De4dEyE's Magneto Q&A thread

Like I said, if sent is alone… obviously you should do it when ur winning, and its highly unlikely you’ll lose trying it

Uh oh… thread is slowly sinking lower…

bump :smiley:

I know one of you guys out there has a question. Stop makin those other threads and head over here. D=

im having trouble with the timing on the fast rom type infinite
its c.lk , c.hp , sj , hk , ad/df , lk , lk , sj , ad/df , lk , lk , sj , ad/df , lk , lk … the most i have got on this is 3 reps it seems like im not doing it fast enough because the combo resets but they dont hit the ground or some time i just go under them and miss all together

To make it easier on yourself, space out the two lk’s during the infinite set up (launch, fk, ad.df lk lk) evenly. Put a slight pause between them.

How I do it, is sj. lk lk, (here, you float a little above your opponent) with no pauses, then ad.df lk pause lk. That makes sure they stay at the same relative height throughout the entire thing. Just keep a pause between the last two lk’s, and they won’t float too high.

Hmm… If the combo resets, it means you’re not immediately hitting the lk after the aird dash. You have to do it very fast, since the hitstun from the lk is short. What method do you use for the infinite?

And if you airdash under them, that means you’re not letting mags float above the other guy. Some people need visual help - Well, the indicator that you’re at the correct height is the other guys head level with mags chest.

But if it’s too fast for you too see, then just stick a pause in. (I love the pauses) Like this: Sj. lk, lk, pause ad.df lk, pause, lk. Then repeat. Note: You don’t have to jump straight up, or airdash downforward. You can pretty much freestyle the infinite. Like sj forward, and aird-dash straight down, for instance.

Obviously you have to practice the infinite to get it down, but with what I wrote, now you can correct your errors a little easier.

And these pauses are hella short, less than a second, obviously.

Btw: Don’t focus too much on the infinite… it’s not that great. :stuck_out_tongue:

listen to everything dea3drf24deye said he’s exactly right.

Oh… you wanted the one without the lk’s going up. Well… you have to bring them lower than usual. Try doing a single lk up, two down to bring them around the required height. It takes a bit of practice to recognize the specific area you should bring the opponent into. Just bring them low enough, then do it.

Note… you guys can ask questions in here, you know. :stuck_out_tongue:

In other words… bump!

Cable/Doom

How do you guys deal with a player using Cable with Doom’s AAA? My opponent just waits until I get hit by Doom’s AAA and get’s me with an AHVB! I don’t think snaping in another character works cause IMO Doom can be affective on his own and this particular opponent had Magneto as a third character, and I think everyone would agree not to snap him in. Anything would help. thanks!

Cable/Doom

uh…snap in doom? doom/cable AA is not exactly a powerhouse defence bro. plus if he has the team in the order cable/doom/mag, then there’s no safe or even semi-safe DHC unless he uses 3 bars

you could try calling out a projectile assist like storm or an AA like psy if youre close enough to cut through doom, then just keep above cable and hitting him until you can get a combo into snapout

Well considering his Doom was his weakest character, I guess a snapout would have not been such a bad idea, but what do you do when you face a good Doom player. Consisting of the same characters of course.

Thanks for your help.

question to anyone…umm

c.short c.fierce /\ rh addf lk, mk, rh xx hypergrav…c.fierce?!?

wondering if that will work? i know the original goes…

c.short c.fierce /\ rh addf lk, mk, rh xx hypergrav xx tempest, c.short c.rh xx hypergrav, c.fierce /\ [insert air combo here]

umm yea if anyone has any suggestions for good ground combos(airdash down combos w/ and w/out supers)

*and right now not really going for infinite/rom because im doing all this on a dpad…waiting for my arcade stick to come in…

First combo doesn’t work. You can’t combo a 1 hit standing rh into a hypergrav. Need a tempest to do that.

Most of Magnetos combos revolve around the staple Launch, fk, ad.df lk, lk. Just use that set up and mess around with it, you can usually do a rejump lk + assist, fp and continue from there.

I know u play team row and i didn’t see this anywhere else in the thread.

Reverse team row

Launch, sj lk,fast fly lk,fp+magnetoXXhard drive, now wait for magneto beam to hit followed by dhc HVB.

Not many safe ways to get cable in with this team, this certainly helps

105+ dmg:D

question…

c.lk c.fp /\ sj.hk xx addf lk lk hk xx hypergrav xx tempest (otg) c.lk c.hk xx hypergrav xx c.hp/\ magic series xx hypergrav xx tempest

on the second tempest, after the air combo its unmashable correct? from what i heard…

projecktx: Nope, any solo hypergravXXtempest (i.e without an assist to help make it unmashable) is ALWAYS mashable.

Mixup: Dopeness. Finally I have a way to bring him in besides random CAHVBs. Gonna try this soon, thanks. :smiley:

why don’t people use the combo C.LK+Cable, C.LK XX Hypergrav?

cause it sucks

edit: LOL i forgot the opponent can blok hitz

i’ve been using Mag-proj IM-antiair Sent-ground (which i think is combofiend…or sins’ team…anyways) and i was wondering if any of you guys have any good tips on assist combos, or even change my line up? anything that can improve my mag team can help. :P:rolleyes: thanks.

That is Team Fiend. It’s a good team… unorthadox compared to the other Mag teams. Anyway:

Combos are somewhat limited with this team, can’t go cr.lk + IM, cr.lk because IM comes out to slowly and won’t combo. You could however:

Cr.lk + IM, cr.lk, wait a halfsecond, then lp em disruptor XX tempest. If done correctly, they’ll fly right into it, taking pretty good damage.

Also, Launch, fk, ad.df lk, lk, rejump lk + IM, fp -

From here you have some options. You can do a hypergrav, though the IM assist will knock them out of it and then you OTG them with a cr.lk, cr.rh and go on from there. You can also simply do a tempest- that’s one of this teams basic damaging combos.

For the Sent assist, combos are limited also. You could launch, rh, ad.df lk, lk land, then 1 hit fk + sent assist, hypergrav XX tempest. Unmashable, since the drones hit them if they try to get out of it.

Otherwise, call sent drones while rushing, to help cover your approach. IM assist is great for punishing other assists, hits hella hard. Don’t forget to learn how to use IM. Some people pick him solely for his assist, and if forced to use him on point, go for a blind jumping jab. Just learn how to use him well, and this team functions a lot better. Hmm… some other stuff tomorrow… gonna sleep.