double post




From the Facebook post:
**
I care to disagree as titles previously mentioned had decent story…even the convoluted story of Blazblue is good once you got into it, that series has a legit story…P4A will no doubt carry the same awesome story as the RPG did before it.
In all honesty I rarely play single player in any genre, I only stories like Halo have managed to wanting to play campaign. Most games today have such a large multiplayer base there is very little point putting so much effort into a single player mode. Fighter’s do fall into this category IMO, maybe TN have felt the same way hence why to poor story line and focus on few characters.
If TN removed arcade mode completely and just gave us a short story/comic (within the manual or limited edition version) for each character I would be happy.
In a market where games like VF5FS(which has little to none single player content) is drowning in the sea of fighters that have came out this year(and still coming). No matter how good it is(and it’s amazing) it won’t catch the eye of casuals and that is a problem when your a game developer, having single player content keeps casuals happy…it’s corny but why do you think MK9 was really sucessful outside of the sheer nostalgia trip? because it hit pretty much all bases…well. shrugs most people here couldn’t give a shit about any single player modes besides training mode and even that should be online now(thanks SFxT).
However by completely ignoring it is not a good idea either, so thats why TN has to do a story mode cuz, 1 people asked for it…2, if they dont and casuals dont have anything to play…DOA5 does not have too much else to fall back on “If” the gameplay is lacking(i.e. if it isn’t well received in the competitive community). It’s easy to say what you want or don’t in a game, sure but you gotta look at the big picture sometimes…
I’m failing to understand your reasoning here.
People don’t buy fighters for story mode. Story mode came about from the arcade days when you’d put in money in but have nobody to fight, instead of continuously fighting a boring AI opponent they added a story mode, it’s a simple reward system. Play our game enough and beat it, you get a story. Give a story to each character means user spends more time playing your game instead of another, hopefully they have enough fun that they’ll play it over again and buy the sequel or your next game.
VF5FS not catching on with “casuals” has nothing to do with it lacking single player, it’s far more to do with A) How the game is marketed B) It’s appearance [as a mate pointed out to me, look at how well SF2 did back in the day and how Capcom were able to repeat that success with SF4, they stood out, they were fresh] C) It’s reputation as being a “hardcore gamers” game and it having a steep learning curve D). It’s focus on competitive play.
To expand on point B) Appearance. Maybe having realistic graphics is negative thing for VF because it makes it appear as a sim to casuals. However realism has proven to be very successful for first person shooters. I’m not sure why this is, it might be a cultural thing.
From what I’ve seen and read, things like xbox live, wireless, steam have made it easier for “casual gamers” to get online. Multiplayer is a far larger market than single, it doesn’t matter if you are a “hardcore gamer” or a “casual gamer”, it’s really simple now to just pick up and play online.
If we look a fighters, if the gameplay (ignoring lag) isn’t up to par online its not going to do well offline either. People didn’t buy MK9 because they were eager to follow Raiden’s story, they bought it for the gore first then the fighting, you vs me, who’s the best - that’s what fighters have always been about. There are stats on xboxlive on the amount of hours played on multiplayer and the amount of time people spent on single player, the difference is huge! (i’ll try finding the source later).
Gaming today is a social experience, personally I feel it’s always been that way, only difference today is that it’s not seen as a geeky leisure activity. Back when I was a kid playing on my C64, it was me and my brother, then later it was me going to my friends house every weekend to play SF2 on his snes. Now it’s me and 5 mates in an online lobby or at a local tournament.
A turd wrapped in a bow is still a turd.
People don’t fall back on, if they bought the game and don’t like it they either stop playing it or they return it to the shop.
Fighters are still a niche genre.
(I’m not calling DOA5 a turd, that was just an analogy)
I’m not saying devs should completely ignore single player, they should follow a design philosophy. If that philosophy includes single player then fine, just don’t do it half heartedly. If I was a designer and working on a fighter, I would focus solely on the multiplayer experience. If “casuals” want to play offline then you have modes like time attack or survival, all that’s needed is a reward mechanic to keep them happy.
