The best thing you can do after Inferno xx HOD, goblin followup is jump short x2, low/stand short x2. You can’t do anything else because of flying screen. If you have Doom assist you can throw him in the end for pin/chip damage.
As for Armageddon… you can control where the rocks go SORT OF by holding the stick and mashing, but in combos it fails more often than not for my liking. Plus, the rocks fall pretty slow, so if you cancel it late they might even be able to roll out.
I always jump in with two lk when I get them pinned with RH as they’re falling from the super. From the two j.lk I tend to do two things…
Assuming I have team Watts, I launch them. And then when they’re falling from being launched, assuming they’re defensive, I jump towards them and throw them into the commando assist. This makes the person scared to just try guarding all BH’s attacks and as they’re coming down, assuming that character is still alive, I j.FP to keep them pinned, RH+Sent Y, etc.
Assuming I have BH w/ Doom, I either launch them, following with Doom assist and j.jp or j.FP and zoning or…
RH from the j.lks, calling doom to call him out as soon as possible. And then follow w/ j.jp to keep them pinned down.
Dasrik is correct, you can’t do an air combo after a HOD in the corner, the flying screen keeps you from doing it.
For Team Watts with BH starting in the corner, getting a hit with two meters is usually worth a character. My DHC is about as damaging for two meters in the corner as it is for three everywhere else, and it also has unblockable, throw into jab/fierce/RP, or j. jab/strong/Commando reset possibilities to polish off that last little bit afterwards.
If they’re low enough on life that throwing just the inferno/HOD itself almost kills them, I’ll probably let it go and hit them with a st. rh on the way down and from there either just finish them off with pokes, or if you think you can get away with it, let them land and initiate j. short/fwd/st. rh, repeat until and unless they figure out that although the flying screen makes it slightly harder to mash out of that, it’s not impossible. If they aren’t expecting it, you can kill a char on a rep or two of this after the inferno/HOD itself by the time you’ve likely got them in the corner in the first place, and even if you think you’ve got someone that can escape this, it’s always at least worth doing the rh on the way down into at least a few pokes while you’re at it if you don’t want to DHC them.
However, none of this is possible with armageddon, so, yeah, HOD is generally going to be better than armageddon even in the corner.
Hey guys i came across this website, i guess its old and i just didnt know about it, and it has the list for almost all of the marvel vs capcom 2 cast’s infinites.
well im sure you guys already know the site, but just in case:
ttp://www.geocities.com/warganic/mvc2_infinities.htm
(add the “h”)
but my main reason for posting is im cuious about this black heart infinite(s):
Blackheart 1: (Jumping HK, air dash)
okay i know about that one… but whats this other infinite?
Blackheart 2: (HK, cancel to superjump, cancel to airdash, sj.LK, sj.MK, land)
I dont have the game at home so i cant really figure it out… is that really an infinite?
yes it is an infinite, yes I can do it, but you don’t need to learn it [tup]
it’s all a matter of s.j.ing right after the RH demons come out and dashing right away into the l.k.s but it isn’t worth the meter you give your opponent by doing it and you can only do it on them when they’re in the corner.
I use the s.j. cancelling into dash and attacks from regular ground attatcks for a form of pressure but never that infinite
IMO the only thing thats good (and its bad too) about blackhearts demon infinates is the retarded amount of bar you build on both sides. if you go off cyclops and carry the thing to 54 hits before they dizzy out you build like 3 bars, and blackheart builds bars crazy fast as it is anyway so your really not beneifiting yourself much. If your the one jumping around tossing demons like candy and your opponent doesm’t do much aside from stand there and blocking all day, you doing the infinate is just GIVING him bar that he couldnt earn as the match was going on anyway.
And even at that, if you give him the meter you’re probably filling it up for something like Cable or Storm/Sentinel, so it’s probably not worth it anyway. Plus if you’re going to go for an infinite, it means you probably have to have Cyclops on your team instead of Commando, which is bad enough for BH that it probably negates any remote usefulness of building meter with the infinite instead of just doing it over the more general haul and feeding Cable or Storm/Sentinel the meter to kill you retaliation down the road.
I know these questions might’ve been asked but i’ll ask anyways. Should BH be put first on any team?
if so
Should he be put first even on team watts?
thx in advance
With Team Watts, I almost always put BH first. Once in a blue moon I’ll start Sentinel against a Storm/Sent team, but I’m starting to feel a little better about putting BH up front for that too. I never went away from starting BH against Jackson Chen’s Storm/Sent/Commando or Sentinel/Cable/Commando at the last Portland tournament, and I won the match, even though Jackson historically owns me for pocket change. The main thing is to remember the team super with Sentinel on point against Cables if you’re playing against Team Row or some derivative of it. That’s probably one of the more useful team supers in the game.
