Dayton, Ohio: Where fun goes to die

It is a sad state of affairs when a NEW game has only 6 sign ups. People waiting around for console release kills me.

BTW Dayton tekkenites. Please check out what I posted in the Cincy thread. Thanks

pP

In their defense, it was promoted at the last moment. It was still ran kind of strange though.

Adam, I can participate in this the best way I can. Perhaps I can setup WSU gathering permitted I have the time this quarter. For now, maybe we should setup a Dayton/Cinci all-star gathering somewhere…lol…

I’m up for that Adam. I only play SF4 casually, but at the least I can pick out issues with what people are doing.

And while BB will probably end up being my main game for this gen…I don’t own that either, so I’m barely a step up from casual imo. My execution, combo variety, mixup and lack of decent Oki or more then basic understanding of any characters other then Tao, Arakune and Jin is kind of annoying. (Though ironically I beat a Carl, Bang and Ragna for my three wins…and my two loses were Arakune and Tao…)

Regardless…I’m on board with this. We have…basically six weeks till SB4… If i’m taking anything to the lab it’s GG…But yeah, we need more sessions and we need more strategy discussion.

We almost all kinda play a majority of the games(just different competitive focuses). And we all have keep pushing the differences in our play styles. More of that, and more learning multiple games and systems.

I am down for this idea as well. Right now work (and soon school again) ape at my time and I hate to think I’m stuck as less than I could be because I don’t put in enough time to get better.

Set times and I’ll endeavor to meet them.

Ins and outs, Adam, not in’s and out’s. They’re plural, not possessive.

Anyway, I wanna get better at 4, but I’m not entering anything but GG (and HnK) at SB. Having problems vs Honda, Guile, and Cammy. That’s all I can remember from recent memory, but there’s probably more. I think Honda is the only one in there that’s actually a bad matchup, so the other ones should be in my favor if I’m correct. Just don’t know what to do. Also, I’ve noticed some execution problems I’ve been having since I picked the game back up, but I know what those are and just have to put the effort into practicing them.

Also, GG Friday, anyone? WSU? Illuminaudi? Jason? Fred? Nathan? Anyone? Let’s play!

I’m up for some GG this week. Friday…earlier in the day…maybe…but I MIGHT have something to do that evening…

Sounds like a cool idea to me too, Adam. It relies on people getting together on a regular basis, and I’m in for that.

I’ll just get the ball rolling with the following:

My Rufus mentality

Rufus is pretty damn simple, but because of the nature of his offense still catches people with some easy gimmicks for huge damage.

When I start the dive kick mix up on you (this applies if you DON’T have a good reversal) I’m thinking about 4 things usually. When I do my first dive I’m looking to see how you react to it. Did you throw me immediately? Did you block? Did you attempt to counter? Or did you attempt to escape either through dashing or a special move? And then I just base my general mix ups on what you tend to fall for.

Typically I notice people try to throw me on a guess instead of wait and react. If you like to abuse throw, I simply do 2 quick low dives to force you to whiff and then land a free combo. Next comes the throw mix up game. If I see you blocking a lot, I’m going to do either 1 or 2 standing lk’s and then tick throw off of that. After watching a few more vids I’m going to start incorporating low lk’s and low lp’s as well. Rufus has one of the best forward throws in the game in terms of damage, in fact it almost equals out to a standard combo. I think I catch many of you because of the whole “trying to guess” the throw rather than “wait and tech” the throw. Throw techs are HUGE, you’ve got to be able to tech on reaction because it can really hurt you in the long run.

Messiah kick is another hilarious tool. I’m usually going to use it in the following ways: Right after a dive, on your wake up, on my wake up, after a reset and after being reset, and finally if you attempt a combo and your spacing or timing seems off. Rufus is a pain without meter for many of your characters, but it gets worse when he has it. Always take note of how Rufus is using his meter. Is he saving 3 stocks for that Messiah-Ultra? Is he blowing them with reckless abandon (the patented Actionhank method of doing 3 in a row)? For me, it’s pretty rare that I use meter on anything BUT Messiah, however EX-GT’s will wiggle their way in there (and in some respects they work the same way, countering a move and then punishing). And of course Ex-Snake Strike ONLY if you’re jump happy.

