I don’t think breaking throws is that vital for a beginner. Yea, Rip’s program is an awesome tool, but there’s just so much more that needs to be learned first. Plus, you can just duck throws a lot of the time.
First, learn the jargon. Looking up combo lists is no good when you have no clue what 1,2,3,4 or iWS means. Zaibatsu is the place to go.
Second, that long ass command list you see with each char, fuck it. You only really know 5-10 of them. Those will be your high/mid/low pokes, your crushes, and of course a couple of launchers to punish whiffs. Of course, knowing launchers means you have to know some BnB juggles. I use Kazuya, one of the most complex chars in the game, and I only need to know 4 juggles at most: One for when I land an ewgf; one for when I land a WS 1,2; one for when I land a CH, and one for when I get them into a wall. This is a tough step, so I suggest you focus on one char. Lars seems to be the easiest to learn the game with.
Third, learn how to move correctly. You don’t need to be lightdashing master, but know, for example, how to sidestep to make opponents whiff and shit. If your back is close against a wall, learn to maneuver out of there. When you’re on the ground, know when’s a good time to side roll, back roll, etc etc. For example, when you are against a wall, that’s not a good place to tech back roll.
Fourth, learn how to block. Seriously.
After you learn these fundamentals, then you can learn the advance tactics such as breaking throws 100% of the time, wavedashing, your oki game, etc etc.