If the Yun plays at a pretty rapid pace be a bit more awkward. If he’s real jerky with his movements, get up close and try figure out a distance for each of your normals so that you can use them in sequence to create a “flow”. Once you’ve got your 1st sequence, assuming they’re all pretty tight links, you can rock paper scissors Yun to death with Dudley simply because your individual normals do more damage than his non-target combos and Dudley can ultimately take more damage. This is a good way to get in touch with your normals, his normals, your recovery stages, his recovery stages, which distances are most common and most importantly that a Yun that isn’t running away isn’t a yun you necessarily need to be afraid. Unless it’s mine. c:
If you want to win with perfects, then listen to everyone else but personally I think the best way to learn this game is to learn where you CAN be hit firstly and worry about places where you can’t get hit later. Learn then polish. Don’t look to buy that shit shiny. That shine won’t make it play/work/run any better, it’ll just get you a few props and maybe some likes if you paste it on facebook.
-Standing strong is perfect against all dive kicks that aren’t short dive kick.
-Up close dive kicks can be walked into to net you some frame advantage. You’d basically be walking into his dive kick and getting hit in the face, you’ll recover before he hits the ground and as he is recovering from his dive kick attack you get a free roundhouse xx ex mgb, mgb, walk up toward forward into uppercut.
-Using Dudley’s toward strong a bit beyond Yun’s low forward distance is a good way to close in on him. Getting past the low forward range without a jump is tough, but this strong punch is very helpful because it hides the lower parts of his hurtbox(where Dudley can be hit i.e. his ankles) behind a really awkward hitbox (what Dudley can hit you with his fists.)
-Low parry before trying a wakeup mix up on Yun is good, IMO, because unless your attack is ridiculously slow or you’re too close when you low parry, Yun can’t really do anything on wake up to mess with you. If he wakes up with DP kicks/ EX kicks, you’ll crouch it and be allowed to punish. If he grabs, too far and sometimes you’ll notice that grabs can be crouched. Someone correct me if I’m wrong, but I’ve been playing this game a long time and I have seen many an instance where one player crouched another’s grab. If he wakes up with a normal, very unlikely that it’d be one of the slower high attacks then again Yun’s slow attacks are among some of the faster attacks in the game. If he goes low you parry.
-If you aren’t feeling confident, whenever you see a yun jump just crouch and tap forward at the very last minute to parry their attack. You can add an attack or regular action to the end of the tap forward if you want to punish the jump or you can not do anything and confirm that you have parried the attack and then react. I added that last bit because empty jumps are much more common in 3s than in sfSn4re. This is an MOV technique. It’s a good way to limit your guessing. Learning the jump animations for most characters is a good idea when using this technique because it helps you distinguish what is regular jump frontflip animation versus the start of a jump front flip being cancelled into an attack’s animation.
Also, don’t forget to try and dash under him when he jumps once in a while. Yun’s will neutral jump right in front of you during mix ups and this is the perfect time to decide whether or not you wanna walk/dash/command dash under em, or walk up a bit just enough to get hit in the face and combo them out of recovery.
This is all very unorthodox advice but it’s helped me beat many a top level Yun.
Now that I read back…
I think maybe I should’ve just stayed quiet