What is everyone going to after AA’ing with short GC? I wish I had the game more so I could actually training mode it up. I usually just do GC loops, but something tells me that she can get more and that what I’m doing currently isn’t optimizing my damage.
Better damage with the knee?
I did the thingy with Nina in the what can your character do thread. Let me know if I should update it with anything.
It’s a light attack and will cause more scaling than it does good. Granted you get to do heavy GC, but if you go with the one two combo, you end up with more damage. I used to use the spider knee, but I just stopped after a while.
I’m using fierce SS after Spider Knee not GC.
Do your full combo and let me know how much damage it does, I get 352 off mine, no jump in or anything, just off the jab.
:lp:,:mp: x :qcb:+:mk:,c.:hp: x :rdp:+:hp:, c.:hp: x :rdp:+:hp:, :lp:+:mk: = 360 damage
:lp:,:mp: x :qcb:+:mk:,:rdp:+:hp:, c.:hp: x :rdp:+:hp:, c.:hp: x :qcf:+:hp: = 360 damage
<span style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;”>Hey guys, new to Nina and I was having a lot of problems connecting the Ivory Cutter at the end of her BnB. I play Law/Nina so I was looking for a good punish and tag in from shaolin kicks that did awesome damage. I started with c.hp xx HK Geyser, c.hp xx HP SS, c.hp xx HP SS, Ivory Cutter but through a bunch of testing and advice the last page or so in this thread I find that doing c.hp xx HK Geyser, </span><b style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal;”>c.mp</b><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”> xx HP SS, c.hp xx HP SS, Ivory Cutter is a lot easier. </span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal;”><br><div>Throwing that c.mp in before the first SS makes sure you land it as low as possible and that makes the rest easy. From there you can just do the next c.hp xx SS ASAP and the Ivory Cutter is cake after that. You’re only sacrificing 16 damage I believe.</div></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>The same goes for your combos after a tag launch. Instead of </span></font><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; font-size: 10pt; font-style: normal; font-variant: normal; line-height: 1.7em;”> c.hp xx HP SS, c.hp xx HP SS, Ivory Cutter, you can just do </span><font size=“2”><span style=“line-height: 22.65625px;”>c.mp xx HP SS, c.hp xx HP SS, Ivory Cutter and eliminate some room for error. Again you’re only giving up about 20 damage for a more consistent combo. </span></font></div>
Or you could just do Starter xx Geyser, HP SS, cr.HP xx HK Geyser, Ivory Cutter for an even easier combo with similar damage…
So for a few months I’ve been doing this combo when I got a dp read. I dunno if it’s been mentioned however<br><br>cr.HP >cr.HP xx Geyser, SS, cr.HP, SS, cr.HP, HP. blonde bomb I think it did like 426 now it does 446.<br><br>It’s a nice combo off of a meaty so they don’t mash. If you time the meaty cr.Hp nicely (manually or some empty normals) it’s +3 on block and +9 on hit at it’s best. Since I’m not up do date with my nina BnBs I’m assuming there are others that cause more damage. But this works frequently! Much to my surprise people love mashing on wakeup. Especially when they think your move whiffed xD. Ty based Rindoukan Bible for teaching how to stuff wakeups on SF4 so I could transfer that to here. <br><br>Edit: Maybe if we find some safe jump tech this will be even more useful Nina will have an even scarier oki game xP<br><br><br><br>
KitL do u mind explaining it a little more, are u talking about after u get a knock down u do cr.Hp so the active frame ends the moment they wake mashing buttons?<div>While being safe on block with +3 and on hit combo into another cr.Hp, and in doing this if we find safe jumps making her oki game nasty? Am i right?</div><div><br></div><div><br></div>
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<div class=“QuoteAuthor”><a href="/profile/11390/nappydude">nappydude</a> said:</div>
<div class=“QuoteText”>KitL do u mind explaining it a little more, are u talking about after u get a knock down u do cr.Hp so the active frame ends the moment they wake mashing buttons?<div>While being safe on block with +3 and on hit combo into another cr.Hp, and in doing this if we find safe jumps making her oki game nasty? Am i right?</div><div><br></div><div><br></div></div>
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90% on the mark =). This in combination with actual safe jumps would make her oki game strong.<br>
<blockquote class=“Quote”><div class=“QuoteAuthor”><a href="/profile/11390/nappydude"><br>nappydude</a> said:</div>
<div class=“QuoteText”>KitL do u mind explaining it a little more, are u talking about after u get a knock down u do cr.Hp so the active frame ends the moment they wake mashing buttons?<div>While being safe on block with +3 and on hit combo into another cr.Hp, and in doing this if we find safe jumps making her oki game nasty? Am i right?</div><div><br></div><div><br></div></div>
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<blockquote class=“Quote”><div class=“QuoteAuthor”><a href="/profile/77455/KitL19">KitL19</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/11390/nappydude">nappydude</a> said:</div>
<div class=“QuoteText”>KitL do u mind explaining it a little more, are u talking about after u get a knock down u do cr.Hp so the active frame ends the moment they wake mashing buttons?<div>While being safe on block with +3 and on hit combo into another cr.Hp, and in doing this if we find safe jumps making her oki game nasty? Am i right?</div><div><br></div><div><br></div></div>
</blockquote>
90% on the mark =). This in combination with actual safe jumps would make her oki game strong.<br></div>
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One safe jump, of a ivory cutter, is:<div>the first three flash kicks > neutral jump. hp</div><div><br></div><div>Will be working on some more, as well as this meaty c.hp (this is going to be amazing) when I’m not getting bodied by real life <span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>:((</span></div>
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<div class=“QuoteAuthor”><a href="/profile/13912/Her0%20of%20Tim3">Her0 of Tim3</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/FrostyAU%2C%20post%3A%207976133%2C%20member%3A%2064210">FrostyAU, post: 7976133, member: 64210</a> wrote:</div>
<div class=“QuoteText”>Better damage with the knee?</div>
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It’s a light attack and will cause more scaling than it does good. Granted you get to do heavy GC, but if you go with the one two combo, you end up with more damage. I used to use the spider knee, but I just stopped after a while.</div>
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Um yeah, what is spider knee ?<div><br></div>
The LK followup to her One-Two Tekken Chain. It’s pretty worthless when you can confirm MK Geyser out of One-Two.