Jedah
Special Moves
Spinning Scythe: d, df, f + P (useable in mid-air)
Sphere Scythe: d, db, b + P
Sickle Slam: In mid-air, f, df, d, db, b + K
Sickle Spin: In mid-air, f, df, d, db, b + K, then press P
Blood Pump: When close to the opponent, f, df, d, db, b + K
Blood Blast: When blocking, f, d, df + P
ES Moves
ES Spinning Scythe: d, df, f + 2P (useable in mid-air)
ES Sphere Scythe: d, db, b + 2P
ES Sickle Slam: In mid-air, f, df, d, db, b + 2K
ES Sickle Spin: In mid-air, f, df, d, db, b + 2K, then press P
ES Blood Blast: When blocking, f, d, df + 2P
EX Moves
Finale: d, d, + 2P
Signed in Blood: b, db, d, df, f + 2K, then press K
Crap I got some good combo’s here
Killer Combo’s
Jumping deep LP, Standing close LP, MP, HP
Jumping deep LP,Standing close LP, LK, MK
Spinning Scythe, Jumping deep LP, Standing LP, MP, HP
ES Spinning Scythe, Jumping deep LP, Standing LP, MP, HP
ES Spinning Scythe, Standing HK, Pursuit Attack
ES Spinning Scythe, Standing HK, ES Pursuit Attack
Finale, Pursuit Attack
Finale, ES Pursuit Attack
Jedah is an agreessive powerhouse who is fast but a large target. His unblockable supers make him a threat for any opponent, espcially defensive characters. They can be snuffed but not very easily. His dash is also one of the best with Demitri’s and Morrigan’s. It has excellent speed and range. Plus, his air dash is great get inside to set-up your attack. Use alot of LP’s to rely on pokin’ strategies due to its speed and range. It’s both a useful and a annoying tool. The standing MP and HP also got just as good as priority. HP got incredile range, do amazing damage and hit multiple times as well. This 3 attacks make up as the best, easiest adn useful chain combo.He’s not much for projectile wars with his Spinning Scythe though. It should still be used though, on both the ground and in mid-air. Never use it close. Use it about half a character away or so. This projectile also comes handy with Jedah’s LP poking pattern’s into his LP, MP, HP chain. The Sphere Spike is not a completley great attack. Use it in close perimeters and to get outta corner traps. Although, since it moves Jedah back at the same and uses his HK attack it gives him some good defense. Just don’t abuse this technique. Try to mix this move up with his LP poke. His Sickle Slam is a great suprise move and there is basically no escape from it. In addition with it, you can mix it up with the Sickle Spin and you somewhat control the distance and not attack the opponent with it. On the other hand this just leaves you quite open though. The Blood Blast is another awesome attack which only works good as a Guard Cancel like it does in Vampire Savior unlike in Savior 2. The Blood Pump is an ok move that should be used sparingly since it can only be executed at close range. Yet one downfall is Jedah’s lack of knockdown moves. The standing HK is one but is very low priority. it has slow wind up time, cant’ be linked, and leaves Jedah open. Although, it works well as a overhead attack and as a anti-air attack if you time it right. While the Finale is his only other knockdown, yet you must be quick to react for this one for pursuit attacks. The Finale is Jedah’s best EX attack for it has a great suprise like ability and cant hardly be escape. In addition it comes from the ground and does tremndous damage. Signed in Blood is good but has less priority, for it is a bit easier to escape and must timed correctly to grab the opponent. Jedah’s dark force, which enables him to fly, will it’s nothing great. With it you can play a defensive game or refer to corner poking trap games.