vs oni (the fraud test)
ever lose to another oni and feel like they just frauded you out? NO MORE, now you too can call yourself legit and win with real tactics instead of the typical jump around airdash all day land random jump in do cross up slashes and stomp stomp bullshit running rampant online.
-oni is another character that blows up your stomp attempts with any dp except maybe ex. this is due to onis no horizontal range straight up dp so dont even try to bait a dp with a stomp. this means no stomps on wake, no wake up stomps, no stomps off blocked slash, no jump lk block stomp. this loses to mashers and is unsafe on block, ill explain why in a minute.
-stomps are a fraudulent move. they are -7(lk) and -6(mk) respectively on block, and only work on people who dont know how to block and punish them or press too many buttons. stomps done meaty(knock down meaty setups can be replaced with stomps instead of the meaty normal) or done point blank(jump lk blocked, lk slash blocked, air reset and stomp upon landing, focus attack level 1 dash forward stomp) should be blocked standing instead of crouching, as the shrunken hurtbox of your character causes less pushback and more damaging punishes are possible. off a blocked mk stomp done in the above scenarios you can back mp punish, crouch hp into fireball or tatsu punish(slash is not possible to combo here there is too much pushback it wiffs), stand lk into tatsu punish(fireball does not combo at max distance). it is not possible to dp punish blocked stomps unless its ex. i want you to go into training room and get the dumby to do the above scenarios to you(as this is the typical scenario where stomps happen) and block and punish. stomps done from further down a block string are safe due to the pushback(though i think you can kara super punish if you want to be a badass), and these stomps shouldnt catch you as they only catch ppl pressing buttons. the oni mirror match will teach you a valuable lesson, to just take block string pressure and just block. its only when you start freaking out/getting impatient and start pressing buttons does oni get his damage and stomps in.
-vs air dash tatsu, with ultra here, meter is very very important. with 3 bar red focus combos being so easy to confirm expect onis to not be blowing bar on air dash ex tatsus, and if they are then good for you, they are down a meter and have no post hit setup on you even if they did hit. so expect normal air dash tatsus post hard and soft knockdown. for hard knockdown setups dwu screws up the timing for the tatsu to hit, for soft knockdown setups(mostly after being hit by a cross up slash) just dont quickrise and then they have to manually time the dash tatsu or abandon it. if you feel like it you can wake up cr hp to blow up most dash tatsu timings, if you feel like being safe crouch blocking/low mk will get you out of most attempts to dash tatsu as most onis screw up the timing for a regular dash tatsu to hit crouching opponents.
-vs that awful cross up slash, just play the computer in training mode on hardest, this will train you to see the cross up slashes and block on reaction and punish. the other way around it is to know the normals most onis cancel cross up slash from, back mp, stand mp, tc1, stand mk first hit and try to get a read on how the oni likes to set it up. the most common times onis like to cross up slash:off a dropped combo they like to cross up slash to try and salvage some damage, when close to stun or at the end of a fadc combo to try and rack up stun, when down on life and needing to make a comeback/get out of the corner. if they have 1 bar and ultra and flash yellow just hold forward.
there are 2 ways to play this matchup defensively and rush down.
to play defensively you stay very solid, with better knowledge of onis normals and habits you can win the oni mirror off pure footsys and AA. this is how i usually play if i dont want to be bothered with baiting out dp and stomps online. typical online onis will be jumping around air dashing and stomping everywhere, just let them do it and slowly press them to the corner, try to stay grounded as much as possible AA with far hk, stand hp, crouch hp. try to stay around the midrange focusing back and forth wiffing normals to try and bait the f+hp or sweep or any of the other focus bait normals you know oni has. even better if you keep sticking out crouch mk or lk and get the other oni to stomp and you focus to crumple. this will get you easy wins against onis that dont know the matchup.
the other way to play the matchup, hyper aggressive, focus dash forward after blocking a crouch mk as the fireball wont be a true block string, fadc off of a mk slash or f+hp. get on the inside and start doing blocked slash or blocked focus attack mixups and try to bait out a dp. vary up between kara throws and frame traps to carry the other oni to the corner from there you can maintain corner pressure. if the other oni isnt a masher then abuse him with your block string pressure until you get a random touch, if he is a masher then bait the dp.
on defense it will usually be one oni in block stun while the other oni trys to show off his cool block strings and tick kara throw setups. just dont press anything, you can block the cross up slash on reaction, and you know oni doesnt get anything off his forward throw, at most he gets a left right post block mixup on a jump in lk in the corner. the ex stomp you can block on reaction, and by now you should have formed the habit of stand blocking stomps anyway.
on defense
-post stepkick block quickly tapping 2 jabs stuffs most of what oni can throw at you besides dp fadc ultra.
-post slash the safest option is to just block, the 2nd safest is to 4 button tech when you dont have 2 meter, 3rd safest is to late tech with normal and 3 button techs(this option if done correctly will block the dp post slash, block the stomp post slash, and tech the throw. you know that when you get a bead on how the other person is teching then its game over when you get inside, so vary up the tech timings if you feel that you cant afford to be thrown.
-every hard knockdown should be delayed, the timings for most of onis stuff from 2012 require him to commit, so this will take away a lot of his meaty options forcing him to manually time things.
-dont quickrise unless you want to try and bait a blocked stomp or something.
-try to anti air with normals, your dp can be baited by empty jumping
on offense the safest option is probably just letting the other oni get up, staying at just the right distance so that he cant fadc his dp(shouldnt be too far because the range on his dp sucks) then continuing pressure. when first stringing together your first block string try to space things out, giving the other oni time to mash, this is a good test to see if your dealing with a masher or not. if he does mash out then tighten up your strings and bait and punish. if he doesn’t mash then kara throw.
kara super and air super shenaynays
this should be self evident but dont dp or jump at an oni with full meter stocked especially if hes airdash spamming. if he is air dash spamming and YOU have super feel free to walk forward and kara demon punish the recovery frames if done too close, or better yet walk forward and f+hp red focus crumple combo and make him regret choosing oni for his airdash.
if the other oni is focus spamming try and punish with f+hp cancel super or cr+hk cancel super.