as much as i agree with you TFO, there is a good size of the player base that plays fighting games for the story, if you wander to other places like hongfire for example, the amount of people there that bought SCV for the story and were disappointed by the lack of it where the majority, to the point that many felt that the game was bad, despite of being
A) well balanced
B) have a good netcode
C) have a good cast
this sentiment was strong enough to hurt the sales of the game
also many of those players wanted more single player modes, because they simpy dont want to play with other people online and being raped by “cheap” tactics and players “with no life” that expend “all their time” on the game
i’m not saying that having a good story is a necessity, we already saw that with SF4 and MVC3 that have the benefits of the brand name, but the chunk of players that want stories on their games no matter if they are shitty, is considerable and this goes beyond fg, man, if i told you about some idiots and their comments about the upcoming NFS Most Wanted
So you read what you wanted to read correct? Also there is alot wrong with what you said, Story more or a mode focused on Narrative was not born that way, in fact far from it. The statement “people don’t buy fighting games for story mode” is complete and utter bullshit, Again here a place focused on the competitive side of said fighting game, people here could probably care less about said mode, However you tell that to all the people making fansites and game devoted forums where they discuss nothing but fandom, Biggest Examples DOAworld/CapcomUnity,etc. It sounds like you don’t realize the gravity of that particular topic so i’ll drop it.
Virtua fighter as a series never really appealed to casuals…because it never had much in the terms of a narrative, nor did it off much in terms of a single player mode(outside of Quest Mode). VF always appealed and catered to a smaller group of people and it’s why it is marketed in such a way(wonder why VF5FS was a PSN/XBL title?). But If you remember back in the day VF used to be highly advertised and was a flagship fighting game like Tekken is today, those days however are long gone. The Visual Aesthetics hardly have anything to do with VF not being popular among casual gamers in fact in truth VF5 originally was popularized due to the way it looked. o_O Lastly, why do people keep saying this? “VF has a steep learning curve” NO it doesn’t VF is very easy to learn, like it’s one of the easiest fighters to get into…KOFXIII has a deeper learning curve, come one now…VF is Hard to Master and Hard to play at a Competitive level…not hard to learn or play casually.
you kinda went totally off the deep end with talking about online and how it changed the casual experience…I really don’t want to get into that, also If your going to reply to this, Send it to PM’s
lol yeh I do have a biased opinion on the matter, I was once drawn to the narrative but when got a taste of xboxlive its been all about multiplayer and competitive play for me. I’m one of those that would rather buy a multiplayer and single player disc separately. I’d rather pay for DLC than pay full price for a large bulk of a game that I will hardly play.
Re. VF’s steep learning curve. This is my point, whether you feel it’s a true statement or not, it has a reputation.
I still don’t agree with your argument, sure there are fandoms but fighters are still a niche. These fandoms are niches within a niches!! I think you would have made a more convincing argument if you had used MvC from the beginning.
Anyhoo, yes I did go way off topic, this is meant to be a thread about DOA5.
I think I’ve out welcomed my stay here in FDC
:sleep:
The tag mode trailer impressed me pretty well that shit was fluid
Loved the Kokoro/Akira synergy xd
Shoutouts to Hitomi/Lei-Fang sharing the “POWER UP :D” win pose
Also from that Facebook post it seems they are trying not to half-ass the story mode
This game still has some sex appeal to it… in the latest trailer you can clearly see some chest jiggling… also, on Lei Fang’s black dress outfit you can kinda see erect nipples through her dress…
LOL… it looks like they went from “Let’s be a SFW game” to a “Fuck it, NSFW FTW!”
Those pantsu. I wanna pull some strings now.
Sept. 25 huh? With that much time, I may finally have the skill to actually play this game. Dammit, once you get off the FG wagon, it’s hard to climb back on again. My Ryu is “P-U! Yo Adon looks gay son!! My 3-d looks Shity!! The King of Fighters would have me banished from the realm!! Even the skullgirls threw rotten tomatoes at me!! What am I to do?”
-Starhammer-
Clap with one hand… if you get my drift.
Clap with one hand o-pen!
grippin’ your joystick tight!
-Starhammer-
Looking at the tag images, I was wondering what was up with Jann Lee’s skin, but then I realized it was meant to be sweat.
haha, yeah, I think they pretty much realized that the sex in their games is one of the reasons why it was so popular. Hell, I admit I first got into it because of all the sexy. I stayed for the Christie and her fun sexy playstyle of sexy… sexy.
https://twitter.com/TeamNINJAStudio/status/226288904238690304
^ Yes to character/tag team specific interactions
^ We in their for a great training mode
[RIGHT] [/RIGHT]
I’m probably picking this up after that trailer. This game will always be watered down VF(this one’s no different), but that’s not really too bad a thing.
Its already been mentioned in a recent interview article that DoA would most likely not happen without inspiration from VF. However, that does not mean the game would live in VF shadow just because the style of play is different. In fact both series seems to have a mutual relationship on helping out both of their series respective games in future collaborations (DoA characters in VF game?)
[media=youtube]W81ivDBz7Vc[/media]
Jann Lee vs Lisa.
Note the fakeout into critical burst at the end there. Very respectable damage from the last combo and he didn’t even end it properly.