lol at your buddy getting mad about dropped inputs.
Here is some stuff to think about:
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[*] Keep your jump + guns inputs clean. You need to avoid accidental super jump + guns.
[*] When you are losing the fullscreen zoning battle super jump straight up after they throw a fireball or something and fire L guns on your way down. It’s a great angle and it will either hit people who are trying to outzone you or put them in blockstun for a second so you can start walljumping or something and get around their crap that way.
[*] I never want to see you do pineapple surprise again.
[*] RE: my last post about commitment to moves, the ninja gifts are really dumb to throw out raw against people that can zone you. Deadpool is vulnerable on his entire way back down from throwing them. You got hit by shinku hadoukens and disruptor assist because you were throwing out ninja gifts, mostly grenades. Guns are faced with a similar problem (being vulnerable on the way down) but at least they’re more likely to trade. You want to use your movement, prediction of your opponent’s movement, and your assists combined with Deadpool’s good gun angles to make sure your zoning will connect so that it will be safe. Pretty much every single time you used the grenade you could’ve replaced it with jump L guns, super jump L guns, or nothing and been better off.
[*] Vary your mixups during drones. Your friend called you out on always doing the overhead and right after that you hit him with the tick throw which was nice. tick overhead, tick throw, staggered c.L’s, regular blockstring into teleporting behind them. If you were going for tick throws or staggered c.Ls (possibly ending with an overhead) you would have blown your buddy up since he was expecting just overheads.
[*] Your default followup to M or L guns should be to teleport in. It’s a full combo on hit and a mixup on block. Imo this is the best use of teleports because it keeps them in blockstun and therefore keeps you in control of the match. You have options for opening them up when you’re up close, especially when you have assists backing you up.
[*] When you’re shooting up guns at someone you will only hit them with two consecutive up guns before they fall too low to get hit again. Don’t commit to a third up guns. Wait and see if they’ll fly, fall, or whatever and do something based off of that.
[*] When drones hit and you are full screen away you can hit with raw Quick Work H and do a full combo.
[*] Don’t fuck with Ryu when he is over top of you. Air Tatsu and j.S are really good. Dash away from him or cross under and shoot his ass.
[*] Heard you complain about not being able to convert off of guns super XFC teleport to try to continue the happy birthday. The way to do that is hit S after the teleport. It works I promise. I stole it from Chris G.
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I liked your use of slide. Deadpool’s slide is godlike when you read an upback or have it covered with an assist.
Unibeam might be a better assist for you. When Deadpool is fullscreen he could beat just about any zoning w/ Unibeam backing him up. This would force people to superjump and then you can call drones, dash all around, and do a ton of dumb shit to them.
Your Sent is pretty garbage you could do a lot better with him if you:
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[*] practiced some basic combos with him
[*] learn his throw range so you know when to throw or try for a tick or command grab. (Hint: his throw range is really bad)
[*] learn to use j.M air to air (can be option select confirmed into full combo)
[*] cancel his normals into flight
[*] space with jump back j.H (can be fly canceled into another j.H to confirm or canceled into rocket punch)
[*] learn some of his grimey incoming setups. Meaty j.S then dash through AG to airthrow, dash under s.M, dash under j.M, fly like you’re gonna hit the meaty j.S then hit with a crossup j.S. Sent may not have much but at least he has some bullshit on the way in that can keep momentum in his favor.
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That’s just some stuff off the top of my head and my Sent is pretty bad. Sent has a really big commitment problem. That is, he really has to commit to a lot of his moves and they can leave him in a really bad spot. Another one of his big problems is he has a tough time getting close enough that he can bully people with his huge air normals. He’s much more of a stand in one spot and guard it while hoping people run into his bullcrap kind of character.
W/ Iron man your buddy is so free to Repulsar. You know you can not cancel to spread then combo out of repulsar with c.M, s.H, right?