Dealing with dive kicks?

This isn’t just dive kicks, but generally moves that hit you on top of the head like e.ryu d+mk or even guy’s d+mp. Is the only way to deal with it to just block? I hate how people just get in with a simple jump and do those stupid moves, I find it hard to anti air because neutral jump HK sometimes either misses or gets beaten out (guy’s d+mp). What is the general defense against people with those moves? How to i keep them out if all they have to do is a mindless jump that can’t be AA’d? Thanks for the help

If you can’t AA then you dash back, stay on a defense all the time (best offense is to defense), I don’t AA when I know/think that I might being hit by other one’s move, I simply focus and back dash then block or punish on their whiff with c.mp.

Try s.hk on some of the dive kicks, works best vs Rufus imo, remember that its better to keep blocking on those situations cause claw’s AA ain’t that good against dive kicks :wink:

— First, i think you shouldn’t put overheads (E.Ryu’s d+MK) and dives in the same side. Most dives do not require to block high, at the contrary of overheads. They are basically jumps with modified speed and trajectory.

— Second, a reminder about anti-airs.

Third, some answers. As we’ve just said dive’s trajectory is modified compared to regular jump-ins. Depending on the diver’s speed and choices, they will hit somewhere between above you (including cross-ups) and in front of you. The quicker the dive is, the more it will hit you at your front rather than above. That’s why it can beat some aa that would work vs regular jumps : if the aa hitbox aims straight upwards and the dive hits front, dive will win. If opponent does that kind of dive, then you can nail him with attacks defending front rather than above => sLP, csLK, and fsMP are some examples. fsLP works well against Rufus for example.

If the diver chooses to do slower/more upwards hitting dives, then it’s like dealing with a regular jump. bjMP, njHP, jHP, njLP, njLK and airthrow will help in those situations. Keep in mind that while njHK will hit both front and up, it has less priority than the others air to air that Claw has.

If the dive is quick and with good priority (for example Cammy’s Cannon strike) then you should block. Keep in mind that if you block a regular dive from the front or when crouching, the diver is probably at frame advantage, and you should prepare to block/escape. If you block it standing and it hits above you, then there are chances you are at frame advantage, and it may be possible to strike back (for example vs Cammy).

Another thing that may help vs rufus, is pinpointing the moment he does hitconfirm. If he mixes up between throw and dive after two cLP for example, then you could HK-ST and beat both throw and his dive before startup. Not to be spammed of course, or you will get baited. =)

I see you’re not afraid to innovate. =D

oh thanks! i didn’t think of blocking up high would cause myself to have frame advantage as well, that would make things a bit easier. Focus dash back is also something to think about, but i’m risking a lot there since they could change it to a normal jump in though. i had great success with the far lp on yun’s dive kick, but never thought of rufus, i’m mostly scared of him jumping really high and then dive kick. well, i might not have to worry too much about rufus since i can pick bison, that damn fat bastard…

Darn it, yet another claw player counterpicking. Soon we’ll have a subject per character to counterpick. -_-

:wink:

Man, I don’t take dive kicks from no one. If they dive kick you, dive kick them back! I use Up-back+HP with Vega to beat air to airs and even dive kicks sometimes. Just got to know when to use it. Like they said too though, blocking standing is a small but effective way as well.

True, and Rufus is one of the MU where backjumping would be the most effective. I wasn’t thinking about that, but now that you said it, Uenis looks very fond of this technique (though he uses it a bit much, to beat thows as well).

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very nice, i never thought about that! but can’t they frame trap you? i’ll try it out and see if i can frustrate those rufus players just for the fun of it, i like how learning bison gets me away from rufus, cammy, honda and ibuki, i hate them with a vengence!

Of course they can, that’s the weakness of the technique : if there is no gap, or if the gap is less than the frames your jump requires, you will get nailed. If it’s less than 4 frames, you won’t even be reseted, and you will eat a full combo. That’s why Uenis did lose against Inco.

I think he does a pretty risky use of jHP, and wouldn’t recommend that. However, if you can see the dive and react to it, jHP may be an excellent option. =)

Standing MP but you gotta space it right.

what abput guy’s d+mp?

I really like st.lp for dive kicks

It doesn’t work ALL the time, but it’s fast enough to catch them and recover in time if you’re way too early.

It’s a bit the same, except that it’s more a baiting move than a real dive :

— bjMP if you react just in time
— Airthrow if you react early
— Block high if you’re late. He will me at frame disadvantage even more heavily than others dives if you block it high, so he will have to rely on defensive options after it. If he doesn’t and presses buttons, it’s a free opening for your cLP. =)

Real aim of this move is air superiority, baiting anti-airs, and mix-up with jMK. But you won’t see many Guys brainlessly attack you with elbow drop. =)

Shit. I thought these were real dive kicks you were talking about. Outy.
I don’t want to troll here so let me just apologize and say I didn’t realize where I was.

Well, until previous Niah’s post we were talking about dives. Only last posts are about Guy’s elbow.

Are you really sure you’re not trolling ? =D

I usually do troll general discussions, but I followed a link to this thread and posted away without reading.
I didn’t realize I had left GD. Then I edited before I caused trouble for myself.

guess this means you’re not picking up vega then…?

I already turned blue in the face playing SSFIVAE. I am anticipating an appearance in TxSF. I will likely main him there.

That may be the only tekken game I ever play if Vega is in it

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How to beat dive kicks w/ Vega:

You can’t. Get fucked lol