I’ll post more about Ultra set ups later. But that kind of discussion format is what I’m basically thinking. Sharing personal insight about a character, and then sharing what you can infer another player’s play-style as compared to yours. Obviously my Rufus is nowhere near as good as Wong or Kindevu but understanding a mindset is very good to getting the meta-game down.

Speaking of new blood:

Ailerus - [media=youtube]PzyYkDw7NZk"[/media]

Also, [media=youtube]kNvzHwMuH0Y&feature=channel"[/media]. Mixtape Vol. 2 is definitely starting to take shape guys and I hope you are just as excited as I am to edit this entire. Adam, sorry I couldn’t speak much on the idea you suggested a few days ago, but that is something likeable. What I might suggest, in general, is that I do a bonus footage section of the mixtape somewhere…perhaps in the credits? I know Quan texted suggestions a while so I think that that kind of stuff can all fit in one presentation, somewhat separate from the Mixtape.

Freestyle session is still in the works guys. If you guys have a VCR/DVD Recording (or some other capturing device) at home you can started on your part for the freestyle section whenever. So get to THINKIN! The sooner you guys can get started as the fall approaches, the sooner I can create a trailer for you guys :slight_smile: Post/PM me when you want to get started so I can layout the rules of recording for this session.

Yeah, something funny in the credits is fine, I was just suggesting we have some fighting game comedy in there.

Also, Zach I didn’t catch that match in person, excellent job. If you want any Abel ideas I’d look at vids from Shiro (you probably already watch him) Bustabust, and JuiceboxAbel.

I’ll follow Actionhank’s footsteps and post a little about Viper.

Right now I focus heavily on c.MK > mp.TK. I like mixing up this pretty simple rushdown strategy with the occasional BK. The thing you should look out for the most, though, are c.LP TK feints into throw. They’re something that I really want to integrate more into my game, and would most likely come out in the corner when the range is most likely in Viper’s favor.

My execution is getting better, but it’s still not great with Viper. However, watch out for the occasional EX Seismo > SJC BK. This is what I (and most Vipers I watch) will burn meter on. Rarely will you see any other EX move, besides EX BK on wakeup. EX Seismo is a better punish for whiffs than EX BK because of the potential to follow up with a SJC BK > TK, or even into Ultra if the spacing is correct. EX TK is crap, and if you get hit by it I’ll probably be too surprised to follow up. However, landing EX TK is also a guaranteed Ultra for me as long as it crumples you rather than sends you flying.

Speaking of Viper’s Ultra, it’s a pain in the ass to land under normal circumstances. However, my most used method is after an anti-air hp.TK. This is probably the safest way to land her Ultra, even though the timing is still more strict (imo) than most other character’s combos into Ultra. The cool thing is, once you learn the timing you don’t forget it.

I’ve seen some Tokyo Joe videos where he will pressure with mp.TK, and when he gets the opportunity:

c.M or HP > TK feint > c.M or HP (I forget which offhand) > EX Seismo

This is deadly, hard (for me) to pull off, and a great use of feint and meter. It is also completely comboable from a landed j.HK, so be wary. In the corner this will easily result in an Ultra after the EX Seismo, and in the center the best follow up is SJC BK.

IMO, Viper’s weakness is her lack of decent options while being pressured. I’ve found that my most devastating losses are when people turn the tables and rush my shit down. Perhaps this is just me as a player not being able to handle this sort of thing, but I also believe that Viper has few options when you stay right in her face.

So that’s my best shot for right now. Quentin and Adam both recommended Kaqn and Tokyo Joe’s Viper vids to me on YouTube, so check those out if you want to do some studying of great Viper players.

How’d I do, Adam? Is this sort of what you’re looking for, even from the new players?

Adam, I can try to post links to matches I favorite often in my yootubs channel to aid some of your tips. Or…people can just visit my yootubs page on their own if they want. lol.

Perhaps, a section on the Mixtape featuring the new blood? (I guess that is what we can call you guys, lol)

@ Preview clip

:rolleyes:

Adam is no Josiah…that Super was coming out right when he paused.

