good shit
i will be trying these out tonight
good shit
i will be trying these out tonight
Just picked up Tony, digging him so far. For the Krispy Kombo, for the initial ground flight series, do you do LMHoverH cancel fly double jump H? I can’t tell what all goes on there in the initial flight series on the ground.
Weird, seems like the new forum software only allows two vids per post. Problem is, you also can’t see any of the links anymore, lol.
The vids are still there in my channel though.
@Nissan
After you fly go fl.:l:, fl:m:, fl.:h:, fl.:d:+:h:, :qcb: (unfly), unfly :h:, double jump, dj., dj.:d:+:h:, dj.:s:, land etc etc
I’ve been having issues landing the unfly H , I seem to land most the time before it comes out
yo not to be a pest but the symbols for normals an other shit are gone on the new forums
think the op could edit em outta the 1st post? the combos are a lil hard to read
edit: aaand forget i made this post, seems they will be back soon
Kamui I don’t understand your combo up there with the numbers in front…are you hitting the A button 5 times…can’t be LOL can you please explain to me what the numbers mean?
THX
I need a damn legend to read some of this stuff! LOL I’m such a noob…what does DP mean? I’ve been seeing that in combos in alot of threads.
dragon punch so it would be forward>down>down-forward +whatever attack button
what is the best combo to do off a L Repulsor Blast? That move is really good at stopping tri jump offense I have noticed.
either launch x whatever if your in range or. c.m h s x whatever
/
anybody wanna help me with what I asked up there?
Quicks i’m not even that damn advanced I’m trying to land the beginning of a fly combo I’m trying to do FLY :l:,,
,:h: and I can’t seem to land the :l: after I fly… I’ve tried to delay the :l: for a second and I’ve tried to do it as soon as I input the FLY nothing is working for me yet…
just a matter of practice - also it depends on how many hits you’ve done before that attack - so if you do (for example) jumping s c.l c.m H S j.MMHH double jump MHH you won’t be able to fly AFTER all that - but if you’re just doing like c.MH fly then you can do it no problem - but the timing is pretty specific.
just gotta practice! Also try it against several characters - some are slightly harder some are slightly easier.
Ahhh okay the combo I’m doing is the Mission 9 combo and right when I get to the fly part I’ve landed the beginning part out of pure luck…but then the M,M won’t come out! LOL I’m sure its just practice so I’ll practice it everyday and when I grab a fight stick that might make all the difference…idk Just trying to find when I can get it and land it consistently.
I’ve been trying to plink it after the unfly had a bit more joy. the funniest part of all this is that a lot of the time when I messed up it still combos , my bnb is sorta the same but I want as much damage as pos
I’ve put most my time in setup n movements
I’ve found that doing it as fast a you can , but this might be because I’ve got this timing down
Here are a couple of useless high damage combos :p. Just wanted to see how much Iron Man could theoretically dish out. Turns out he can get over 1 million with 1 bar and 2 assists. You’ll never ever land either of these in a match though.
[media=youtube]wgJIioBiJ3M[/media]
[media=youtube]9IOvTLJSyzI[/media]
All I can suggest for the combo is to keep practicing. You have to be pretty quick with the H after the unfly, but once you have it down it should become second nature. It’s not the easiest, but I really think it can be used as a BnB.
you could land that 2nd combo you don’t have to start from a fly just from an overhead H into s - which you can land often enough from his double overhead if they block the first hit!
raw 5C fly A doesn’t really hit anyone when they’re crouching
who said anything about flying
jump down h double jump down h s - sure it’s not the best way to approach but it’s an option.
Very nice Duck Strong. It seems to me that as MvC3 develops and people figure out the exact formula for the hit stun deterioration, IronMan might be one of those characters who need time to be discovered.
I had this new idea of tri-jump offense vs dormammu with carpet spamming. Gotta test it out, but the idea is to tri-jump m fly m m h down+ h , s, combo. That way Dormammu usually expect block low and expect ironman to fly into the carpet while u are actually in the air.
I had a similar thought vs the flame carpet - Iron Man is actually one of the characters who can just keep the combo alive even though it’s there.
Cap doesn’t have any issues whatsoever with the flame carpet it’s so nice. lol