So…what are MK’s bad match-ups? I’m having a lot of trouble fighting against him with any of my characters.
I’m not sure he has any. Marth might be able to fight him head on, but Meta’s still faster. Generally he has trouble killing the really really heavy characters though. DeDeDe’s been the hardest for me. Great recovery AND super heavy.
His D-tilt at low-moderate %s combos flawlessly into his Instant Dash Cancel attack, it’s almost like he was made for it.
Yeah heavy characters don’t get knocked back as far so that takes away some of MK’s advantage, also chracters with good range (especially marth) have a pretty sizable advantage over him.
Look at my post at the top of the page there’s 2 links to what MK’s bad matchups are from smashboards:
http://forums.shoryuken.com/showthread.php?t=151630&page=8
MK has an especially hard time against ike, marth, snake, and to a lesser degree wario but otherwise there isn’t anyone who has a significant advantage over MK.
BTW if your having trouble KO’ing use forward smash it is by far his best kill move though it has a slow startup (well whatever slow is for MK:rofl:) but it kills very well over 90%, and his shuttle loop is a great KO move as well so don’t spam down smash for KO’s.
I’m not going to go into all the explanation of it, (because I dont like teaching other people my strats mostly)… But fellow Metaknights, I give you one important Metaknight insight.
Glide attack.
Its amazing.
It has such amazing priority, I’ve never seen a single move directly beat it, only clash with it.
If you do it as you land it has no lag. Meaning you will beat out shield grabs.
It’s also your BEST vertical KO move.
Learn your glide mechanics.
Thats all I’m going to say.
Glide attack kills better than D-smash.
WTF
^^ The startup of shuttle loop is a great KO move as well.
You can do shuttle loop backwards as well and it’ll knock the opponent straight horizontal away. It’s spacing is tricky but it’s worth learning since for one, you’re in flight mode going back towards the stage, and if it hits, it can KO REALLY fast because of the angle.
I’m reading on smash boards that people think MK is a bad matchup for Marth. Like, he counters marth. Apparently all your normals are almost as long as his, faster, and generally just shut him down. That’s good to know.
Honestly the only character I’ve ever had any trouble with is wolf because of his blaster and retarded pretty good range on normals. AI don’t think Metaknight has any true “counter” characters, truthfully. Heavy characters are all too slow to compete with his speed and they’re bigger targets meaning easier to combo. Projectiles seem to be his biggest issue of getting around, really.
Where did you see on smashboards that marth counters MK? Read my post at the bottom of the last page and you’ll be directed to the GG thread where I posted 2 links from smashboards bout everyone including the mod (gimpyfish) saying marth has a sizable advantage over MK.
MK has priority but it don’t mean shit against marth’s range and KO power especially considering the low %'s MK gets KO’ed at but it’s not a total mismatchat all I would say marth wins 60-40.
U-throw, down B, glide attack… Yeah I’m pretty much in love with Meta Knight.
Just in case you guys havent seen yet: [media=youtube]4a-vqKEY68Y[/media]
Here’s a nice video of some of those techniques used in actual matches. Plus some other bad ass edge guarding techniques:
[media=youtube]F0OL2H-bKUI[/media]
:badboy:^^^Nice find I can definitely make use of that.:badboy:
Anyone need help or just want to see a beastly MK then add me (1160-9541-8692).
Does anyone else have to wait a fucking hour before seeing things on the smashboards?
Does MK have a wall of pain?
Is there a video of it?
Are there good match videos of MK? (I’ve seen some bad ones.)
Good. [media=youtube]dh2d7Sl155s[/media]
VERY AGGRO [media=youtube]0NcAJBUpugs[/media]
Yes (side and up)
Look up Na7han on Youtube. I think Gimpy does the up WoP in a few vids as well.
Look for recent tournament vids, UMB and ITP’s are good.
As a gannon player myself I was impressed how well he did against mk:sweat:
I don’t mean to sound elitist because that’s a good mk but it isn’t anything special. Why didn’t he spam tornado in those matches? Tornado spam alone gets me at least 50% damage off each of my opponents stock, in fact most of the time it gets to an upwards of 100% or more and if you time your tornado to make the very last hit of it (the long one) hit then it knocks the opponent back making it unpunishable (and sets you up to do another tornado):badboy:
Note that tornado spam frustrates the hell out of the opponent and can make them play noticeably worse:rofl:
Not spamming tornado is like not spamming tiger shots with o.sagat…ok that’s not true considering mk is still a beast without tornado (thanks to SH far, nair, upB, dsmash, n fsmash) but you get my point. Tornado spam is so safe (as long as you know how to keep it going and mix it up between short tornado and otg ones) it’s practically free damage against anyone and not using it is simply handicapping yourself IMO.
Since we’re on the topic of spamming, drill rush is a great move to spam against characters who have swords or projectiles because the tip of the drill goes through SOME projectiles (i’m not going to tell you test that shit out for yourself bum) and it beats out the range/disjointed hitboxes of sword attacks. I use it as a great spacing tool and it’s easily spammable as long as you remember to direct the drill to the ground at the end to negate it’s terrible recovery, (finding the balance between hitting the opponent as much as you can with drill while still being able to go downwards with it before it ends is KEY). Also worth mentioning is that although you always want to point drill downwards towards the end, SOMETIMES you can and should risk hitting the opponent full force with the drill but only if you’re 100% confidant that you can. Because If you hit the opponent with the very last hit of the drill then it does really good knockback especially at higher %'s but remember only commit to drill when they are at high %'s (over 100) and when you know you will hit them, otherwise you’re a sitting duck for them to take all the time in the world they want to counter you.
We all know shield countering the most stupidly powerful tactic in this game as the person who shields gets frame advantage over the person who attacked (most of the time) so if you spam tornado too much they will get wise to it and start shielding. Once they start shielding tornados is when you bring in use of dthrow or you can let them shield for a second and not do anything and THEN use tornado so it breaks their shield:badboy:
Remember; spamming tornado, SH fair, and shield+dsmash counter is your best friend. Hope I was able to help.
KMD, sorry, man. I can’t find anything. The only MetaKnight I saw was off of a “Na7han” search and it wasn’t by “Nathan.”
Are there specific videos that you’re thinking of?
I’ve heard repeatedly that MK is super powerful, but shouldn’t there be a flux of WAYY too many MK vids by now? (“Cable good! Me play Cable!” “Me play Cable, too!”)
@orochizoolander: What is SH fair? Also, what about gliding after the drill? (Or is that only the Up B?) Good shit, I’ll have to dig through all of it.
My experience has always been that blocking a projectile is the best way to go. I’ll consider the tornado tactic.
[media=youtube]-J7h7a3P9J0[/media]
Here’s something of Gimpy’s that I’m currently watching.
Na7han is an account, sorry about that. The Metaknight section on SWF (sacrilege, I know) can help better than I can on this front.
SH is Short Hopped, can’t glide after the drill or the tornado. He goes into the freefall animation afterwards.