With Cable/BH/Commando, I usually have Cable first against any team that isn’t starting Magneto. With BH/Cable/Cyclops, I’ll start either one of them depending on which one I feel better with at a given time.
If I’m doing something really weird like BH/Storm/Sentinel, then BH always starts, although I’ll usually build the team with Storm’s lightning attack assist and throw a DHC to get Storm on point as soon as BH hits anything solid at all. OTOH, this is a team that I probably would only even think of using against a Magneto-centric team or something like Team Row. Against Sentinel/Commando, it’s pretty awful full stop. Although if you’re crazy enough to use Storm-B, chaining into Storm-B/inferno/armageddon/DHC hail does somewhere between really good and downright sick damage depending on how the giant crunchberries fall.
If you start Blackheart, he’s your battery and for the most part requires Sentinel (or perhaps Storm) to come second. Cable can work too, but you have to play Cable in a different style.
If Blackheart’s second, the first guy should be a battery and his job will be to carve an early lead that BH can sit on. That’s why Doom is so good for this job. I usually get Doom out within the first 15 seconds of the match.
aight koo thx dasrik and stiltman i love blackheart hes my fav character in the game now storm i have trouble fighting her and sentinel. my troubles are shes to fuckin fast and sent’s prob i have with is he stomps the shit outta me. is superjump fp adb work or jump back fierce punch adb to block work? cuz it throws pigs and lets me block. i thought it would work but i heard u [dasrik] have a really good blackheart so i’d rather run it by you first then doing sumthing dumb ok
thx in advance
I have Blackheart vs. Storm and Blackheart vs. Sentinel threads. They’re still pertinent if you want to check them out.
But to summarize:
vs. Storm: if you’re losing, you’re kind of screwed and have to rely on deception to get your hits. (ground dash plus Sentinel assist is a quick and dirty way to do this). Otherwise, go for preventing Storm from doing hail storm. Easy way to do this is to sj. roundhouse and immediately airdash and block. BH needs to use assists a lot to get through this match, and honestly for the most part Sentinel/Doom type assists are preferable to anti-airs.
vs. Sentinel: Blackheart can win this by cutting the screen off from Sentinel. Superjump fierce, airdash back/forward and mash on jab is the best move at any time. Watch out for random rocket punches. If Sentinel gets over your head, pushblock and wait to throw him off. Sentinel assist is good to have here. Doom won’t help you much in that situation, so you have to be more aggro. Overall, BH can get aggressive on Sentinel since he outprioritizes the big robot in almost every way, but you have to be really careful since Sentinel’s damage potential is way better.
goddamn das thx i got 5th place in a tourney today cuz of ur strats j/hp dash back to block works but im having sum trouble. Like after the infinite [i only do the infinite on cables and sents and storms cuz they need meter and shit but after a few reps of his infinite i do a st.hk switch out to cable then ahvbx5 which is worth it if ur killing cable sent or storm. I could not get mag in the infinite. B ut i have a question should i do inferno HOD on cable if its gonna hit? i mean i did and they got launchd and shit but wen BH does dat weird dash i got hit by an AHVB which got me killd. Iwon a few money matches thx to ur advice LOL thx! I know u say the infinites crap cuz it is unless u have BH cable AAA on ur team then its good for a switch out] well thx dasrik but i lost pretty bad agnst MSS teams and cable cuz i did the infernoxxHOD i got ahvb so instead of HOD like wen cables just Superjumping and shot nade repeat what should i use? sum help would b appreciated lol THX DASRIK
On Cable, you can either try to force a superjump after flying screen, which is difficult, or do Inferno xx JD which really doesn’t do any damage. Cable’s a difficult beast to play when you use Blackheart, and to win you have to keep the lead at all times. If you play him carefully, this should not be a big problem since BH can occupy lots of space easily; but shit happens.
Magneto is difficult to get in the infinite because most players like to make him run around like a kid on pixy stix. Your focus should be on keeping distance and keeping leads.
yea dasrik thanks for everything but yea one question can bh’s infinite be shooken out of like the hyper grabxx magnetic tempest combo’s cuz i could’ve sworn the guy shook out of the infinite and i heard it couldn’t b shooken out of so thx in advance
No i used my assist to hit em up and hit him with a superjump HK then did adb hk and he blockd da second hk i was like wtf? Yea i use sonson on my BH team cuz shes da shit!! lol but yea can it b shooken out of after the first SJ.HK? thx in advance
What BHKing said. If they’re bouncing, they’re not escaping. Period. They can’t get out of it until they come to rest on the ground. If they don’t bounce, they can get out as soon as they touch the ground, pretty much.