Added debate, and first BB entry I suppose. I’m still learning Noel, and haven’t come up with any strong throw setups…or even combos, but those are slowly being revealed to me as I keep improving every time I play.

My Noel Strat in a nutshell

  • RTSD
  • 6B and 2B mixup
  • Bait for a CH into stupid easy damage
  • Smart Defense and picking my spots
  • Shenanigans

RTSD

Only ranged character I’ve played that I can’t get in on effectively is Arakune. That matchup is dumb for Noel. Probably her worst in the game.

Best way for me to get in is her ground dash. I’ll just run at you and react appropriately to how you deal with it. If you’re just trying to block…well, cool. On to mixup which is so basic and free for her…yeah.

Never, ever, EVER just let me get in your face. Never let ANY Noel get in your face. Her damage is too good and too easy, and even if you block properly it’s all just a setup for a big damage combo later on in the match. Keep her out as long as possible, because you don’t want to be blocking. Any strong Noel is just training you to block how they want you to.

Which brings us to…

Mixup

When I first started learning Noel…I didn’t like her mixup options. Everything seemed basic, and IMO her standing overhead, 6B…wasn’t that good.

Little did I know…and now I abuse the hell out of it. Let’s just put it this way. If I’m in, and I have a block string going, I’ll throw out 6B. If you don’t block it…I get any combo I want into big damage, and then oki…and then yet another block string. If you block it, I’m still happy…because I’ve just trained you to block the slower move in the blockstring. 2B combo’s just as easily into anything I want, though it’s slightly less damage because of prorating. Still…it leads into any combo I want…into oki of some sort…and another block string.

her 6B, 2B Mixup is the HEART of Noel’s Offense imo. Any of her great damage combo’s can come from those two moves and that’s what makes her dangerous. So again…don’t let her in.

-Bait for CH

Kinda self explanatory…but I’ll post it up anyway. Noel has the shortest range in the game. Ironic…because she’s using guns…but there it is. The thing is, she only has 2 slow start up normals, 6C, which really isn’t THAT slow imo…ABA’s 2S says hi… and 3C, which should never be thrown out outside of a combo anyway. Everything else comes out FAST. Meaning if I’m waiting for you to do something…I can do that, throw out a move I know beats you…and since this game is so big on CH combos. And Noel being the fastest character on the ground can reach you regardless of how far away you fly and finish it off with a nice combo.

Or I set you up for more Oki…which leads to more mixup fun.

-Smart Defense and picking spots

This is a pretty universal tactic for me in fighting games…But it works really well in BB because the typical mixup isn’t too scary imo, since there are no Slayer-type 3/4 life combo’s off of no tension whatsoever…So typically, I’ll decide to just block for a bit in a match if my offense just isn’t working well. You have to, but then…the gambler in me takes over, so I’ll wait for that moment to turn the tables. I’m still learning Noel’s best options for this, since this is quite OBVIOUSLY her at her weakest point in the match…but I’m getting some solid ideas.

-Shenanigans

I don’t know a great Drive combo yet with Noel. Just can’t get the timing of them and I don’t have much time (ha…) to practice, so I consider the Drive button with Noel my “Shenanigans Button”. And that’s in all forms, including her supers. Double jump into air super works so often on so many people…and even if it DOESN’T hit I get 2 things out of it. 1, I’m safe. Always. It is the safest super in any game of ANY character I’ve EVER played. I know NOTHING that punishes that super on block. And 2. When people block, they want to dash in on me. Which is awesome…because I have crappy range. So, if you’re coming to me, great. I don’t’ have to work as hard getting in on you.

I have a few other situations where I use her air super though, but I can’t think of them off the top of my head.

Other Shenanigans include 2D into 214D. Just forces you to block two different directions. 5D into any other chain on wakeup to see how you react. And a Jason staple of wake up super while you’re doing something right on top of me, though I don’t use it THAT much in this game.

Watching chikenphat at the tourney I’m probably going to steal some of his 4D and 6D shenanigans as well. I never much liked those Drive starters…but they have a few uses.

I guess that’s it. Got longer then I expected…Noel is the epitome of RTSD though. No SRK. No defensive techniques. All her best attacks are in her normals. If you play her right she is one of the few characters in the game that you can do whatever the hell you want to, particularly the good ones who understand that about her. You find me a drive spamming Noel on youtube…and I’ll show you a horrible Noel.

