Darkstalkers 1 was very much an incomplete, imperfect game.
There was more broken there besides the controller sensitivity… Seems to be an issue on many first-game releases in Capcom series.
Going from Darkstalkers 1 to NightWarriors (aka Darkstalkers 2 aka Vampire Hunter) would be like going from the original Street Fighter II game to at least Super Street Fighter II. There’s more animations added, better character portraits, more audio, more characters period, and a better-balanced game. Still better-balanced than the follow-up, Vampire Savior, in my opinion.
Oh, and neither game is particularly slow. The only people saying that are ones that haven’t bothered to turn Turbo on both games and play at Turbo Level 2 or higher.
I have the Japanese PS3 release on disc. Arcade-perfect from what I’ve seen so far. Darn shame it isn’t transferrable to the system from the disc, yes, but I’m one of those “crazy people” that still prefers to have a physical copy of a game on 5-inch platters thank-you-very-much!
I can’t judge the American version since I only have the demo download but I’m already seeing a few possible audio drops/dialogue deletions. (<SIGH> They had this problem in the Marvel Vs Capcom 2 port, too.)
The basic differences between NightWarriors and Vampire Hunter were animation and audio cuts to make the American port seem less cute than the original version. These cuts occur primarily with Morrigan (deleted audio where she floats up on a bed of bats in one victory pose) and Sasquatch – there was a victory animation of snowmen that was deleted. Funny stuff!
I have to doublecheck because it’s been a while since I played the Saturn port (which was a near-perfect port of the US release which never made it past test in California) but I believe that there was only one audio cut for Demitri in the US version of DS2. For the victory pose where Demitri is surrounded by flame, there’s a fierce roar of fire; that was cut in the US release (near as I can remember). In the demo, which admittedly is NOT the full unlocked port, I’m seeing at least 2 audio clips (dialogue) deleted for Demitri. These WERE in the arcade AND Saturn English releases. Not a huge thing, yes, BUT why are they missing anyway??? For that matter, why bother at this point in time to do a “perfect edited” release (US version) and just release the Japanese version with ALL the animation and audio on both sides of the Pacific, only difference being the title changes, character name swaps, and English in the cut scenes???
The changes between Japan to US were so arbitrary and make very little sense. There wasn’t any legal issue with names like SFII and the game remains a non-serious one in the sense that it’s not really grim and gritty. Any violence and gore is pretty quick but more on a Tom and Jerry level versus Mortal Kombat. It’s cartooney and one of the big reasons the game was a big draw for many people besides the classic monster archetypes theme.
That was the big thing BOTH Capcom and SNK did back then that was annoying. (Worse for home console Neo Geo owners paying $200 per cart for arcade perfect ports only to find out that SNK honestly thought children were buying these games! The Neo Geo owners didn’t know whether to laugh or scream and pull their hair out at the time…) “White blood” in US releases (which to my way of thinking is MORE OBSCENE than red blood if you get my meaning) and meaningless cuts to suit “American tastes.” The cuts don’t speed up the load times, don’t impact gameplay for the better, and the game STILL comes off goofy because it was meant to be a parody fighter!!!