@Nathan: Yeah, stuff like that is good. If you need Viper help straight from a source PM Deviljin, he’s got good execution with her and has been in the scene quite awhile. Just tell him Actionhank sent you, we hung out all through EVO and he’ll be at SB4 as well this year. Ask him how to do cr.Fierce SJC Ultra…that one is a doozy :looney:

Edit: Players you should look at for Viper ideas: Marn (yes he has a solid Viper), Combofiend, Uryo, and Kyabetsu (Viper that won SBO this year).

To add to the Viper/Rufus tips:

[media=youtube]GD6Pfvt27ik#movie_player"[/media]
[media=youtube]6GmLXfqFj-E"[/media]

Dude I didn’t know/remember you played Viper. Why aren’t we playing each other? That combo is c.HP, tk cancel, c.HP, etc. I sometimes get c.MP on accident, but it still connects, just less damage and stun, obviously. I also didn’t ever think about doing it after mp tk. I’ll have to borrow that. Also, I think you nailed her weakness right on the head. Somehow, I tend to gravitate towards characters like this. It’s not as bad of a weakness in 3rd strike or GG though, because you either have parries or FD/IB to either give yourself frame advantage or avoid chip damage or push the enemy out of range. She also struggles against Honda though, who isn’t necessarily always rtsd. I think it’s basically because she doesn’t have a great answer to any of his moves, and when he hits or chips, he does so much damage against Viper, who has little health.

Anyway, I never use Focus Attack, guys. Any help here? It just never occurs to me. I feel like Viper has enough evasive tactics that she doesn’t need to absorb those hits most of the time, and of course she needs to avoid taking whatever damage she can, but maybe there are good times to do this. Also, I don’t fake tk or seismo correctly. I either throw it out too much and get hit for free, or throw it out too little. I need to be able to bait with it effectively, and I’m not there yet.

I agree that the Honda matchup is one of Viper’s most frustrating. I’m hoping to play some casuals against Neon Geon more in the future for good Honda practice.

The FA also regularly escapes my mind, mostly because I believe Viper’s FA is pretty bad. I think that in many cases, Viper’s FA is about as effective as anyone else’s and it’s a matter of fitting it in to the counter game.

The fakes, to me, are really a matter of spacing. Seismo feints especially will get you easily knocked down if you put yourself within jump-in range. I’m going to try and start adding in more TK feints during my pressure, and to bait jump-ins.

My seismo feints should start to come out at safer distances, and then disappear completely once me/my opponent has closed the range.

If it’s cool, I’ll add you on PSN and we can have some Viper mirrors sometime.

btw, you probably already realized this, but c.mp into ex seismo does NOT work, contrary to what I said earlier.

also, if it’s cool??? just go ahead and add me. if somebody don’t wanna be your playstation friend, they’ll just ignore you. like ghaleon :frowning:

Thanks guys for the comments. The video isn’t as amazing as I thought it was when I played the match but i’m satisfied with my performance. I have to keep going though, I can’t stop now.

I have been watching some vids lately and I have a couple of new tricks up my sleeve and some combos to work on. I don’t use his f+mk -> standing close fp link enough, and some other easy things that i should be working on. There’s also a character specific combo that I learned that doesn’t work on a few of the cast.

Keith/geon pointed out that I attempt to over-complicate my reset shenanigans by trying for more damage instead of safe damage, so i’ve been trying to look at it from that angle.

At this point I don’t know where to go in terms of training besides execution. I can see weak spots and i’m trying to work on them, but I think it’s mostly that I need to work on my ability to predict what they’re doing next and try to counter it, to stay a step ahead of them.

Regarding C.Viper: I know that her FA is among the worst in the game, but I can’t see it being terrible to mix up once in a while with.

Also I get caught a lot by some C.vipers with close up feint into throw. It might be when I don’t have full attention though.

I didn’t realize it at the time, but I knew, deep down in my heart I knew. Goes to show that I should really try that combo more often.

I left my PS3 power cable up in Brookville at a friend’s place, but I should have it back on Thursday. I’ll add you on PSN then.